“Rogues! Do You Want To Stay In The Toolbox Forever?!” (Part 7: Guards & Grenadiers)

Prior to our June refight of the Battle of Leuthen, I was working my way through the Prussian order of battle, painting units to fill it out as best I could so we didn’t have to rely too heavily upon proxies.  To start with, I needed twelve grenadier battalions, but only had eleven painted.  One of the missing units was Grenadier Battalion ‘Wedell’ (1/23), so that was soon under the brush.

Above: Grenadier Battalion ‘Wedell’ (1/23) was formed from the combined grenadier companies of the ‘Winterfeldt’/’Lattorff’/’Zeuner’ Infantry Regiment (IR 1) and the ‘Forcade’ Infantry Regiment (IR 23).  The battalion went through a succession of commanders (and therefore titles), being known initially as ‘Bandemer’.  When Bandemer died in March 1757, the unit became ‘Wedell’ until he was killed at Zorndorff in August 1758.  The unit then became ‘Rathenow’ until finally being given the title ‘Poseck’ in March 1762.

Above: Both constituent regiments had red, Brandenburg-style cuffs, linings and neck-stocks, with white small-clothes, white ‘metal’ and a blue shoulder-strap.  The men of IR 1 also had red lapels and collar.  Both regiments had simple white lace buttonholes, with three pairs on each side of the breast/lapels and one pair below, with another pair above each cuff.  IR 1 also had a pair of lace buttonholes on each tail-pocket.  The officers of IR 1 had silver lace edging to the lapels and cuffs, while the officers of IR 23 had silver lace buttonholes.

Above: Both regiments had silver-fronted caps with a blue back and white band.  Those of IR 1 had white piping with a white pompom.  Those of IR 23 had red piping and a white pompom with a speckled red top (appearing pink at a distance).

Above:  The Garde Infantry Regiment (IR 15) was one of only two Prussian line infantry regiments with three battalions (the other being the ‘Anhalt-Dessau’/’Kahlden’/’Anhalt-Bernburg’ Infantry Regiment (IR 3)).  The I. Battalion of the Garde was also known as the Leibgarde, being Frederick’s personal bodyguard battalion.  It often served independently of the other two battalions.  Prior to Frederick’s coronation in 1740, the regiment had only two battalions and was titled ‘Prinz von Preussen’ (the Crown Prince of Prussia’s Regiment) but was expanded and elevated to Garde when he became King.  His father’s Grenadiergarde Regiment (IR 6) was then reduced in status and strength, becoming a single battalion regiment, with many soldiers of the old Grenadiergarde being transferred across to the Garde.

Most unusually, the three battalions of the regiment, as well as the three detached ‘flank-grenadier’ companies, each had a different uniform; markedly so in the case of the Leibgarde Battalion.  All soldiers were also known as ‘grenadiers’, regardless of their sub-unit and headgear.

The ‘flank-grenadier’ companies of the II. & III. Battalions spent the war serving as part of Grenadier Battalion ‘Bülow’/’Kleist’/’Anhalt’ (15/18).  However, the flank-grenadier company of the I. Leibgarde Battalion was permanently assigned to guarding the King’s field headquarters.

Above:  My Garde Regiment has a complicated history… I initially painted the I. Leibgarde Battalion in 1996 or thereabouts (using the ‘corn-fed’ Lancashire Games Mk 2 figures) for a big club demo-game of the Battle of Kolin.  I then added the III. Battalion at some point using Old Glory 15s figures, but never got around to painting the II. Battalion.  Then this year in a fit of enthusiasm, I decided to refight the Battle of Leuthen, so finally got around to painting the II. Battalion using Old Glory 15s figures (I re-flagged and re-based the old III. Battalion while I was at it).  However, this now meant that the Leibgarde‘s Lancashire Games figures looked out of place next to the other two battalions, so I decided to paint a new Leibgarde using Old Glory 15s.

Got all that?  Good.

Above:  In full dress, the I. Leibgarde Battalion of the Garde Regiment wore a blue coat with red Swedish cuffs, collar, linings and shoulder-strap, though without lapels.  The coat was richly laced with nine large, tasseled silver buttonholes on each side of the breast, plus two more on each cuff and silver lace edging to the collar, as well as a silver aiguilette behind the right shoulder.  Officers’ lace was even more extravagant, consisting of large, ‘S’-shaped rococo ‘Brandenbourgs’ and additional lace on the pockets.

The Leibgarde in full dress

However, in 1756 a much cheaper ‘interim’ uniform was introduced for campaign wear.  This was of the same pattern, though lacked the expensive lace.  It did however, retain the silver aiguilette.  This ‘interim’ uniform can be seen in the painting at the top of this article and I decided to paint my Leibgarde wearing this mode of dress (boring, I know).

The hats had black cockades and scalloped silver lace for all ranks and in both modes of dress.  Officers had white feather edging, while NCOs and drummers had red fringed edging to their hats.  Smallclothes were lemon yellow and neck-stocks were black.  Black gaiters were worn on campaign, though this battalion was the last to retain white gaiters for full dress.

The detached flank-grenadier company (acting as headquarters guard) wore grenadier caps with an ornate silver front and equally-ornate silver band, a red cloth back, silver piping and white pompom with a red centre.

Above:  The II. Battalion of the Garde wore a coat with red Swedish cuffs, linings, collar, shoulder-strap and lapels.  Each lapel had three pairs of broad silver lace buttonholes and a pair below each lapel, as well as a pair of buttonholes on each cuff.  There was no aiguilette and no lace edge to the collar.  There was also no campaign ‘interim’ coat.  Officers’ coats lacked lapels and were therefore the same as those of the Leibgarde.  It’s unclear if they had an ‘interim’ version, so they may well have worn the richly-laced coat on campaign.

I’ve occasionally seen it written that the II. Battalion wore mitre-caps, but that was only true of the detached flank-grenadier company (serving with Grenadier Battalion 15/18), who wore the same cap as that described above for the Leibgarde.  The rest of the battalion wore hats with plain silver lace ‘tape’ edging and red-over-white pompoms.

Above:  The III. Battalion of the Garde wore the same coat as the II. Battalion, though unusually wore grenadier caps instead of hats.  The only other battalion in the Prussian Army to wear grenadier caps was the Grenadiergarde (IR 6).  This unit does therefore, provide a rare opportunity to use those flippin’ grenadier standard-bearer figures!

Speaking of standard-bearers… The flags of the Garde were white, decorated with vertical strips of silver lace.  The corner ‘FR’ cyphers were gold, the wreaths were of mixed silver and gold leaves and the central eagle was black.  The central panel was silver for the Leibfahne (carried by the Leibgarde) and blue for the Kompaniefahnen.  These flags are by Maverick Models.  Staves were lemon yellow, as were all pole-arms.

Above:  The grenadier cap of the III. Battalion of the Garde had a silver front, an ornate silver band, a yellow cloth back, piped silver and a white pompom with yellow centre.  The detached flank-grenadier company wore the same cap as the other battalions (having a red back with white pompom and red centre).

These are Old Glory 15s figures and were bought from Timecast in the UK, though at the time of writing, Timecast are shortly intending to retire and we don’t yet know who the new UK agent will be, so I won’t add a link to their site, as it will soon be defunct.  Although I’ve recently invested heavily in Eureka figures, I still prefer the Old Glory 15s Prussian Grenadiers to the Eureka Miniatures offering (shown in my earlier post here).

Anyway, this week I’ve been re-flagging more of my old 28mm AWI collection and have painted a regiment of Continentals.  We’re also doing a (postponed) refight of Bunker Hill on Saturday, so more on that soon, as well as more SYW.

Posted in 15mm Figures, Eighteenth Century, Painted Units, Seven Years War & War of Austrian Succession, Seven Years War Prussian Army, Tricorn (18th Century Shako Rules) | 8 Comments

Elizabeth The Great 1926-2022

Posted in 28mm Figures, Cold War, Painted Units, Partizan (Show), World War 2, World War 2 - British Commonwealth Armies | Leave a comment

‘Hannover Siegt, Der Franzmann Liegt’: My 15mm SYW Hanoverian & German Allied Army (Part 4 – Hanoverian Artillery) 

In the last part of this series I waffled on at length about Prince Ferdinand of Brunswick and his staff.  This time I’m taking a quick look at Hanover’s artillery arm.

The artillery held a very high status in the Hanoverian army, but was consequently very conservative and resisted efforts at modernisation.  For example, 3pdr guns were retained as battalion guns throughout the Seven Years War, whereas the British and Prussian armies were moving toward 6pdr pieces in that role (Hanoverian 6pdrs were heavy pieces, being only used for position battery work).  They also resisted a proposed move to the excellent and much lighter/shorter Schaumburg-Lippe-Bückeburg 12pdr for their heavy position batteries.  Hanoverian guns and carriages were therefore generally heavier and more old-fashioned than their peers.  Nevertheless, the Hanoverian artillery remained numerous and effective throughout the Seven Years War.

As with the rest of the Hanoverian army, artillery uniforms were very British in cut, though colourings were markedly different (the figure on the left in the painting above is a Hanoverian artilleryman and the other two figures are Hanoverian Foot Guards).  The coat was a distinctive light blue colour, with lapels, cuffs and linings in red (no collar, shoulder-straps or lace).  Sources are split on button-colour; Kronoskaf says white metal, but all the pictorial evidence suggests yellow metal, which also matches the gold-yellow hat-lace.  I’ve gone with yellow metal.

Waistcoats were red.  Breeches and belts were buff.  Gaiters were white, secured below the knee with a buff leather strap.  They also wore a belly-box in either buff or whitened leather, decorated with a yellow metal badge (shown variously as either a crowned circular Badge of Hanover or as a flaming grenade).

Guns were polished brass, while gun-carriages and equipment were painted red, with black ironwork.  These are a mixture of Eureka 18mm and Blue Moon 15mm British artillery crew figures, which fit extremely well together in terms of size and sculpting-style, despite being theoretically modelled in different scales.  Perhaps unsurprisingly, I used the same mixture of figures for my British artillery.  The guns are Eureka Prussian 12pdrs and Blue Moon British 3pdrs.  I’ve also got some 6pdrs waiting to be painted.

Anyway, that’s it for now!  There’s more SYW to come (isn’t there always…?), including freshly-painted Hanoverian cavalry, a load of Prussians, and some more Reichsarmee.  I’ll also be photographing my old 28mm AWI collection over the next few weeks and we’ll be refighting the Battle of Bunker/Breed’s Hill later in the month.

Posted in 15mm Figures, Eighteenth Century, Painted Units, Seven Years War & War of Austrian Succession, Seven Years War British & Hanoverian Armies, Seven Years War Minor German States, Shako Rules, Tricorn (18th Century Shako Rules) | 3 Comments

My Return to the AWI: The Battle of White Plains, 28th October 1776

As previously mentioned, my recent return to Seven Years War wargaming has meant that it’s all been wall-to-wall tricorns, muskets, red coats, lace and pointy-headed Germans around here.  I felt I needed a break and what could possibly be better than the TOTALLY different American War of Independence…?

A recent conversation with my mate Antony Oakley got me digging through the hard-drive, looking for photos of our last AWI game; the Battle of Germantown, which we played all the way back in December 2009 (see my last post).  That then prompted me to dig out my old 28mm AWI collection, which started life in 2005, when Mike Hickling (who then ran the manufacturing and sales side of AB Figures here in west Wales) gave me a couple of spare packs of Wargames Foundry AWI figures.  These lovely, characterful figures were crying out to be painted…

Jase Evans and I had been mulling over ‘doing something in 28mm’ for a while and this then lit the touch-paper… This also coincided with my mate ‘Eclaireur’ publishing the first edition of his superb British Grenadier! rules and Perry Miniatures starting their superb AWI range.

Within six months we’d painted over 30 units between us and others soon joined the project, meaning that we were able to play some of the larger battles such as Monmouth and Germantown.  With Eclaireur, I then also got involved in massive refights of the Battle of the Brandywine (at the National Army Museum, Chelsea) and the colossal Battle of Long Island (at the equally-salubrious South Mimms Services on the M25).  Having then reached the pinnacle of AWI gaming, I moved on to other things and my AWI collection went back into the box and remained there until last Thursday…

As mentioned last time, all of the flags in my AWI collection are faded; some rather badly, so I’ve been engaged on a major-reflagging exercise and this time I’ve varnished the bloody things to prevent a repeat performance:

As the title says, for our ‘Return’ game I chose the Battle of White Plains, which was fought on 28th October 1776.  This scenario is the first scenario in Eclaireur’s British Grenadier! Scenario Book #1 and is a nice, small, club-night-sized game, with an interesting mix of unit types and troop qualities, so is ideal for giving the rules (and my memory) a good workout.

Gen. Sir William Howe.jpg

Lieutenant General William Howe

The Battle of White Plains was one of a series of battles fought within what is now New York City.  Lieutenant General William Howe’s British-Hessian army had captured Long Island in August 1776, but Washington’s army managed to escape across the water to New York City (which was then limited to the southern tip of Manhattan Island).  In September Howe launched an amphibious assault on Manhattan, but despite capturing New York City, he again allowed Washington’s army to slip away.  Howe’s pursuit of Washington was held off at Harlem Heights, thus allowing Washington to escape for a THIRD time, across the water to the Bronx peninsula.

Formal painting of General George Washington, standing in uniform, as commander of the Continental Army

Lieutenant General George Washington

By the time Howe, stung by criticism of his lethargic offensive, finally crossed over to continue his pursuit of the rebel army in late October, Washington had fortified a series of lines across the northern end of the peninsula at White Plains, securing his flanks on the Bronx River to the west and a group of lakes to the east.  However, Chatterton’s Hill, on the west bank of the Bronx River was only lightly defended and offered Howe a way to outflank Washington’s main line.  A combined British-Hessian force under the Hessian Lieutenant General Leopold Phillipp von Heister was therefore ordered to cross the river, take Chatterton’s Hill and outflank Washington’s lines.

Lieutenant General Leopold Phillip von Heister

However, the Hessians were delayed by a broken bridge and while Oberst Johann Rall’s Hessians conducted a repair, Washington used this valuable time to move an additional brigade to that location, though they were still sorely outnumbered by the Crown forces.

In the meantime, Major General Alexander Leslie, commanding the British half of Von Heister’s force, discovered a practicable ford further downstream and without waiting for authority, crossed over and supported by a large mass of artillery firing at long range from the eastern bank, launched an immediate assault on the rebel position.

Being heavily outnumbered and generally outclassed by the British-Hessian opposition, this is an impossible scenario for the Americans to win outright.  The American scenario-objective is therefore to inflict more casualties than they suffer.  Simply inflicting more casualties will be considered a draw, while inflicting one-third more casualties than they suffer will be considered an American victory.

Colonel Alexander McDougall

Above:  The opening situation from behind the American position.  Colonel Rufus Putnam’s small militia brigade has managed to dig in on top of Chatterton’s Hill, along with Captain Alexander Hamilton’s small battery of six-pounders (just two guns, represented by a single model).  Colonel Haslet’s excellent battalion of Delaware Continentals are deployed further forward, along with the 1st Connecticut State Levies deployed as skirmishers.  The recently-arrived brigade of Colonel Alexander McDougall has taken post in reserve, behind the hill.

Being the senior officer present, McDougall has taken command of the entire force, leaving his second-in-command to lead his brigade.  McDougall is here represented by my George Washington group, complete with headquarters flags (I really must paint a new American army command group for those battles where Washington wasn’t present!).

In the distance, at the far left corner of the table, Rall’s Hessians wait for the bridge repairs to be completed.  On the heights next to them, Brigadier Samuel Cleaveland’s artillery begins its bombardment of Chatterton Hill.  On the far edge of the table, Major Maitland’s British-Hessian advance guard brigade begins to skirmish with Haslet’s men.

Colonel Rufus Putnam

Above:  Colonel Rufus Putnam’s brigade consists of Brooks’ Massachusetts Militia Regiment (18 figures, Militia class), who are dug in behind hasty fieldworks, alongside Hamilton’s New York Artillery (one 6pdr gun, Line class) and Graham’s New York Militia Regiment (9 figures, Levy class), who are deployed as skirmishers.

In the foreground are the massed Continental light companies from McDougall’s brigade, deployed as skirmishers.

The fieldworks themselves are a fairly minor affair, providing some cover from fire, but only really being a ‘speedbump’ to assaulting troops.

Above: McDougall’s brigade consists of four battalions of infantry; the Maryland (18 figures, Line class), 1st New York (12 figures, 2nd Line class), 3rd New York (16 figures, 2nd Line class) and 19th Continental (12 figures, 2nd Line class) Regiments, plus the massed skirmishers (8 figures, 2nd Line class) and Hamilton’s battery, which has been attached to Putnam.

I (in the role of McDougall) decided that it was madness to send this brigade up onto the hill or down the left flank, as they would be hammered by the great mass of British artillery firing across the Bronx River.  I could keep them in reserve as a counter-attack force, but instead decided to send them around Putnam’s right flank and from there attack the British left flank as they attacked Putnam.

Colonel John Haslet

Above:  Colonel John Haslet’s Delaware Battalion was arguably one of the best battalions in Washington’s army at this stage of the war.  They were certainly one of the best-dressed, with blue coats, red facings, white smallclothes and yellow hat-lace (they are depicted in the painting at the top of this article, during the earlier Battle of Long Island).  Nevertheless, I did mix in a few soldiers wearing hunting shirts and slightly more disorderly dress, as well as some different colourings of smallclothes and some without hat-lace.  I painted the flag myself.

I think this was the last AWI unit I painted (in 2008 or 2009).

Above:  Brigadier Samuel Cleaveland’s artillery, positioned on high ground east of the Bronx River, opens fire on Chatterton’s Hill.  Nearest the camera is a battery of 12-pounders (3 guns, Line class).  For scenario purposes, this battery is immobile.  On their left is a battery of 6-pounders (3 guns, Line class), which is mobile, but can’t cross the River Bronx, which makes their mobility somewhat moot.  The 6-pounders therefore unlimber and join the long-range bombardment of Chatterton’s Hill.

Oberst Johann Rall

Above:  Oberst Johann Gottlieb Rall’s Hessen-Kassel brigade waits on the eastern bank of the Bronx River, for the broken bridge to be repaired.  Rall’s brigade consists of three regiments; Grenadier-Regiment ‘Rall’ (32 figures, Line class), Fusilier-Regiment ‘Knyphausen’ (32 figures, 2nd Line class) and the Leib-Musketeer-Regiment (24 figures, 2nd Line class).

These regiments were still using their regulation, dense three-rank drill, so are represented by one-third fewer figures (24, 24 and 18 respectively) and the Americans gain a +1 bonus when shooting at them, though the Hessians count their full roster strength when firing and fighting.  They also have to halt and re-order their lines whenever they accumulate two or three Disruption Points (DPs).

Major John Maitland

Above:  Major John Maitland’s British-Hessian advance guard contacts Haslet’s American advance guard.  In the earlier part of the campaign, Major Maitland had been Commanding Officer of the combined 2nd Light Infantry Battalion and some sources state that this was the Honorable John Maitland of the Marines, who in October 1778 became Commanding Officer of the 1st Battalion, 71st Highlanders (shown in the portrait on the right).  However, other sources state that he didn’t arrive in America until 1777, so this could be a different Maitland.

Maitland’s advance guard consists of the 3rd Light Infantry Battalion (12 figures, Elite class, comprising the massed Light Companies of the 15th, 28th, 33rd, 37th, 46th, 54th & 57th Regiments of Foot), the 17th Light Dragoons (8 figures, Line class), two companies of Hessen-Kassel Jäger (12 rifle-armed skirmishers, Elite class) and Grant’s Company of the New York Volunteers (3 skirmishers, Militia class, described in the original scenario as ‘Tory Scouts’).

Above:  Maitland’s Hessian and Tory skirmishers push forward, though initially get the worst of their firefight with the Connecticut State Levies skirmishing in front of them.  Maitland could opt to deploy the 3rd Light Battalion in skirmish order, but elects to keep them formed in close order, to increase their impact in the assault.  However, they soon become a target for Hamilton’s battery.

On the right, Rall’s Hessians have finally completed their repair of the bridge over the Bronx River.

Above:  The Patriots hunker down behind their breastwork and wait for the Lobsters to come to them.

Above:  Mc Dougall’s infantry swings to the right.  However, they clearly need to practice their drill, as battalions collide and disrupt each others’ lines!

Above:  American skirmishers deploy forward to engage the enemy.  However, in doing so, some of them unwittingly mask Hamilton’s artillery!  Forcing him to temporarily cease fire.

Above:  Cleaveland’s guns are a fine sight as they hammer away across the valley.  However, the range is long and they have very little effect on Hamilton’s dug-in guns or Putnam’s infantry.  They switch their fire to the much closer groups of skirmishers…

Above:  The 3rd Light Infantry push on up the hill, screened by Grant’s Company of New York Tories.  However, they are coming under intense skirmisher and artillery fire and the tiny group of Tories isn’t providing a very effective screen!  As they get closer, Hamilton orders his gunners to load grape…

In the foreground, the Rall Grenadiers have crossed the bridge and begin to deploy on Leslie’s right.

Above:  On the left, the Hessian Jäger continue to have surprisingly little effect on the Connecticut Levies.  However, the 17th Light Dragoons feel their sap rising as the Delawares appear to their front… The trumpeter sounds the Charge!

The Delawares level their muskets and fire a rippling volley into the foolhardy horsemen.  Some of the Connecticut Levies also fire a few rounds into the mass of horseflesh… Astonishingly, the 17th Light Dragoons are completely unscathed and swords raised, charge into the blue-coated line!

Above:  The complete ineffectiveness of their volley has clearly taken the Delawares unawares and their line becomes unsteady just as the enemy cavalry charges home [in game terms, they had not only fluffed their volley, but now also fluffed their ‘Being Charged’ morale roll, incurring two DPs, which act as negative modifiers during melee].

Above:  The much-vaunted Delawares are given a thorough malletting by the Light Dragoons and lose half their number as they ignominiously retreat from the combat.

Above:  Having used up all the available ones during firing and melee, the Delawares now pick up the available sixes during their retreat move and collectively break the All-New England 500-yard Sprint Record…  Nevertheless, the Delawares soon rally and move forward once again.

Major General Alexander Leslie

Above:  Major General Alexander Leslie’s brigade now arrives in rear of Maitland’s advance guard.  Leslie has four infantry battalions; the 5th Regiment of Foot (12 figures, Line class), the 28th Regiment of Foot (16 figures, Line class), the 35th Regiment of Foot (16 figures, Line class) and the 49th Regiment of Foot (16 figures, Line class).

As it happens, I don’t have any of these regiments in my collection, so I’ve just used four random regiments (the 38th, 43rd, 52nd & 63rd Regiments of Foot).  These lads are all in the regulation 1768 Pattern uniform, but in reality the British infantry were largely wearing cut-down coats and slouched hats by this time.  I’ve got a few units wearing that style of dress, but I need to get more.  Any excuse…

Above:  With the Hessians having little effect on the rebel skirmishers, the 49th Foot (here played by the 38th) advance in close order to push them back.

Above:  Maitland watches the advance.

Above: As does Leslie…

Above:  In an effort to clear Hamilton’s line of fire, McDougall’s skirmishers had wandered too far to the left and consequently come within grapeshot range of Cleaveland’s 12-pounders!  The cover afforded by the rocky terrain offers only scant cover as a quarter of their number are shredded by grape!  Shocked by their losses, the remaining men retreat behind Chatterton’s Hill, though retreat soon turns to rout and they flee the field.

Above:  Following their sabering of the Delawares, the 17th Light Dragoons manage to control their blood-lust and quickly rally.  To their front, the rebel 3rd New York Regiment appears and engages the Light Dragoons with ineffective long-range musketry.  The Hessian Jäger move quickly to screen the cavalry from any further fire.

Above:  The British infantry clear the woodland and push on up the hill.  However, they come under heavy fire from Hamilton’s artillery and Brooks’ Massachusetts Militia and start to suffer losses.  British orders require them to only engage the enemy with musketry and NOT to assault the enemy position, though their fire is proving ineffective against the dug-in rebels!

Above:  Concerned by the potential threat of enemy infantry appearing on the British left, Von Heister orders Rall to halt his deployment and instead directs him to take his brigade along the road to the left flank.  While the ‘Rall’ Grenadiers sort themselves out, the ‘Leib’ Regiment and the ‘Knyphausen’ Fusiliers march to the left.

Above:  As the British infantry close on Putnam’s brigade, the 49th Foot and 3rd Light Infantry are suffering increasing losses from rebel fire and are doing precious little in return.  Von Heister sends orders for them to go in with the bayonet, but it seems that the orders are not getting through!

Above:  “Pour it on, Boys!”  Putnam places himself directly in the line of fire, behind the breastworks with the men of the Massachusetts Militia.

Above:  In the meantime, McDougall’s brigade continue their manoeuvre to the right, but have become thoroughly disordered by the move, so McDougall and his 2ic attempt to personally take control of the situation.  In the meantime, the Connecticut Levies, threatened by the marauding light dragoons, fall back through the Continental lines to reform at the rear.

Above:  Having rallied from their earlier combat with the Delawares, the 17th Light Dragoons charge again, this time against the 3rd New York Regiment.  The charge takes the New Yorkers completely by surprise and they fail to fire a volley at the charging cavalry!

Above:  The 3rd New York make a brave stand, but are quickly overwhelmed and are forced to retreat.  Like the Delawares they lose around half of their number in the melee.

Above:  The 17th Light Dragoons become disordered in the melee and fall back to rally.

Above:  With the situation on Chatterton’s Hill threatening to get out of hand, Von Heister, Leslie and Maitland all converge on the position to take direct control of the engaged units.

Above:  Unlike the Delawares, the 3rd New York fail to rally following their tangle with the light dragoons and are soon fleeing northward!

Note that like the Delawares, these chaps are actually painted in the uniform recorded for the 3rd New York during this period, which was generally grey with green facings.

Above:  The 17th Dragoons try their luck once again against the Delawares, but this time are badly shot up and refuse to charge home!

Above:  At last, Von Heister manages to get orders through to Leslie and Leslie personally leads the 49th forward against the entrenchment!  However, the 49th are again shot up by Brooks’ militia and stop short of the earthwork.  The 3rd Light Infantry meanwhile, steadfastly refuse to advance into the teeth of Hamilton’s guns.

Above:  The view from the American side of the entrenchments.

Above:  Graham’s New York Militia skirmishers have fallen back behind the lines to rally, though are closely followed up by the British 5th Regiment of Foot (here played by the 52nd Foot with the buff regimental colour).  The 5th Foot threaten to outflank the American line, but have also managed to mask their own guns (not that the guns have achieved very much)!

Above:  Rall’s Hessian brigade continues its march to the left flank.

Note that I don’t have the correct units for this formation, so the ‘Leib’ Musketeers at the front of the column are represented by the ‘Donop’ Musketeers and the ‘Knyphausen’ Fusiliers are represented by the ‘Lossow’ Fusiliers.

Above:  Oberst Rall waves them on their way.

Above:  Note that Oberst Rall is actually represented here by General von Donop.  Hessian generals in this period didn’t have a prescribed uniform, so wore the uniform of their own regiment, in this case the straw-coloured facings of the ‘Donop’ Musketeers.  The supporting grenadiers are from the grenadier company of the ‘Prinz Carl’ Musketeers, who formed part of the ‘Lengerke’ Grenadier Battalion.

Above:  The ‘Rall’ Grenadier Regiment has finally turned about and joins the rear of Rall’s column, though not before suffering a number of casualties from Hamilton’s artillery.

Again, I don’t have the ‘Rall’ Grenadiers in my collection, so have used the ‘Lengerke’ Grenadier Battalion, which was formed from the combined grenadiers of the ‘Prinz Carl’, ‘Donop’, ‘Wutginau’ and ‘Trumbach’ Regiments.  The ‘Rall’ Grenadiers were an oddity in that they were a permanently-established grenadier regiment, rather than a combined grenadier battalion formed from elements of several different regiments.  The ‘Rall’ Grenadiers also carried colours, unlike the combined grenadier battalions (they’re in my lead-pile and will be painted one day).

Above:  The British-Hessian commanders exhort their men as they attempt to launch a further assault on the entrenchment!

Above:  With the 3rd Light Infantry refusing to get stuck in, the 35th Foot are stuck behind them, unable to manoeuvre.

Above:  Over on the left flank, the Hessian Jäger continue to make life miserable for the Delawares.

Above:  The Delawares reciprocate and along with the 19th Continentals, succeed in shooting dozens of light dragoons out of the saddle!  The 17th Light Dragoons have now suffered 25% casualties.

Above:  Colonel Haslet is right in the front line as he personally steadies the battered Delawares.

Above:  To their rear, McDougall is finally managing to sort out the disorder in the ranks and now hopes to swing his brigade round to the left, to hit the British infantry in the flank.

Above:  However, the British have got their flank attack in first and the 5th Foot seem set to charge!  Hamilton decides that discretion is the better part of valour and swiftly limbers up his guns to make good his escape, screened by the skirmishers of Graham’s New York Militia.

Above:  Rufus Putnam, along with Brooks’ Massachusetts Militia, hold on in the entrenchments as long as they can, but are forced to disengage before they are rolled up by the 5th Foot.  McDougall’s planned flanking movement meanwhile, has died on its arse from a combination of DPs and Rall’s approaching Hessians.

Above:  A last view of the British assault.  The British had succeeded in taking Chatterton’s Hill, but had they suffered greater losses?

Sadly for the Americans, it was they who had taken the greater losses: The Delawares had lost 9 figures, while the 3rd New York had suffered 8 before fleeing.  McDougall’s skirmishers had suffered the loss of 2 figures before they too had fled, for a total of 19.  The British meanwhile had lost 4 from the 3rd Light Infantry, 2 from the 17th Light Dragoons, 2 from the 49th Foot and 3 from the ‘Rall’ Grenadiers, for a total of 11.

This was therefore a resounding victory for the Crown and the rebels only had themselves to blame for daring to take up arms against their rightful king!

All in all, a cracking game, enjoyed by all and we seemed to explore almost all areas of the rules, which was the plan.  We had hoped to do another game tonight, but Andy has cried off sick, so we’re going to postpone until the 22nd, when we’ll refight the Battle of Bunker Hill.

Posted in 28mm Figures, American War of Independence, British Grenadier! Rules (AWI), Eighteenth Century, Games | 9 Comments

The Battle of Germantown 4th October 1777 (Refight Gallery)

At the end of my last post I dug out a photo of my last AWI game, namely the Battle of Germantown, which we played in December 2009.  Sadly I don’t remember too much about the game (it was played over two days and I had to go to work on the second day), but the photos are pretty good, so thought I’d share them here.  It was played in Martin’s shed, using the excellent British Grenadier! rules by my good friend ‘Eclaireur’ and using the Germantown scenario from his 2nd scenario book.  The models are from the collections of Anthony Oakley, Jase Evans, Andy James, Martin Small and myself.

As mentioned last time, Andy James and I are going to be digging out the old models again next week for a small game (the Battle of White Plains scenario from the 1st scenario book) to re-acquaint ourselves with the period and the rules.  I’ve also ordered some bits and pieces from Perry Miniatures to fill some gaps in my collection (namely the British 2nd Light Infantry Battalion and some American generals) as well as some new flags from GMB to replace the most faded and tatty of my flags.  I’ve already made a start with these Hessians:

Anyway, onto the Germantown photos…

Above:  The British army viewed from their right flank.  Facing us is Major General James Grant’s Brigade, consisting of the 1st Light Infantry Battalion, 4th, 5th, 49th & 55th Regiments of Foot and the Queen’s Rangers.

Above:  Another view of Grant’s Brigade.  The green-coated Queen’s Rangers have deployed into skirmish order, but the regimental cadre, with the colours, remains formed to their rear as a rallying-point.

Above:  Grant’s Brigade seen from the opposite flank.  In the foreground are the 1st Light Infantry and in the distance is Mathew’s Foot Guards Brigade.

Above:  The vital crossroads is held by the brigades of Major General Charles Grey (15th, 17th & 44th Regiments of Foot) and Major General Agnew (33rd, 37th, 46th & 64th Regiments of Foot).  In front of them is positioned a large battery of guns and the Commander-in-Chief, General Sir William Howe.

Above:  Having spotted the approach of General Greene’s rebel division, Grant wheels his brigade to the left, seemingly unconcerned by another column of rebels approaching his right flank.  The large house in the distance is the ‘Chew’ or ‘Cleveden’ House; a solid, stone-build construction that is presently garrisoned by a detachment of the 40th Foot.  The remainder of the 40th under Lieutenant Colonel Musgrave (who also has the 2nd Light Infantry Battalion and a detachment of artillery under command), are fighting a delaying action against Washington’s approaching rebel division.

Above:  As Grant wheels to the left, Mathew’s Foot Guards (along with one of Grant’s battalions), advance to screen the right flank from Smallwood’s approaching column of Maryland and New Jersey Militia regiments.

Above:  The small Hussar detachment of the Queen’s Rangers (here represented by the 17th Light Dragoons) remain in reserve at the crossroads.

Above:  The large British battery remains silent, as its front is still masked by the 2nd Light Infantry Battalion.  Unfortunately we didn’t have any hills available on the day of the game, so you’ll have to imagine that the guns are on a rise, while Musgrave’s detachment (visible just beyond the fence-line) are on another rise.  The skirmishers and limber are in a shallow valley between the two.

Above:  Grant’s brigade has begun to engage Greene’s rebels.

Above:  However, Grant suddenly realises that he is significantly outnumbered!  Greene’s column consists of Muhlenberg’s, Weedon’s and Woodford’s Virginia Brigades and McDougal’s Connecticut Brigade, as well as Smallwood’s militia brigade on the flank!

Above:  Mathew’s Guards are ordered to deal with Smallwood’s militia as quickly as possibly and then wheel to engage Greene’s main force.

Above:  At last, Musgrave finally pulls his detachment back into the valley, exposing the advancing rebels to the full power of the Royal Artillery!

Above:  On the other side of the town, Washington’s left flank (Hampton’s 2nd Pennsylvania Brigade) has begun to engage Grant’s left flank (49th Foot & 1st Light Infantry).  The 40th Foot are also taking pot-shots at the passing rebels from the Chew House.

Above:  As the British guns pour fire into Washington’s leading battalions, Grey and and Agnew move forward on either flank.

Above:  Conway’s 3rd Pennsylvania Brigade is crushed by the intense artillery fire, as well as from the 2nd Light Infantry, who are still at close range.  Conway rides forward to steady them and is soon joined by Washington himself, but to little avail.

Above:  Hartley’s 1st Pennsylvania Brigade moves up to provide support for Conway’s crumbling battalions.

Above:  On the other side of Germantown, Hampton’s 2nd Pennsylvania Brigade bypasses the Chew House, leaving that strongpoint for Maxwell’s New Jersey Brigade to deal with.  However, Hampton’s advance is disrupted by fire from the 40th Foot occupying the house.  In response, Maxwell deploys his artillery to suppress the defenders before his assault.

Above:  On the American left, Green’s lead battalions are now heavily engaged with Grant’s brigade.

Above:  At the head of Green’s column, the riflemen of the 14th Virginia Regiment are bested by the Queen’s Rangers and fall back behind the formed lines of Weedon’s brigade.

Above:  Another view, looking along the line of Grant’s brigade toward Germantown.

Above:  Grant’s brigade is fighting hard, but Green keeps throwing ever-increasing numbers of troops into the battle.  Unable to maintain their skirmish line in this increasingly unequal battle, the Queen’s Rangers fall back behind Grant’s line.

Above:  Hampton’s 2nd Pennsylvania Brigade charges the British line at Germantown!

Above:  Although things seem to be going well for Greene on the eastern side of Germantown, on the western side, Washington is facing stiff resistance from increasing numbers of British infantry, backed up by very strong artillery.  Two of Conway’s Pennsylvanian regiments have already been broken and the rest are being hammered by British fire.  However, Washington still has another two brigades uncommitted to the battle, including his best troops, the Maryland and Delaware Continentals.

Above:  The view from the British side.  Musgrave’s detachment is still managing to hold its ground in the centre, while Grey’s brigade in the foreground, moves to cross the stream and outflank Washington’s column.  In the distance, Agnew’s Brigade moves forward through Germantown, aiming to relieve the detachment of the 40th Foot, who are still holding out at the Chew House, despite the best efforts of Maxwell’s New Jersey Brigade.

Above:  On the eastern side of Germantown, Grant is spread very thin, as his left flank is now assaulted by Hampton’s Pennsylvanians, while his right is simultaneously attacked by Greene’s Virginians.

Above:  The Queen’s Rangers Hussars (represented by the 17th Light Dragoons) move to support the threatened right flank.  Howe also rides over to assess the situation for himself.

Above:  As the Queen’s Rangers’ skirmish line falls back, the 55th Foot desperately cling onto possession of a small copse on Grant’s right flank.  However, they are taking heavy losses and can’t hope to hold on much longer against these odds.  The rest of Grant’s brigade is now taken under fire by newly-arrived American artillery.

Above:  On the extreme right flank, Mathew’s Foot Guards Brigade has successfully broken and thrown back Smallwood’s militia, but is now at risk of being outflanked and cut off from the rest of the army.

Above:  Despite heavy losses in his leading brigade, Greene’s column still has plenty of fresh troops to spare and continues its inexorable advance.  In front of him, Grant’s redcoats are starting to crumble.  But with Washington struggling at Germantown, will this be enough to roll up the British right wing and save the day?

Sadly, this is where I had to leave the game… 🙁

This is definitely a battle to revisit sometime soon, once I’ve refurbished and re-flagged my troops…

Posted in 28mm Figures, American War of Independence, British Grenadier! Rules (AWI), Eighteenth Century, Games | 7 Comments

‘Hannover Siegt, Der Franzmann Liegt’: My 15mm SYW Hanoverian & German Allied Army (Part 3 – Prince Ferdinand of Brunswick & Staff)

Following my recent, brief departure into Jungle Green, normal service is now resumed with some more troops for my Seven Years War Hanoverian & German Allied army, starting with Prince Ferdinand of Brunswick.  Ferdinand was actually a Prussian officer, but in 1758 was appointed to command the combined Hanoverian, British, Hessian, Brunswicker, Prussian and Schaumburg-Lippe armies in western Germany, hence his inclusion here.

Born in 1721, Prince Ferdinand was the fourth son of Ferdinand Albert II, Duke of Brunswick (the House of Braunschweig-Wolfenbüttel) and in 1733 became brother-in-law to Crown Prince Frederick of Prussia, following Frederick’s marriage to Ferdinand’s sister Elizabeth Christine.  Ferdinand soon entered Prussian military service and in 1740 the newly-crowned King Frederick II of Prussia appointed Ferdinand as Chef (i.e. Colonel-Proprietor) of the newly-raised Fusilier-Regiment ‘Braunschweig’ (IR 39).

Prussian Fusilier-Regiment ‘Braunschweig’, later ‘Jung-Braunschweig’ (IR 39)

However, the role of regimental Chef was partly business-enterprise and partly ceremonial and the Chef didn’t actually command the regiment in the field.  He was actually commissioned into Frederick’s Garde Regiment (IR 15) and distinguished himself during the First Silesian War, being decorated with the Order of the Black Eagle.  In 1744, Ferdinand was appointed as commanding officer of the prestigious 1st (Leibgarde) Battalion and during the Second Silesian War again distinguished himself, this time at the Battle of Soor, where he defeated Austrian troops commanded by one of his younger brothers!  Another brother was killed at his side that day.  Promotion to Major General followed in 1745 and King Frederick gave him the title-deeds to a more senior musketeer regiment, which now became titled ‘Alt-Braunschweig’ (IR 5).  His old regiment was passed to his younger brother Frederick Francis and was re-titled ‘Jung-Braunschweig’.

Prussian Musketeer-Regiment ‘Alt-Braunschweig’ (IR 5)

Ferdinand was promoted to Lieutenant General in 1750 and with the outbreak of the Seven Years War (or ‘Third Silesian War’) in 1756, was given command of one of the columns of Frederick’s main army during the invasion of Saxony and subsequent march into Bohemia.  Ferdinand did well commanding the right wing of the Prussian infantry during the Battle of Lobositz in 1756 and then performed magnificently at the Battle of Prague in 1757.  Ferdinand was also involved in Frederick’s Rossbach Campaign, though wasn’t present at the battle itself.

When Frederick took his army east again to meet the Austrians at Leuthen, Ferdinand was left behind in western Germany with a few cavalry units and a new task; to take command of the Allied armies, following the departure of the disgraced Duke of Cumberland.  Upon taking command on 9th November 1757, Ferdinand found an army completely demoralised by its defeat at the Battle of Hastenbeck and the subsequent surrender at Klosterzeven.  Rapidly reorganising the army and putting fresh fire in their bellies, Ferdinand mounted an offensive only six weeks later, surprising the French in their winter quarters and forcing them back across the Rhine.

In March 1758, following his victory at the Battle of Krefeld, Ferdinand was promoted to General of Infantry.  This was followed in November of the same year by a promotion to Field Marshal.  However, defeat followed in April 1759 at the Battle of Bergen, though Ferdinand’s reputation was restored on 1st August 1759 thanks to his astonishing victory at Minden.  When news of Minden reached London, a grateful King George II awarded Ferdinand with the Order of the Garter.

Ferdinand proved himself to be an excellent army commander.  Despite being constantly outnumbered by superior French forces and often forced to sacrifice territory, he managed to win additional victories at Warburg, Vellinghausen and Wilhelmsthal, thereby frustrating French plans to reinforce the Austrians and threaten Prussia’s western flank.  Once Ferdinand took command, Frederick never again had to bring his army west to face the French and could therefore concentrate on fighting the Austrians and Russians (and to a lesser extent, the Swedes).  Ferdinand also proved to be a skilled political operator, dealing with all the different allied leaders and moulding their contingents into a single, unified army.

In terms of modelling, I’ve used one of the generals from the excellent Eureka Dismounted British Generals pack for Ferdinand himself.  He wears an ornate version of the regimental uniform of his own Prussian Musketeer-Regiment ‘Alt-Braunschweig’ (IR 5).  I’ve given him the light blue sash of the British Order of the Garter, as seen in the portrait above (albeit over the wrong shoulder) and painted his waist-belt silver to give the impression of a Prussian officer’s silver waist-sash.

A British general and the map table came from the same pack.  The two mounted officers are re-purposed Eureka Prussian officers; one is painted in the carmine-red uniform of the Hanoverian Garde du Corps Regiment (the Garde du Corps rode dapple-grey horses) and the other figure is painted an officer of a Hessen-Kassel infantry regiment (I forget which regiment, sorry).

For ADCs I’ve used a pair of mounted officers; one Prussian (painted as a Hessen-Kassel officer) and one British, both by Blue Moon.  Curiously, although Blue Moon and Eureka foot figures fit perfectly with each other (I’ve mixed both makes in the same gun-crews), the Blue Moon mounted figures are noticeably smaller than their Eureka comrades.  They look fine when based separately as here, but I would definitely avoid mixing them on the same base.  One other slight issue is that the Blue Moon British generals have their sashes modelled being worn around the waist.  This is perfectly fine for the American War of Independence, but British officers of this period were still wearing their sashes over the shoulder (right shoulder for infantry and gunners, left shoulder for cavalry).

Lastly we have Hanoverian Major General Johann Daniel Victor von Scheele.  At Minden Scheele commanded one of the two brigades of the Prince of Anhalt’s Division.  However, on the day of the battle Scheele was ordered to take command of the division and his timely intervention on the left flank of Spörcken’s Division helped to save the British infantry and Hanoverian Foot Guards from being outflanked by French cavalry.

Scheele is modelled using a Eureka British officer figure and wears the scarlet coat with straw facings and silver lace of his own ‘Scheele’ Infantry Regiment (formerly the ‘Fabrice’ Regiment), along with the yellow sash of a Hanoverian officer.

The Prince of Anhalt’s Division, commanded at Minden by Scheele

That’s it for now!  Hanoverian artillery to follow and then some more newly-painted Prussian Grenadiers, Guards, Cuirassiers and Hussars.  To take a break from all the tricorn hats, I’m presently refurbishing and re-flagging my 28mm AWI collection at the moment and am also refreshing my knowledge of ‘British Grenadier!’ rules in preparation for an AWI game next week.  This will be my first AWI game since December 2009, when we refought the Battle of Germantown (below).  I’m really looking forward to it 🙂

Posted in 15mm Figures, Eighteenth Century, Painted Units, Seven Years War & War of Austrian Succession, Seven Years War British & Hanoverian Armies, Seven Years War Minor German States, Tricorn (18th Century Shako Rules) | 4 Comments

‘Fuller’s Stand’: ‘C’ Company, 152 (Indian) Para at Point 7378, 19th March 1944 (The Game)

Last time I posted a scenario based on the defence of a hilltop on the Indian-Burmese border by Indian Paras during the initial stages of the Japanese advance on Imphal and Kohima.  We played the scenario at the Carmarthen Old Guard a couple of weeks ago, so here’s the after-action report.

Above:  Major Fuller (Dan) deploys his dug-in company on the peak of Point 7378, placing the bulk of his troops covering the road to Burma and the junction in the tracks, but also deploying troops to keep a watchful eye on the flanks and rear.

The company has a headquarters section, 9x infantry sections and a 2-inch mortar group (representing the combined platoon-level mortars), as well as an attached section of battalion-level 3-inch mortars and an attached section of brigade-level MMGs.  Each section is represented by a troop stand.  To simulate fog-of-war, each troop stand is replaced at the start of the game by a card marker (with the stand type written underneath) and five dummy markers are also added.  Troop stands are revealed when they fire or when enemy reconnaissance reveals their position.

Note that I don’t have any fancy trench models and even if I did, they wouldn’t sit right on this model hill, so I’ve used some lengths of breastworks (by Timecast Models) to show the position of trenches and foxholes.

Above:  The areas of trees represent dense jungle, while the areas of lichen and bamboo represent more open scrubland.  The clear areas on the southern slopes of the hill are very steep and slow to traverse.

Above:  Dan is permitted to pre-register three targets for his 3-inch mortar section and starts with the junction of the road and the mule-track.  I took photos of these on my phone for reference and the templates were then removed from the table.

Above:  The second registered target is slightly further along the road.

Above:  The third registered target is the point at which the mule-track splits into two.

Above:  Lastly, the MMG section establishes a beaten zone for its guns, covering the junction of the mule-tracks and the most likely avenue of approach.  Again, this photo was taken for reference and the template was then removed from the table.

Above:  The Indian Paras have not been in position very long when a patrol reports the appearance of a Japanese column on the road from Burma!

Above:  The Japanese troops belong to the 3rd Battalion of the 58th Infantry Regiment, commanded by Major Shimano (Phil).  The Paras’ exposed position on the bare hilltop has not gone unnoticed by Major Shimano, who orders his column to mount a hasty attack on the enemy position.

Above:  Captain Nishida Susumu’s 9th Company is in the lead.  Sending half of his company up the mule-track on the right, he leads the rest of his company along the road, luckily suffering only light casualties as the pre-registered 3-inch mortars rain bombs onto the road-junction.

Above:  Captain Nishida Susumu had commanded a long-range reconnaissance patrol as far as Kohima during the previous year, managing to return to Burma with valuable intelligence, while completely escaping detection by the Allies and their native auxiliaries.  However, this time he has no time for such subtlety as he orders his men to make the best speed possible along the tracks instead of using the cover of the bush.

Above:  As 9th Company shakes out into assault formation, the unmistakable rattle of Vickers MMGs is heard across the hillside.  The righthand column is soon pinned down by fire.  The Paras’ 2-inch mortars also add their weight to the cacophony.

Above:  With 9th Company starting to engage the enemy, Shimano’s 10th Company arrives.

Above:  Captain Susumu makes best use of the sparse undergrowth to mask his approach, but casualties are starting to mount.  Nevertheless, Susumu’s three 50mm ‘Knee-Mortar’ sections and the attached MMG section succeed in suppressing the Indian MMGs and 2-inch mortars.

Above:  Susumu’s righthand column suffers heavy losses as they attempt to push through the wall of MG fire.  The 3-inch mortars also now shift their fire to the track-junction.  Susumu’s knee-mortars and MMGs do their best, but can’t hope to suppress the weight of fire being directed at the attackers.  Sadly, the battalion’s 70mm gun detachment is still out of range and the regiment’s 75mm guns are a full day’s march behind the column.

Above:  “May the Emperor live for a thousand years!  BANZAI!”  Susumu finally manages to work close enough to the enemy position with sufficient men to mount an assault.  However, previously-hidden Paras now open up with smallarms and the Japanese infantry are cut down in droves!

Above:  Nevertheless, one of Susumu’s rifle sections manages to gain a foothold in the Indian trenches!

Above:  The ejected section of Indian Paras withdraws to the Company Headquarters on the crest of the hill, where it rallies.  Major Fuller orders them to mount an immediate counter-attack to re-take their trenches!

Above:  Charging over open ground, the Indian section is subjected to heavy fire, though makes it to the now enemy-occupied trench.  The flanking sections also join the counter-attack, though are badly disordered by fire from Susumu’s remaining troops, only a few yards away through the bush.

Above:  Nevertheless, the counter-attack is wholly successful.  The Japanese interlopers are eliminated and the Indian Paras re-occupy their positions.

Above:  Captain Susumu, with the rallied remnants of 9th Company, launches another charge in concert with Captain Ishida’s 10th Company on the right.  However, the attack is a disaster, with both captains becoming casualties and 9th Company being virtually wiped out.

Above:  However, Japanese strength continues to grow with the arrival of the 11th Company.

Above:  The combined fire of the 9th, 10th and 11th Company knee-mortar and MG sections are starting to make their presence felt, causing disruption among the forward edge of the Paras’ perimeter.  A few riflemen of 9th Company are also clinging on, only a few yards from the Indian trenches, though thoroughly pinned down by Indian smallarms fire.

Above:  Seeing their best chance yet, the remnants of the 9th and 10th Companies launch yet another assault on the Indian trenches!

Above:  At last some success for the Japanese!  At the forward corner of the position, two sections of Indian Paras are eliminated (albeit at considerable cost to the attackers) and a Japanese rifle section again manages to break into the trenches!  But can the Japanese manage to hold onto their gains this time?

Above:  Still unengaged, the Japanese 11th Company rushes forward to exploit the small success, followed by the Battalion Headquarters Company and MG Company.  The 70mm Battalion Gun Platoon deploys, ready to offer fire support.

Above:  Sorry to disappoint, but with the battle entering its most critical phase, we simply ran out of club-night time!!!  However, the general consensus was that the Indian Paras had won the day.  They had lost only two out of thirteen sections and still possessed their very effective heavy weapons.

It was felt that newly-arrived 11th Company, the understrength MG Company and the Battalion Gun Platoon were unlikely to tip the balance in favour of the Japanese.  As in the historical action, the Japanese would break off the attack and await the arrival overnight of the 12th Company, 75mm Regimental Gun Company and perhaps a company or two from the 2nd Battalion and with fire support, renew the assault at dawn from multiple directions.  This renewed assault would probably overwhelm the defenders before other companies from 152 Para and 4/5th Mahrattas have time to intervene…  The 2nd day of the battle will probably be one to revisit…

My thanks to Dan and Phil for a very interesting game and a good playtest of the scenario.

Posted in 15mm Figures, Battlefront: WW2, Games, World War 2, World War 2 - Burma Campaign | 8 Comments

‘Fuller’s Stand’: ‘C’ Company, 152 (Indian) Para at Point 7378, 19th March 1944 (A Scenario For ‘Battlefront: WWII’)

Having played almost nothing but Seven Years War and written about nothing but tricorn hat-lace in recent months, many readers of this blog will be relieved to know that we finally played something different at club last week! 🙂

I write a lot of scenarios for various periods, but for a variety of reasons some of them never get played.  One such scenario is ‘John Fuller’s Stand’, which I first wrote in 2009.  It’s been on the Battlefront: WWII (Fire & Fury Games) Scenario Page all that time and sadly, I’ve never played it and have never heard of anyone else playing it!  So after last month’s epic Leuthen refight and needing to do something far-removed from tricorns, I thought it was time to dust it off for a Thursday-night club-game.

This is a slightly simplified version of the scenario presented on the Battlefront: WWII page, covering just the first day of what was a two-day battle.

The action fought by Major John Fuller’s ‘C’ Company of 152 (Indian) Parachute Battalion on a mountain spur with the unimaginative name of Point 7378 is a largely forgotten, yet critical part of the story of the Battle of Kohima and the Siege of Imphal.  The sacrifice of this heroic company of (British-officered) Indian Paras gave time for the rest of 50th Indian Parachute Brigade to establish a defensive position a few miles away at the village of Sangshak.  The brigade’s subsequent sacrifice at the Battle of Sangshak in turn gave time for the defensive position at Kohima to be established and the successful defence of Kohima led directly to the successful relief of Imphal and the ultimate defeat of the Imperial Japanese Army in Burma.  It’s difficult to think of another small-unit action that had such a profound impact on the course of the Second World War.

Historical Background

‘By mid-morning the enemy’s fire slackened considerably. Suddenly, from the top of the hill, a small group of about twenty men charged down towards us, firing and shouting in a counter-attack. However, between us was a wide ravine which they had been unable to see, and of those who were still alive, some fell into it in their rush onwards while the rest had no choice but to surrender. A few escaped. At the very top of the position an officer appeared in sight, put a pistol to his head and shot himself in full view of everyone below. Our men fell silent, deeply impressed by such a brave act… At Point 7378 the 3rd Battalion suffered 160 casualties in the action, with one company and two platoon commanders killed and another four officers wounded… The enemy had resisted with courage and skill.’
– Extract from diary of Colonel Utata Fukunaga, commanding the Imperial Japanese 58th Infantry Regiment and found on his body at Kohima.

If the British-Indian XIVth Army is the ‘Forgotten Army’, the Battle of Sangshak is undoubtedly the ‘Forgotten Battle’ of the Forgotten Army: Surrounded by a fanatical enemy, unsupported, running low on water, ammunition and men and without hope of relief, the 50th Indian Parachute Brigade, along with elements of the 23rd Indian Division, held out for several days, withstanding assault after assault before finally breaking out to escape in small groups.  Without this battle, the Japanese 31st Division would have reached Kohima long before the famous defence there could be established and history might have been very different.  There certainly would not have been a heroic defence of Kohima and relieving the Siege of Imphal would have been considerably more difficult.

But even before the Battle of Sangshak, a chain of events began that was to lead to the successful defence of Kohima…

The 50th Indian Parachute Brigade was formed in 1942.  The long-term plan for the brigade was that it would be the spearhead for an attempt to retake Malaya and Singapore from the Japanese (a plan that would become the much-delayed Operation ‘Zipper’). Its three constituent Parachute Battalions were formed from volunteers from throughout the Indian Army as well as the British Army in India.  The 151st Parachute Battalion (151 Para) was formed from British volunteers, the 152nd Battalion (152 Para) was formed from Indians and the 153rd Battalion (153 Para) was formed from Gurkhas.  However, 151 Para soon found itself shipped off to the 1st Airborne Division in the Mediterranean (being renumbered 156 Para as a counter-intelligence measure) and a new 154 Para, was formed from the 3/7th Gurkhas, veterans of 17th Indian Division’s long fighting retreat from Burma in 1942 and who had unanimously volunteered en masse for the Paras.

However, some Gurkhas clearly didn’t know what they were getting into.  A group of NCOs reported to their company commander that jumping from 600 feet seemed somewhat high and that jumping from 300 feet might be preferable.  “But at that height your parachutes won’t have time to open!” replied the company commander.  “Oh.” said the Gurkhas “So we will have parachutes?”  The Gurkhas went away, visibly relieved…

By the end of 1943 the Brigade, now under the command of Brigadier Hope-Thomson, had done nothing but train, train, train for nearly two years while no fewer than eight airborne operations had been cancelled.  Operation ‘Zipper’ also looked no closer to becoming reality, thanks to a lack of landing craft.  The brigade was consequently getting stale and was badly in need of fresh experience in the field.  Hope-Thomson therefore asked permission to be deployed to the front line and the decision was taken in early January to place the brigade under the command of 23rd Indian Division, which as part of IV Corps was watching the hilly jungle frontier east of Imphal.  The Brigade could therefore gain some valuable jungle experience, while releasing a ‘line’ brigade for a long-overdue rest.  There might even be the chance of action against long-range Japanese patrols.  However, the newly-formed 154 Para would remain in India to continue jump training.

In mid-March 1944, the Brigade arrived at Ukhrul, in the hills of the Indian-Burmese border north-west of Imphal, to relieve the weary 49th Indian Brigade.  However, 49th Brigade was in something of a flap.  A Japanese offensive had apparently erupted to the south-east of Imphal and  Lieutenant General Scoones, commanding the Indian IV Corps was withdrawing the corps’ strength into the Imphal Plain, intending to fight the Japanese armies on ground of his choosing.  The 23rd Indian Division suddenly found itself designated as Corps Reserve and was marching southwest to Imphal, leaving the newly-arrived Paras to take over a string of scattered hilltop positions from 49th Brigade’s rearguard, the 4/5th Mahratta Light Infantry and the Royal Nepalese ‘Kali-Bahadur’ Regiment.

Lt Col Paul Hopkinson’s 152 (Indian) Para moved up to the Mahrattas’ HQ at ‘Kidney Camp’, high in the peaks southeast of Ukhrul.  From ‘Kidney’ he sent two companies out to relieve Mahratta companies on their hilltop eyries; Major Webb’s ‘B’ Company was dispatched to Point 7386 (‘Badger’) and Point 7000 (‘Gammon’), while Major Fuller’s ‘C’ Company was sent to the otherwise un-named Point 7378.  These positions dominated the only two east-west Jeep-tracks over the hills in the area, though were not mutually supporting and were beyond the range of the Mahrattas’ mortars at ‘Kidney’.  The two companies were also disappointed to discover that the positions recently vacated by the Mahrattas were only half-prepared, so the Paras soon found themselves hard at work, improving their trenches, dugouts and firing positions.

Although the situation had changed from one of field training to alert watchfulness for invasion, the Indian Paras were confident.  They were also reasonably sure that the nearest Japanese were at least forty miles away!

However, the Japanese were a lot closer than that!  The Japanese 31st Division was now only twenty miles away and heading directly for Ukhrul, its mission being to cut the Imphal-Dimapur road at Kohima and to eliminate the British railhead and depot at Dimapur itself.  Facing this unrealised threat, Hope-Thomson had so far been able to deploy only two companies of 152 Para!  However, the remainder of the battalion would shortly be in position at ‘Kidney’ and at the moment, the Mahrattas, together with two companies of Kali-Bahadurs and a troop of Royal Artillery mortars, had still not departed for Imphal.  However, the entire 153 (Gurkha) Para was still forty miles away at Kohima awaiting transport, while the brigade’s headquarters, MMG and engineer elements were similarly having difficulty in securing transport to move up to the brigade positions.

Things south of the Imphal Plain meanwhile, were getting chaotic and control of the battle was slipping from Scoones’ grasp.  The plan was for 50th Para Brigade to have slowly fallen back to the Imphal perimeter in the wake of 23rd Division.  Instead, the brigade seems to have been forgotten by IV Corps and instead received the mistaken order to hold its ground on current positions.  This was to be a fateful order.

Then on 19th March, Lt Col Hopkinson, while on a personal recce to ‘Badger’, spotted a glint of light in the distance.  Looking through his binoculars, he was astonished to see a long column of men; a full battalion, complete with pack horses and even elephants, advancing up the Homalin Road!  Point 7378 lay directly in their path and Hopkinson immediately radioed a warning to Major Fuller, whose ‘C’ Company was clearly gong to be fighting the brigade’s first battle…

Briefing for Major John Fuller, Officer Commanding ‘C’ Coy, 152 (Indian) Para Bn

Situation at 1100hrs, 19th March 1944 – Point 7378, East of Ukhrul, Assam

Your company took over this position yesterday from a company of the 4/5th Mahratta Light Infantry and has spent the last 24 hours improving the fighting positions and digging in deeper.  You’re not expecting trouble, but there is a flap on at 23rd Division HQ, so it’s better to be safe than sorry.

Your position is atop a ‘pimple’ on a spur of Sihorifara Hill (Point 8425), whose peak lies 2-3 miles north of your position.  Your position immediately overlooks the Pushing to Ukhrul Jeep track, which is one of the few east-west routes over the range of hills separating India from Burma.  There is also a mule track cutting straight through your position, which takes the direct route to Ukhrul.  Some two miles south of you, further along the same spur (codenamed ‘New Guinea’), is another company outpost at Point 7386, codenamed ‘Badger’, which dominates not only this Jeep track, but also another Jeep track crossing the hills from Humine.

The bulk of 152 Para is some three miles to the southwest, at Kidney Camp, along with 4/5th Mahrattas and a couple of companies of the Nepalese ‘Kali Bahadur’ Regiment.  The rest of 23 Division, 50 Para Brigade HQ and the brigade’s support companies are strung out along the road from Imphal to Ukhrul, while 153 Para is still some 40 miles away to the northwest, at the Kohima depot.

Suddenly, your 2ic, Captain Roseby, reports that the Colonel has just sent an urgent signal – Japs have been spotted in at least battalion strength, only one mile to the east of your position!

Mission

You are to hold until relieved, with the intention of delaying the Japanese long enough to allow the Brigade to form defensive positions.

Execution

Friendly Forces

• These are detailed in the attached order of battle (below).  You have your own ‘C’ Company, with an attached section of 3-inch mortars from Battalion and a section of Vickers MMGs from the Brigade MG Company.

• Place 18 inches of entrenchments within your deployment area, delineated by the red circle.

• Deploy your forces as Hidden Unit markers within your deployment area.

• You may also deploy x5 Dummy Unit markers within your deployment area.

• You may split your command into two smaller Manoeuvre Elements if you so wish, in which case add a second, subordinate Commander unit (representing your 2ic, Captain Roseby).

• There is no hope of artillery support and while the RAF has gained air superiority over the Japanese Air Force within the last few weeks, there is little hope of getting any air support.

• Your 3-inch mortar section may pre-register three Defensive Fire targets. There is requirement to call for fire when an enemy unit enters (or has passed through) the beaten zone of this point.

• 2-inch mortars may automatically fire at any enemy unit that has been spotted or suspected by a friendly unit, without needing to call for fire.

• The MMG Section may either pre-register a point for Plunging Fire or may set up a pre-planned Grazing Fire beaten zone.

Enemy Forces

• These are thought to consist of a battalion of infantry.  Their lead company is now visible, marching along the Jeep track at Point ‘C’ on the map.

Recommended Optional Rules

In order to stand a fighting chance of winning, the Indian player really needs to make good use of his mortars and Vickers MMG section.  To that effect, I recommend using the following optional rules to maximise Indian chances:

• Machine Gun Grazing Fire (or ‘Firing on Fixed Lines’)

This method creates a ‘wall of fire’ through which an enemy must advance to reach your positions.  This was always carefully pre-planned by a defender as part of a deliberate defence plan and required a tripod-mounted machine gun, well-supplied with ammunition.  Note that I’ve amended this method from the original Battlefront: WWII optional rules.

  • Only ground-mounted, tripod-equipped MMGs and HMGs may conduct Grazing Fire.
  • The MG must be in a pillbox, dug-in, or in improved positions at the start of the game.
  • Before the game starts, place the Grazing Fire Template onto the planned fire-lane and mark on a map (or take a digital photo) for later reference.  The Grazing Fire Template is 10 inches long and is roughly conical in shape, being 1 infantry base wide at its base and 2 bases wide at the far end.
  • The Grazing Fire Template may be placed anywhere in the normal arc of fire from the MG (i.e. anywhere in the front 180-degree arc).
  • The Grazing Fire Template may be placed during the player’s Defensive or Offensive Fire phase and must be placed in its pre-planned position.  This may not be changed or moved, though it may be removed at the start of the next friendly player’s turn.
  • Any enemy units with aiming-points within the Grazing Fire Template are subjected to a Direct Fire attack using the normal Direct Fire factors, though with an additional -1 modifier.
  • If enemy units attempt to take two actions within the Grazing Fire Template, any Suppression or Disorder result suffered during their first action will cancel their second action.
  • If enemy units survive their first action unscathed and still have an aiming-point within the Grazing Fire Template, they will receive a second Grazing Fire attack during their second action.
  • Grazing Fire is blocked by Dense Terrain and crestlines, though will attack units conformed to the edge of such terrain, as for normal Direct Fire.
  • If the MG moves, falls back, panics or conducts ‘normal’ point-fire, the Grazing Fire Template is immediately removed and the unit may not conduct Grazing Fire again.

• Machine Gun Plunging Fire

This is a form of Indirect Fire conducted by MMGs, primarily as a means of interdicting and harassing enemy forming-up areas, lines of communication and reserves.  British Commonwealth MG units equipped with Vickers MMGs were masters of this tactic.

If this option is used instead of Grazing Fire, pre-register the target using a small Indirect Fire Template and mark on a map or take a digital photo for future reference.

The method used is exactly as described in the Battlefront: WWII Support Page.

• Indian Fall-Back/Panic Options – A dug-in Indian unit that gets a Fall Back or Panic result on the Manoeuvre Table may instead opt to stay (Disordered) within the entrenchment. Otherwise, they will Fall Back/Panic toward the western table edge.

Briefing for Major Shimano, Commanding III Battalion, 58th Infantry Regiment

Situation at 1100hrs, 19th March 1944 – Point 7378, East of Ukhrul, Assam

Your battalion forms the extreme left flank of 31st Division’s advance.  On your right, the regiment’s II Battalion is making for the peak of Point 8425, while I Battalion is swinging around the north side of that mountain to take Ukhrul from the rear.  On your left is the 60th Infantry Regiment, which forms the extreme right flank of 15th Division.  Together, your primary objective is to continue driving westward, with the intention of cutting the Imphal to Kohima road.  Once that is achieved, Imphal will be cut off from reinforcements coming from Kohima and the British rail-head at Dimapur.  The 60th Regiment will turn south, to keep northern escape routes from Imphal firmly shut, while the 31st Division strikes north to capture British supplies from their depot at Kohima and then continue the drive on to Dimapur.

You have been advancing along the Homalin to Ukhrul road for several days now and thus far there has been no sign of the enemy.  You have an excellent guide in Captain Nishida Susumu of 9th Company – he led a long-range reconnaissance patrol as far as Kohima last year and consequently knows the route well, along with the likely points of British resistance.  One of these is the village of Ukhrul and the first combat task for Colonel Fukunaga’s 58th Infantry Regiment will be to quickly destroy the British garrison there, so that the division may push on to Kohima as quickly as possible.

Your battalion is now just passing over the crest of this range of hills separating Burma from India and in the far distance, you can see the wide Imphal Plain.  However, you don’t have time to take in the view.  Your plan here is for part of your battalion to take the winding main track, through the village of Sangshak, cutting the Ukhrul to Imphal road while the rest of your battalion takes the more direct to Ukhrul, via the mule track over the peak in front of you – marked as ‘7378’ on your captured British map.

However, your scouts have just sent a runner back to you.  They have spotted figures on the crest of the hill and signs of military activity.  It looks like you will need to fight for this mountain pass after all!

Mission

You are to overcome all enemy resistance at Point 7378, with the intention of pressing on to Ukhrul as soon as possible.

Execution

Friendly Forces

• These are detailed in the attached order of battle (below).  Your 9th Company is leading the column along the track and has just passed over the crest the pass.  The rest of the battalion is strung out on the march and will take some time to assemble.

• 9th Company begins the game deployed in close column, on the Jeep Track, within the red circle shown on the map (the rearmost base is touching the table-edge and all other bases are arranged base-to-base in front of it, in a single column with the Company Commander’s base leading).

Enemy Forces

• Intelligence is minimal.  All your scouts can say is that they have seen activity on top of Point 7378, which dominates all routes through the pass.  Colonel Fukunaga advises you that he cannot spare II Battalion to attack them from the north, so you are to deal with them yourself!

Reinforcements

• 10th Company will arrive in close column at Point ‘X’ on Turn 3.

• 11th Company will arrive in close column at Point ‘X’ on Turn 6.

• The Battalion Headquarters, with the Battalion Gun Section and MG Company, will arrive in close column at Point ‘X’ on Turn 8.

• All reinforcements will arrive in close column at Point ‘X’.  They do not need to make a Manoeuvre Roll on the turn in which they arrive.  However, they may only move for one action during the turn in which they arrive.

• 12th Company is escorting the Regimental Gun Company and supply echelon, so is consequently delayed while trying to coax the fractious pack mules and elephants over the precipitous mountain pass.  These elements will not therefore appear until tomorrow and their current location on the edge of a steep mountain pass does not permit them to engage in indirect fire against the enemy.

Game Sequence

• The Indian player has the first turn.

• The scenario ends at the end of the Japanese Turn 20.

Victory & Defeat

The scenario victory conditions are listed below.

Note that ‘victory’ for the Indians is subjective, as the Japanese still have more troops left to throw into the fight on Day 2 and will undoubtedly overwhelm the defenders.  However, the defenders’ sacrifice will have delayed the Japanese long enough for a coordinated defence to be formed by 50th Parachute Brigade at Sangshak.

Total Japanese Victory:  There are absolutely no un-disordered Indian troops anywhere on the table at the end of Japanese Turn 20.

Tactical Japanese Victory:  There are un-disordered Indian troops still on the table, though there are none within the entrenched area on Point 7378 at the end of Turn 20.

Indian Victory:  There are still un-disordered Indian troops remaining within the entrenched area on top of Point 7378 at the end of Turn 20.

Terrain Effects

Open Terrain – As per the rulebook, but note that everything south of the main crest-line (and south of the second contour line down from the peak), is classed as Steep Slopes (see below).

Dense Jungle – Dense Area Concealment.  Soft Cover.  Half Speed for Troops.  Impassable to Guns, though they may be deployed in such terrain if they have been transported there by pack mules.

Brush – Sparse Area Concealment.  Soft Cover.  Half Speed for Troops.  Half Speed for Guns.

Steep Slopes – Half Speed for Troops.  Half Speed with Bog-Down check for Guns.  No Rapid Advance.  Note that this penalty is cumulative and must be applied in addition to penalties for vegetation.  So an infantry unit passing through jungle on a steep slope would only move a quarter of the full rate (1 inch) per action.

Deep Gully – Sparse Edge Concealment for units within the Gully.  Hard Cover.  Troops require a Breach action to enter and exit the gully.  Guns also require a Bog-Down check. Troops may move along gullies at half speed, but Guns may not move along gullies.

Jeep Track – Unpaved Road.  Classed as Open Terrain.  All units on the Jeep Track are automatically spotted by any units on a higher elevation with an uninterrupted line of sight.  Note that the Jeep Track has High Banks on either side (as the track is cut out of the hillside), which confer no cover bonus, but require a Breach action to cross (Guns also require a Bog-Down check).

Mule Track – Counts as Open Terrain, rather than road.  The Mule Tracks take the best route up the hill, thus negating the half speed penalty.

Crest Line – Blocks line of sight, unless the observer is on a higher contour.  The nature of the terrain in this part of the world results in many knife-edge ridges.

I realise that the terrain for this scenario is rather complicated, being drawn from aerial recce photos and original maps.  Indeed, this is a recurring problem when attempting to recreate battles on the Burma Frontier and it is often difficult to draw a balance between accuracy and simplicity.  Hex-based terrain tiles can translate accurate maps onto the table with relative ease, but you do tend to need a lot of hex tiles and they’re not cheap!  For that reason, I’ve included a simplified version of the map, which should be within the means of most wargamers’ terrain collections.

The after-action report will follow soon!

Posted in 15mm Figures, Battlefront: WW2, Battlefront: WWII Scenarios, Games, Scenarios, World War 2, World War 2 - Burma Campaign | 8 Comments

Tricorn SYW Rules: Some Generalship Ideas & Playtest Rules

I’ve recently been writing scenarios for two of the bloodiest battles of the Seven Years War; the Battles of Prague and Kolin.  Prague was particularly notable for the remarkably high attrition-rate among generals on both sides and it started me thinking once again about how generalship is reflected (or not) in much in Tricorn.  At present, generals in Tricorn don’t do a great deal, other than mark the geographical position of formations, transmit/receive orders and roll for initiative.  I’ve therefore been toying with some ideas based loosely on the original Shako Optional Rules for generals…

At present, Divisional Commanders have a generalship rating which is used to modify their Initiative Roll: Poor (-1), Average (+0), Good (+1) & Excellent (+2).  Any unmodified 6 rolled may be used to remove a Stagger or Casualty from a unit under their command.

Army Commanders do things slightly differently, in that they roll a number of d6 based on their generalship rating: Poor (0d6), Average (1d6), Good (2d6) & Excellent (3d6).  These dice may then be used to replace the Divisional Commanders’ initiative dice, but may not be then modified by the Divisional Commander’s generalship rating.

This system works well, but I’ve been wanting to add a few more options for heroism, orders of chivalry and untimely death…

The playtest rules:

* Generals (either Divisional Commanders or Army Commanders) may attach themselves to a unit under their command and within 12 inches at the start of the turn (i.e. before the Artillery Phase).  Leave their HQ marker in place, but add an extra marker (e.g. a mounted officer figure) to show the personal attachment.

* An attached Poor or Average general will increase the unit’s Morale Rating (MR) by one level (even a bad general can have his moment in the sun). An attached Good or Excellent general will increase the unit’s MR by two levels.  The modified MR may not exceed 7 and the modified Disordered MR may not exceed 2.

* If the unit to which the general is attached is Broken, the general will be killed/captured on a roll of 4,5,6 and will be replaced by a Poor general at the start of the following turn.

* If the unit to which the general is attached is forced to retreat, the general will be killed/captured on a roll of 6 and will be replaced by a Poor general at the start of the following turn.  If the general is killed/captured, the retreating unit’s MR will be reduced by 1 during the subsequent attempt to rally.

* If a general is killed/captured, the formation must roll on the Formation Morale Table during the following Command Phase, applying a -1 modifier (therefore no change if the general was Poor).  Use the next ‘step’ of the table; e.g. if the division hasn’t yet rolled for Formation Morale, use the 1/3rd casualties step.  If it’s already rolled for 1/3rd casualties, use the 1/2 casualties step.  If it’s already rolled for 1/2 casualties, roll again applying the -1 modifier.  If the Army Commander is killed/captured, use the same method at the various ‘steps’ on the Army Morale Table.

* Attached Divisional Commanders may not receive orders from the C-in-C during that turn (the ADC marker waits at their headquarters until the next Command Phase in which the general is unattached).

* Attached Army Commanders may not transmit new orders during turns in which they are attached to a unit.

* Generals apply their generalship rating to Formation Morale rolls, but may not do so when they are attached to a unit (re-living your glory-days as a Colonel is not necessarily effective generalship!).  The exception to this is that divisions led by a Poor general will always apply the -1 modifier, even when the morale-sponge is away from his HQ!

(Note that I’m already amending the rules to add a -1 morale modifier for formations that are already Demoralised.)

* If a formation is broken the general will be killed/captured on a roll of 6 (this is only really relevant to campaign games).

* The Army Headquarters may move during the Movement Phase, provided that the Army Commander is not attached to a unit.  The Army Headquarters may not transmit orders during the turn in which it moves.

Anyway, that’s it for now.  Please let me know what you think.

I’m also mulling over some ideas for intermediate Corps/Line/Wing commanders between Army and Division and would welcome ideas from anyone who has attempted such things using Shako (or indeed Tricorn).

There will shortly be a slight break from Tricorns, as I’m presently writing a small Burma scenario and AAR of the game which we played last week.  I thought I’d better give fair-warning to my fellow Laceheads, so that their manservants can stand by with fans, nosegays, smelling-salts and fresh wigs.

Posted in Eighteenth Century, Seven Years War & War of Austrian Succession, Shako Rules, Tricorn (18th Century Shako Rules), Tricorn Rules Resources | 4 Comments

The Battle of Leuthen 5th December 1757: The Refight

Last time I posted my scenario for the Battle of Leuthen, arguably one of the greatest battles of the 18th Century.  Following much delay caused by holiday and subsequent Covid infection, here’s my report of our refight, which was played at the Carmarthen Old Guard on Platinum Jubilee Thursday (2nd June).  As always, the rules used were Tricorn, which is my own conversion of Shako Napoleonic rules.  This game was the ultimate playtest of the system (which I’ve been working on since late 2019 since resurrecting it from 1997) and I’m pleased to report that it worked magnificently! 🙂

So to the game… We’re using my own collection of 15mm models.  The Austrian army is almost all Lancashire Games figures, painted by Gareth Beamish for the collection of our late friend Doug Weatherall, though the Bavarians, Württembergers and Saxons are Old Glory 15s figures, painted by me and covered in previous articles.  The Prussians are all painted by me and are a mixture of Lancashire Games, Old Glory 15s and Eureka figures.  The scenery is a mixture of items from Phil Portway’s collection and my own.

The Prussians were played by Phil Portway, Peter Williams and Sid (whose surname I didn’t catch, sorry).  The Austrians were played by Andy James and Rob Pritchard.  I was Holy Roman Umpire.  Regular readers of this blog will understand that volunteering to umpire games is a tactic I’ve started using in order to avoid losing! 😉

I’m not going to cover the historical background, orbats or scenario details again, so go back to the scenario for that information.  However, here’s the scenario map again for reference:

Above:  Having outflanked the Austrian army, the Prussians close with the Austrian left flank.

Above:  Away to the north, Prince Charles of Lorraine (bottom-left), his attention fixed by a phantom Prussian threat on his right, is blissfully unaware of the very real threat on his left.

Above:  A closer view of the Austrian army.  Frobelwitz village is in the foregrount, with Leuthen itself in the middle-distance.  Although Frobelwitz is on the Austrian left flank of our scenario, it is actually in the centre of the Austrian position.  Behind the camera, Kheul’s infantry and Lucchese’s cavalry extend northward to Nippern and Serbelloni’s cavalry are marching north to join them (historically, Serbelloni would actually still be in the picture at this point, marching past Frobelwitz on the left.)

Above:  The view from the Prussian left flank.  The left-most four battalions are actually just off-table and will arrive as the Prussian line advances.  Württemberg’s advance guard cavalry (mostly hussars, though including a regiment of dragoons), job done, has formed up to the rear of the infantry as Frederick’s cavalry reserve.  Driesen’s cavalry is off table to the left.

The observant might have spotted that I’ve used a regiment of Swedish Horse to stand in for the Prussian dragoons.  I’ve only got four painted Prussian dragoon regiments and they’re already in use under Zieten’s command.  Later in the game these were replaced with one of Zieten’s routed dragoon regiments.

Above:  A view of the Prussian right flank.  Bevern’s six elite battalions form a ‘half square’, protecting the flank of Zieten’s cavalry.  One battalion is actually off-table at the very corner of the position.  I changed this after our game, shifting the map 6 inches southward, to ensure that Bevern’s command was all on table at the start (see the map above).  This does mean that a couple of Colloredo’s Austrian battalions drop off the north edge of the map, but that won’t remotely affect the game.

Above:  The Prussian infantry emerges from dead ground in front of Spiznass’ Württembergers; already-reluctant Austrian allies, who have the misfortune to be holding the left flank.

Above:  Prince Ferdinand of Prussia commands the right wing of the Prussian first line, which has the honour of spearheading the attack.  His division is led by Wedel’s Brigade of three superb battalions (I. Bn ‘Itzenplitz’ Regiment (IR 13) and the two battalions of the ‘Meyerinck’ Regiment (IR 26) with the blue & yellow flags).  Immediately backing them up are three flanking grenadier battalions, the  superb ‘Markgraf Karl’ Regiment (IR 19 – Maltese Cross flags), two battalions of the ‘Garde‘ Regiment (IR 15) and the single-battalion ‘Grenadiergarde‘ Regiment (IR 6).  These units, having been lucky enough to avoid Kolin, represent the cream of Prussia’s infantry arm.  In front of them is the cheese of the Austro-Imperial infantry…

Above:  Another view of the Prussian left wing, the first line of which is commanded by General von Retzow.  The second line of the army is a single command, led by General von Forceade.  The second line is much weaker than the first, being only half the strength of the first line and made up of the remnants of Bevern’s beaten army.

Above:  Frederick and his staff observe the attack from the high ground of the Wach-Berg.  Mounted nearby in a grey coat is the veteran British correspondent, Sir Aiden Catey of the Times of London.  Frederick tolerates him at present, but will probably have to have him executed when he ceases to be amusing…

Above:  Prussian heavy guns, having deployed perilously close to the enemy, open fire from the Juden-Berg.

Above:  On the extreme Austrian left flank, Nadásdy has grouped the three Saxon chevauxleger regiments and Hungarian hussar regiments of Nostitz’s division (on the left) with the four Austrian dragoon regiments of O’Donnell’s division (on the right) and prepares to counter the Prussian attack.

Above:  Near Leuthen, Feldmarschallieutenant von Buccow has disobeyed orders, halting his march northward in response to the new Prussian attack.  He has two regiments of cuirassiers, one of dragoons and a combined regiment consisting of five squadrons of carabiniers (cuirassier elite companies).

Above:  At Frobelwitz, a combined battalion of Austrian grenadiers barricades the western end of the village.  Another battalion has similarly barricaded Leuthen and another further north at Nippern.  All the other detached Austrian grenadier companies are busy guarding baggage or away to the north, hunting the Phantom Menace.  The Württembergers however, have three Prussian-style semi-permanent grenadier battalions and have posted them behind abatis defences in the woodland on the left flank.

Above:  The battle begins.

Above:  Marching forward as if on parade, the Prussian infantry goes straight for the throat.  Behind them, two of Ferdniand’s four heavy batteries deploy on the Glanz-Berg, ready to put some fire down onto the Austrian reserve areas behind Sagschütz hamlet.

Above:  The Prussians waste no time in getting stuck in!  The Bavarians also waste no time in wheeling back to face the threat.

Above:  Württemberger artillery and musketry proves to be remarkably ineffective against the Prussian assault.  [Of seven dice rolled, Andy rolled no fewer than five ones!]

Above:  Not wishing to fight the Prussian cavalry while they have close infantry support, Nadásdy decides to withdraw, hoping to draw Zieten’s cavalry out, beyond the protection of Bevern’s supporting infantry.

Above:  Another view of the assault on Sagschütz.  The Austrian and Württemberg artillery at this end of the line proves no more effective than the Württemberg musketry.  They inflict some light damage on one of the Prussian heavy batteries as it deploys, but little else.

Sorry about the wandering houses!  We used ‘cobbled’ tiles to mark the location of the villages and then placed buildings on/around them, but people do like to move the buildings and then just plonk them down in random places, as here! 🙁

Above:  Boring mêlée gameplay stuff (for the benefit of those who are trying out Tricorn):

Each unit starts with a baseline Frontal Morale Rating (FMR) which then gets modified by its situation.  A d6 is then added for the total result.  The enemy does the same and the difference in the resultant number is the number of losses suffered by the loser.  Once a unit has taken losses equal to its FMR it is ‘broken’ (removed from the table).  The FMR for the Württemberg infantry is 3, with the three grenadier battalions at the bottom of the picture having 4.  Almost all the Prussian units here have 5, with three Guard battalions at the top of the picture having 6 and a few of the supporting battalions having 4.

To make things simple (especially in large mêlés like this), we start by placing a d6 behind each unit, showing its baseline FMR.  The dice is then turned over as modifiers are added subtracted (for high numbers a second d6 is placed).  All of the Württemberg battalions suffered a -1 for Failed Volley and the grenadier battalion on the left of the line suffered -1 for being Staggered and -1 for having Greater Losses.  Most battalions on both sides had +1 for Secure Flanks and +1 for rear Support.  Once that’s done, a d6 is rolled for each unit and placed next to the FMR dice to show the total.  The totals are then compared and results applied.

Looking at the dice above, you can see that the Württemberg line was utterly destroyed in the first assault.  The results starting from the bottom; 1: 6 v 2 – grenadiers have already suffered 2 casualties from artillery fire, so take 2 more and break.  2: 13 v 6 – grenadiers take 4 casualties and break.  3: 12 v 10 – grenadiers take 2 casualties and retreat.  4: 9 v 6 – infantry take 3 casualties and break.  5: 11 v 9 – infantry take 2 casualties and retreat.  6: 14 v 9 – infantry take 3 casualties and break.  7: 8 v 7 – infantry take 1 casualty and retreat.  So that’s three battalions retreated and four destroyed outright.

Above:  As units break or retreat from combat, units within 6 inches to their rear have to make a morale check (roll less than their MR).  If they fail they become Staggered.  At the end of the turn the retreating units then try to rally (by rolling less than their MR); two of the three fail and become broken, so at the end of Turn 1 that’s six Württemberg battalions gone (I./Leib Regiment, all three grenadier battalions and I./Prinz Louis Regiment) out of a starting 13!

Above:  Having already lost more than 1/3rd of his starting MR strength, Von Spiznass rolls to hold his division together and succeeds!  His second line now becomes the next target of the Prussian assault…

Above:  The Prussians come on in the same old way… The hamlet of Sagschütz offers scant cover to the Spiznass Regiment, whose 1st battalion is destroyed and 2nd battalion is forced to retreat to the Kirch-Berg.  East of the hamlet, I./Prinz Louis Regiment is also forced to retreat, while II./Leib Regiment is destroyed outright.  However, the Württembergers manage to restore a little honour at this moment, as on the right of their line, the II./Truchsess Regiment, along with the Bavarian Leib Regiment, manage to halt the charge of the Prussian Garde and Itzenplitz Regiments by fire, while on the left of the line the II./Prinz Louis Regiment manages by the skin of their teeth to beat off the Kremzow Grenadier Battalion.  The Kremzow Grenadiers then fail to rally and scurry off to the rear!

Above:  However, these small successes are all academic, as the Württemberger losses have been catastrophic and what’s left of the corps breaks and flees the field.

Above:  A short time later, the Prussian infantry have taken Sagschütz and their reletless advance has destroyed half of the Bavarian Corps.  The surviving Bavarians fall back to make a stand at the Kirch-Berg.  Behind them, Forgách’s Austrian and Hungarian battalions similarly fall back, hoping to establish a new line facing south.

Above:  At Leuthen meanwhile, Prussian heavy guns have been conducting an artillery-duel with Colloredo’s position batteries.  Although being lightly damaged by return-fire, the Prussians are steadily gaining the upper hand.  Note that had to use Swedish gunners for this battery, as I’d run out of Prussian artillery!

Above:  Colloredo’s infantry seem to be catching the worst of the artillery duel, as the round-shot bounces through their ranks.

Above:  At last the Austrians catch a break as Daun returns to the headquarters and manages to slap some sense into Lorraine!  Two ADCs are soon galloping south toward Buccow’s cavalry.

Above:  Up at Frobelwitz, the whitecoats wonder what all that noise is to the south…

Above:  At Leuthen, the defenders have a much better idea of what is heading their way, but can only stand and watch, while nervously waiting for orders.

Above:  The Prussians advance much faster than the Bavarians can possibly retire and the Bavarians are soon caught in a hail of lead.

Above:  For once, the Prussians don’t even need to charge as several Bavarian battalions are completely broken up by fire.  The remaining battalions follow the Württembergers in fleeing the field.  It’s now the end of Turn 4 and Lorraine has lost 23 battalions and four batteries for Frederick’s loss of one grenadier battalion…  Nevertheless, the Bavarian sacrifice has bought time for the Austrians; Forgách has almost completed his withdrawal to the line of the frozen Radaxdorfer-Bach.

Above:  Nadásdy has now completed his withdrawal, only just beating the allied infantry fugitives to the Radaxdorfer-Bach!  Although Zieten’s Prussian cavalry have left their infantry support far behind, they still have a significant qualitative and numerical advantage over Nadásdy’s Austrians, Hungarians and Saxons; Zieten has five cuirassier regiments (MR 6), three dragoon regiments (MR 5) and a large elite hussar regiment 0f two battalions (MR 5), versus Nadásdy’s four dragoon regiments (MR 5), two hussar regiments (MR 4) and three Saxon chevauleger regiments (MR 5).

Above:  Having cleared away the Württembergers and Bavarians, Prince Ferdinand re-orders his ranks north of Sagschütz before continuing the assault.

Above:  On the Prussian left, Retzow’s division passes through the Juden-Berg battery position.

Above:  Forgách desperately attempts to order his lines before the Prussian infantry reach him.  However, his troops are already suffering casualties from long-range artillery fire and one battalion has already been broken by the sheer volume of fire.  The Prussian gunners are certainly earning their pay this day and the Austrian artillery seems incapable of responding in kind.

Above:  Nadásdy’s men draw swords and prepare to charge…

Above:  To Nadásdy’s rear, Buccow’s cavalry are on the move.  However, to everypne’s surprise, they aren’t going to reinforce Nadásdy against Zieten!  Instead, they move forward, aiming for the gap between Forgách and Colloredo, with orders to remove the troublesome battery from the Butter-Berg and then to engage what they presume to be the Prussian left flank (they don’t know yet about Driesen’s massive cavalry wing lurking in the dead ground, just beyond the Butter-Berg and who is waiting for just such a move).

Above:  At Frobelwitz, some Austrian reinforcements arrive, in the form of part of Arenberg’s Reserve Division of the Right Wing.

Above:  Having drawn Zieten out onto ground of his choosing, Nadásdy finally orders tyhe charge!  Two Austrian dragoon and three Saxon chevauleger regiments smash into four Prussian cuirassier regiments.

Above:  Concerned by the cavalry battle on his flank, Prince Ferdinand turns the I./Markgraf Frederick Regiment, II. Standing Grenadier Battalion and a detachment of battalion guns to protect the flank.

Above:  The ‘scores on the doors’ once again!  For the Prussians (on the left) the red dice are the modified mêlée modifiers, while the blue dice is the rolled d6.  The Austrians are using white dice for the mêlée modifiers and are rolling blue d6 (except for one red d6 at the top).

At the bottom of the picture, the Prussian Garde du Corps get 8 against the Graf Brühl Chevauxlegers’ 10, so suffer 2 casualties and retreat (both sides had rear support but had one open flank, so no secure flanks).  Next, the Gensd’Armes get 9, but are fighting both the Prinz Albrecht and Prinz Carl Chevaulegers, so the Saxons roll for both and pick the best result (the supporting hussar regiment can only support one unit, so the Prinz Albrecht Regt gets the Rear Support +1); they get 13 & 10, so the best result of 13 wins and the Gensd’Armes take 5 casualties and retreat.  Next, the Seydlitz Cuirassiers get 14 against the Jung-Modena Dragoons’ 12, so the dragoons suffer 2 and retreat.  Lastly, the Schönaich Cuirassiers, lacking rear support, get 7 against the Zweibrücken Dragoons’ 8, so retreat with 1 casualty.

Above:  At the end of the combat, the Prussians have astonishingly, lost three combats and won only one!  However, the Prussians have a significant advantage in numbers.

Above:  Neither side sees advantage in launching breakthrough charges with their winning regiments, so opt to rally back behind their supporting lines.  A breakthrough charge would have been especially unwise for the Austrians, as even if successful, it would have left them milling around in front of the Prussian third line.  Combats done, both sides successfully rally all their retreating cavalry regiments.  It’s now the end of Turn 6.

Above:  In Turn 7 the cavalry charge again!  The Austrians have the initiative, so get their charge in first (units blown from combat cannot provide rear support and are easy meat, so despite his regiments’ quality disadvantage, Nadásdy needs to put distance between the Prussians and his rallying regiments.

Above:  On the flank, the Austrian Hessen-Darmstädt Dragoons charge over the Kirch-Berg to hit the supported line of the Markfraf Karl Infantry.  In response, Zieten throws in the Markgraf Friedrich Cuirassiers!  Fighting both units at a significant disadvantage, it doesn’t appear as though the Hessen-Darmstädt Dragoons have a chance!

Above:  In the main cavalry battle the two sides are evenly matched in terms of numbers, but the two Austrian hussar regiments have only MR 4 and are faced by Prussian dragoons with MR 5 and rear support.   The Desewffy Hussars (on the left) face the the Normann Dragoons and are destroyed outright.  In the centre, the Nadásdy Hussars are beaten by the Czetteritz Dragoons and are forced to retreat with 2 casualties.  On the right the Austrian Sachsen-Gotha Dragoons are evenly-matched against the Prussian Stechow Dragoons and fight them to a draw.  However, as the Austrians charged first, they have the advantage and the Stechow Dragoons are forced to retreat.

Above:  On the Kirch-Berg, the Hessen-Darmstädt Dragoons win against astonishing odds!  As mentioned above, they were fighting against two units; the elite I./Markgraf Karl Regiment (MR 5 with +1 for rear support provided by the II. Standing Grenadier Battalion) and the Markgraf Friedrich Cuirassiers (MR 6 though not quite a flanking charge).  Tragically for the Prussians, neither the battalion guns or the infantry manage to do any damage and the dragoons charge home completely fresh!  The dice gods are with the Austrians on this occasion, as neither the infantry or the cuirassiers manage to beat the dragoons!  The cuirassiers are able to retreat, but infantry beaten by cavalry are automatically broken.

The dragoons now have the option to conduct a breakthrough charge and with only the unsupported grenadier battalion in front of them, they take that option and put the Prussian grenadiers to the sword!

Above:  To add insult to injury, the Prussian Markgraf Friedrich Cuirassiers and Czetteritz Dragoons both fail to rally from retreat and go back into the box!

Above:  By contrast, the Nadásdy Hussars manage to rally, though are still ‘blown’ and are now parked in front of the already-rallied Saxon Prinz Carl Chevaulegers.  The victorious Hessen-Darmstädt Dragoons meanwhile are rallying and blown on the Kirch-Berg and right in front of some Prussian battalion guns.  They have also now drawn the attention of the heavy artillery positioned on the Glanz-Berg…  The sudden storm of shot soon wipes the jubilation from Austrian faces as the dragoons are broken and sent packing!

Above:  Nadásdy is pleased with his men’s performance thus far, but the destruction of the Hessen-Darmstädt Dragoons has sharply reminded him that he is still at a significant disadvantage and his luck can’t hold forever.

Above:  Turn 7 brings a slight ‘operational pause’ as the Prussian infantry closes to musketry range with Forgách and the two cavalry wings re-order their lines.  On the Prussian left, Prince Eugene of Württemberg receives orders from Frederick to move to the left flank and counter Buccow’s cavalry with his hussars (note that the Swedish horse have now been replaced with zombie dragoons from the right flank).

Above:  Buccow, having been forced to contract his frontage to squeeze between Colloredo and Forgách, charges into Retzow’s infantry!  Retzow’s command has become somewhat disordered during the advance (the King will have to have a word with him later).  Nevertheless, the Kalckreuth Cuirassiers are subjected to a devastating volley from the two battalions of the Winterfeldt Infantry Regiment, but that doesn’t stop the cuirassiers from sabering a battery before retiring to lick their wounds.

Above:  In the meantime, Nadásdy’s cavalry have charged again, but this time it ends in disaster, with the Nadásdy Hussars broken and the Sachsen-Gotha Dragoons, Prinz Carl Chevaulegers and Graf Brühl Chevaulegers thrown back to the Radaxdorfer-Bach!

Above:  Zieten orders the Jung-Krockow Dragoons and his own hussar regiment to continue the charge on into the sparse second line of Austrian cavalry!  The Austrian Jung-Modena Dragoons are utterly broken and the Prinz Albrecht Chevaulegers are thrown back to join their compatriots.

Above:  The heroic Saxon horsemen rally once again, but Nadásdy knows that they cannot do much more.  With losses nearing catastrophic levels, his men are now demoralised [in game terms this inflicts a permanent -1 on their mêlée rolls and any unit being forced to retreat will automatically break].

Above:  The Prussian cavalry rally following their decisive charge.  However, on their left the Austrian Zweibrücken Dragoons fight on!  Nevertheless, the Seydlitz Cuirassiers have returned and are thirsty for revenge…

Above:  The Prussian infantry continue their relentless march through Lorraine’s army.  Although the Austrian Macquire Regiment (on the left flank), manages to halt the charge of the Prussian Meyerinck Regiment, the rest of Forgåch’s first line is completely smashed.  One battalion of the Heinrich Daun Regiment manages to rally, but the other three battalions (from the Heinrich Daun, Leopold Pálffy & Haller Regiments) are broken by the Prussian Garde and Grenadiergarde.

Above:  With four of his original ten battalions broken, Forgách has now suffered 1/3rd losses, but his remaining battalions stand!

Above:  At the start of Turn 9, most of Zieten’s and Nadásdy’s cavalry are blown following the previous combat.  However, the Seydlitz Cuirassiers charge over the Kirch-Berg to contact the Zweibrücken Dragoons.  The result is a draw, but the Prussian cuirassiers have the qualitative edge and force the Austrian dragoons to retreat.

Above:  Somewhat astonishingly, Forgách has decided to go down fighting and launches a charge on the Prussian infantry!  This is unlikely to end well…

Above:  Buccow is also in an aggressive mood, as he throws his cavalry once again against Retzow’s left flank.  The massed Carabiniers are on the left and the Erzherzog Ferdinand Cuirassiers are on the right, with the Batthiány Dragoons in support.  The Carabiniers suffer heavy casualties from the muskets of the I./Winterfeldt Regiment and are beaten off in mêlée, though manage to rally.  The cuirassiers fare better however and despite being staggered by earlier artillery fire, manage to break the II./Winterfeldt Regiment before retiring back behind the dragoons.

Above:  At long last, Colloredo’s infantry are on the move!  One of the left-flanking battalions has already been broken by fire from the Butter-Berg and their comrades now fall back to defend Leuthen.  The rest of the division is ordered to form a new line facing south and a few battalions push out to remove the Prussian guns and establish the new right flank on the Butter-Berg (they are still unaware of the lurking presence of Driesen’s cavalry and somewhat remarkably, Driesen has decided not to move forward in response to Buccow’s attack on Retzow).

Above:  Arenberg’s division finally reaches Leuthen and not a moment too soon!

Above:  On the Prussian side, Forcade has gathered in his second line of infantry to establish a more concentrated infantry reserve in the centre.

Above:  Württemberg’s hussars stand ready to counter the unlikely possibility of any breakthrough by Buccow.

Above:  As expected, Forgách’s desperate counter-attack does not go well and his division is destroyed!  The only obstacle between them and Leuthen is Buccow’s battered cavalry division.

Above:  On the eastern flank of the battle, the Austrian Zweibrücken Dragoons failed to rally after retreating from their combat with the Seydlitz Cuirassiers, so now its all down to the three Saxon Chevauleger regiments to hold the flank.

Above:  Another view of the Prussian advance.  There are remarkably few casualty-markers behind Prince Ferdinand’s divisions.  Most of the leading battalions have suffered a casualty and the II./Meyerinck (second from right with the blue flag) has suffered three, but that’s it, apart from the three battalions lost earlier on the right flank.  Retzow’s left-hand division has suffered higher casualties due to being faced by larger numbers of Austrian guns and by Buccow’s cavalry (oddly enough, in the actual battle, Retzow also suffered heavily from artillery fire, being more visible to the main Austrian line).

Above:  Serbelloni’s right wing is also now moving south toward Leuthen.  Note that as most units are based in line on a single base, we used MDF arrow markers to indicate direction of travel when in column.  It’s not to everyone’s taste, but it’s FAR easier than fiddling with individual four-figure bases, especially in games of this size.

Above:  Buccow charges again!  Now it’s the turn of the Batthiány Dragoons, who smash into the II./Alt-Braunschweig Regiment, who have just moved forward to plug the gap left by the II./Winterfeldt Regiment, who were broken by the previous charge.

Above:  Astonishingly, the Batthiyáni Dragoons smash the II./Alt-Braunschweig and charge on through the gap!  The Kurszell Fusiliers have the misfortune to be in the way and have just become staggered thanks to the broken infantry in front.  The dragoons ride them down without mercy, taking some small revenge for the disaster  that is unfolding on their left!

Above:  Württemberg knows that Austrian cavalry are causing havoc to his front, but his path is blocked by thousands of friendly infantry!

Above:  On the Prussian right flank, Zieten’s cavalry FINALLY secure the flank of the infantry.

Above:  Concerned by Serbelloni’s move toward the Butter-Berg, Frederick finally orders Driesen’s cavalry to advance.  As if things weren’t already bad enough for the whitecoats…

Above:  However, the cavalry are riding to the rescue!  Lucchese’s Austrian right wing cavalry appear on the crest of the Schön-Berg and move to intercept Driesen!  However, I must confess that I brought these on two turns early for the ‘look of the thing’ as we were running out of time and they wouldn’t see combat.  It’s now Turn 10 and Lucchese isn’t scheduled to turn up until Turn 12.

Above:  As mentioned above, we were sadly running out of club-time for the game.  We’d played for six hours and 10 turns (good going for such a large game and fairly inexperienced players).  However, that suddenly became academic, as the Austrians suffered a thunderbolt from the Dice Gods!

Once again, Nadásdy had been left with no option but to charge.  In front of him were the Prussian Jung-Krockow Dragoons and the two battalions of the elite Zieten Hussars.  So three units versus three, all with MR 5…  However, the Saxon regiments all had greater casualties and the division was still demoralised, while the Prussians all had rear support, so now it was more like 6 v 3.  These heroic regiments had been very lucky in the initial stages of the battle, but now their luck finally ran out… 

Although none were defeated outright in combat, the fact that Nadásdy’s division was demoralised meant that any Retreat result would immediately become Broken.  Consequently, Nadásdy’s heroic cavalry division ceased to exist.

Lorraine’s army had already passed through the 1/4 casualties threshhold on the previous turn, when Forgách’s division disintegrated, but the loss of Nadásdy meant that he now had to test again for passing through 1/3rd losses. 

Lorraine rolled a 1…

So that was the end of our Leuthen refight.  A resounding victory for the Prussians, marked by some astonishingly bad Austrian dice-rolling during key moments (the sole exception being the initial cavalry combat).  Had there been more time, we’d have casually ignored the bad army morale roll and carried on to fight for Leuthen Church, but this time it wasn’t to be.

Thanks to all who played and best wishes to our mate Trevor, who missed the game due to illness.  Trevor will have the pick of commands when we do our Kolin refight soon.

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