‘This Seat of Mars’: Our Very British Civil War Game at Partizan ’18

It’s been a few years since I last visited a wargames show, but two weeks ago I schlepped up to Newark for Partizan ’18.  Partizan has always been one of my favourite shows, due to the extremely high quality of games that it attracts.  When I last went to Partizan about 20 years ago, it was still in the ‘Gothic grandeur’ (i.e. dark and cramped) of Kelham Hall, but is now in a considerably more spacious and well-lit exhibition hall at the Newark Showground and the show is considerably better for the change of venue.

I’ve put on several of my own games at Partizan in the past, but this time I was invited by Pete Barfield of the Very British Civil Forum, to take part in his VBCW spectacular, entitled ‘This Seat of Mars’.  The scenario basically involved a Royalist force assaulting a Leicestershire town to recapture the hidden Crown Jewels from under the nose of defending Socialist forces.  I would be supplying half of the Royalist forces, in the form of the Baroness de Loutson’s Young Ladies’ College Cadet Corps and some of their ‘Gentleman Friends’ from the British Union of Fascists.

Above: The Royalist tactical headquarters sets up shop in a busy farmyard.  Someone must have left a gate open, as there is livestock everywhere!

Above: The Cadet Corps’ Foot Hussar Squadron and the BUF Storm-Wing approach the town, closely observed by Baroness de Loutson and her staff (on horseback).  The red tin is a genuine 1930s Craven ‘A’ cigarette tin, generously donated by my late father-in-law, which we use to hold the random event cards used in the game.

Above: On the opposite side of town, some Socialist militia, supported by sympathetic elements of the RAF (bloody Technical trades, no doubt…), move in to Support The Local People’s Struggle Against Fascism And Tyranny/Oppress The King’s Loyal Subjects (delete as applicable).

Above: As their unit band plays the ‘Internationale’, the Socialists move quickly to occupy positions in and around the local garage (which happens to be one of the Royalist objectives).

Above: On the Royalist right flank, Squire Bertie Greengage’s Royalist militia deploy from their trucks and move to assault the Socialist-held garage.

Above: A reconnaissance aircraft passes overhead.  Nobody seems sure as to which faction he belongs…

Above: The local Morris side perpetrate Morris on an innocent and unsuspecting public.  Both sides pre-register the site for artillery…

Above: Supported by the Armoured Troop and a BUF anti-tank rifle team, Captain Gwynne-James-Davies’ Hussar Troop moves forward, intending to sweep through the open ground on the left flank.

Above: The Foot Hussar Squadron and the BUF Storm-Wing move forward in the centre.  Still no enemy sighted…

Above: But what’s that…?  The smell of mushy peas and whippets…?!  That can only mean that a Socialist colliery militia has appeared on the edge of town.

Above: As the Foot Hussar Squadron takes up defensive positions in and around the schoolhouse, a massive volume of supporting fire is put down by the Hussars’ Armoured Troop and Support Squadron and the first coal-miners are cut down, along with some unfortunate civilians, who happened to be in the Royalist line of fire (“The Greater Good…”)!

Above: The miners respond with their ‘artillery’… A large catapult lobbing jam-jar bombs… The colliery fire-support commander is a Royal Artillery veteran who lives by the Royal Regiment’s motto of ‘Ubique’… Sure enough, jam-jars are soon exploding ‘Ubique’ (‘All Over The Place’), but all they succeed in doing is killing a few unfortunate cows.  The Foot Hussars meanwhile put down effective fire across the hedgerows, eliminating some more miners.

Above: More Socialists appear in front of the Hussars – this bunch look a lot more professional, seem to lack incurable lung-diseases/whippets and even have a tank, which proceeds to exchange ineffectual shots with the Hussars’ armoured car.

Above: On the Royalists’ extreme left flank, Lt Col Keir’s Hussar Troop launches a charge on a troop of Socialist Mounted Infantry near the windmill – their first mounted action of the war (side-saddle, of course.  They are ladies)!

Above: Not to be outdone, Squire Bertie launches his own charge on the Socialists; using a pair of MG-armed light recce cars, supported by a truck-mounted HMG.  However, a Socialist HMG firing from cover behind the garage stops them in their tracks.

Both sides ignore the Morris… It’s for the best…

Above: As Squire Bertie launches his assault on the defended garage, his fire support elements go into action… Another bloody catapult…

Above: Unlike the Socialist jam-jar-thrower, the Royalist equivalent lands smack on target, causing much consternation among the defenders, who are dug in around some fuel storage tanks…

Above: In the middle of town, the BUF come under fire from the church tower (their objective) and take cover in a large brick house overlooking the town square.  Just then, a large group of RAF troops march into view and are immediately fired upon by the BUF, who cut down several of the Brylcreem Boys.

Above: The battle for the schoolhouse continues.  Captain de Carnelle’s Foot Hussar Squadron gains the upper-hand over the miners, thanks in no small part to the effective supporting fire from the tankette and HMG section in the lane.

Above: By some miracle and despite heavy casualties, the miners manage to cling on to their position!  At long last they also manage to inflict casualties on the Foot Hussars.

Above: The ineffectual clash of armour continues in the open country outside town.  The Socialists do manage to score one small victory however, as their self-propelled HMG manages to knock out the BUF anti-tank rifle team.  The Socialist jam-jar-thrower switches its attention to the armoured car, but only succeeds in killing another poor cow.

Above: Despite occasional livestock casualties, rural life continues much as it always does, despite the war.

Above: Meanwhile, at the windmill, the continuing cavalry melee is decisively tipped in the Royalists’ favour by the intervention of Captain Gwynne-James-Davies’ Hussar troop. As the last Socialist cavalryman surrenders, the Hussars look set to take to their objective (the brown barn).

Above: The Socialist commanders look on in fury as their plan unravels in the face of Reactionary opposition.  Comrade Arthur attempts to re-invigorate the men with Oliver Cromwell’s famous rallying cry, “Come on boys!  One more push and we can cancel Christmas!”

Above: With high explosive landing effectively on the enemy, Squire Bertie’s boys launch a massed assault on the garage.

Above: The defenders steel themselves for the coming assault. Beyond the garage, one of the Royalist light recce cars lies overturned and burning in the street, while the church is now fully ablaze, thanks to a Royalist rocket.  The Socialists make full propaganda use of the burning church and send photos to the Anglican League…

Above: As they round up their prisoner, the mounted Hussars charge on… But haven’t spotted what’s lurking around the corner…

Above: The Hussars rapidly discover that they have bitten off more than they can chew!  The Socialist section LMG cuts down half of the first troop and the second troop fares little better!  Rapidly passing below 50% strength, the Hussars beat a hasty retreat, leaving the objective firmly in Socialist hands.

Above: The Socialists detain a suspicious civilian who was eyeing up the cows… They accuse her of being a ‘milk-snatcher’…

Above: Having won their initial clash against the Brylcreem Boys, the BUF casualties rapidly mount as the RAF armoured car takes them to task.  Captain de Carnelle’s Foot Hussar Squadron is also starting to suffer, thanks to the intervention of the Socialist self-propelled MG section.  It seems that Baroness de Loutson’s forces have shot their bolt…

Above: By contrast, Squire Bertie’s boys on the right flank have seized their objective at the garage and are in good spirits.  However, two objectives remain in Socialist hands…

Above: The aircraft continues to circle and observe the final stages of the battle.  It’s still not clear who he belongs to… Perhaps another faction looking to take advantage of the weakened Socialists and Royalists…?

Above: Baroness de Loutson’s Tactical HQ is in a state of near-panic as retreat orders are transmitted and orderlies pack the picnic hampers and champers back into the Crossley.  If they’re quick, they can probably catch last orders…

Thanks to everyone for a great game in good company and particularly to Pete Barfield for setting up this splendid table!  See you next time!

Posted in 28mm Figures, Games, Partizan (Show), VBCW - A Very British Civil War | Leave a comment

As Long As We Beat The Aenglish… My First Game of ‘Saga’

As discussed in the last article, I’ve been encouraged to resurrect my near-forgotten 28mm ‘Age of Arthur’ collection with the aid of ‘Saga’ Dark Age/Mediaeval wargame rules.  I found the rules relatively easy to read and understand, but my sieve-like mind soon forgets such things and so I was grateful for the assistance of Mike, the Saga ‘Brettwalda’ in leading me through a couple of trial games.

They’re my toys, so I opted for the ‘good guys’ defending Britannia, while Mike got the hate Saesneg (Saxon) invaders.  In Saga game terms, the Saxon Battle-Board is relatively straightforward, but the Britons have a special rule whereby the Warlord can ‘Galvanise’ units with the range of a Small Saga-Stick.  ‘Galvanised’ units gain additional options and bonuses on the Romano-British Battle-Board, which means that preserving the Warlord and using him to influence other units might be more important than getting him to lead charges… More of that later…

We decided on six army points per side, so as Dux Bellorum, I spent 1 point on a unit of 12 bow-armed Levies, 2 points on two units of 8 Warriors and 3 points on three units of 4 Hearthguards.  The British Hearthguards have the option of being mounted, so I put two units on horseback.  The British Warlord may have up to two Hearthguard ‘Companions’ attached to his element, so I took those from one of the mounted Hearthguard units and combined the remaining mounted Hearthguards into a single unit of 6 figures.  Combining units means that their greater strength gives them more combat-power, but also mean that you lose a Saga Die from the dice pool.

This army list gave me six Saga Dice – 1 for the Warlord and 1 for each of my five formed units.

In deployment terms, I decided to refuse my right flank, placing the poorer Warriors and Levies there, hopefully keeping the enemy at bay with arrows.  My left wing, with the Warlord and Hearthguards , would be my main striking-force.

Brettwalda Mike meanwhile, spent 3 points on three 8-figure Warrior units and 3 points on three 4-figure Hearthguard units.  He split one Hearthguard unit and used it to increase the strength of the two remaining Hearthguard units to 6 figures apiece.

Like me, Mike’s army generated six Saga Dice per turn.

Mike opted for a fairly symmetrical deployment, with the three Warrior units and the Warlord in the centre, with the Hearthguards on each flank.

Note that in ‘Saga’, the Warlord’s retinue is normally represented by a single large base, featuring the warlord and associated hangers-on.  I don’t have anything like that for my Saxons, so the Saxon Warlord here is shown by the small group of figures clustering around a suitable leader figure and the Wyvern banner.  For the British, I have a diorama of a Romano-British warlord (on the white horse) being perpetually mugged by a couple of Saxons.

Not knowing quite what to do, I started by placing Saga Dice in the top row of the Battle-Board, basically activating units for movement.  I wasn’t quite ready to go for the more advanced stuff lower down the board just yet.  With Saga Dice placed, I started activating units, starting with my Levy archers, who used one activation to move within range of the Saxons and a second activation to lob a few arrows in their direction, resulting in a satisfying First Blood for the battle!

With my first turn completed, the wily old Brettwalda immediately spotted an opportunity to knock out my main striking unit of mounted Hearthguards and immediately started stacking the Saga Dice on suitable assault bonuses.  Dice placed, his right-flanking Hearthguard unit charged out to meet my cavalry head-on, deploying several bonuses from the Battle-Board as he does so…

The combat is hard-fought , though the Britons manage to beat off the assault and the sole surviving Saxon Hearthguard falls back.  However, the British cavalry have suffered casualties and are now ripe for a second assault by the waiting Saxon Warrior unit…

Outnumbered two-to-one and with another stack of Battle-Board bonuses deployed against them, the British Hearthguards are destroyed and I will now be rolling one less Saga Die per turn.  However, the strength of the Saxon Warrior unit has fallen below four figures, so the Saxons also lose one Saga Die from their roll.

Having learned a hard lesson from the massive Saxon deployment of Battle-Board bonuses against my Hearthguard cavalry, I use my next pool of Saga Dice to amass a stack of my own bonuses for more targeted strikes against the Saes.  Lord Derfel’s Hearthguards (white star banner) are thrown against the Saxon warlord himself, closely followed by a unit of Warriors.  The Romano-British attacks come within a whisker of taking the Brettwalda’s head (we need four hits to take him down and inflict three hits), but are both beaten off with heavy losses.

However, having positioned himself on the battlefield to achieve maximum command and control effect. Dux Marcus Dangerus suddenly finds himself dangerously exposed…

The wily Brettwalda is quick to take advantage of the Dux’s isolation and sends in a fresh unit of Saxon Warriors, loaded to the eyeballs with ‘Ferocious’ and ‘Sharp Blades’ bonuses…

In a bitter combat, Marcus Dangerus manages to beat off the Saxon Warriors (only 2 Saxons survive, so the Saxons lose another Saga Die), but in turn suffers the loss of both Companions.

The Brettwalda himself now steps in to apply the coup de grace (however you say that in Aenglish) to Dux Marcus Dangerus, who battles on manfully, inflicting some hits on the Brettwalda, but finally falls to the eternal Saxon muggers on his base.  The shocked Britons can only look on in horror and disbelief as the Saxons cheer their warlord and taunt the Wealhas!

“Rally to the Lord!”

All too flippin’ late, the last fresh unit of Roman-British Warriors now charges into the fray and exacts revenge on the Brettwalda, cutting him down without loss.  The left-flank unit of Saxon Hearthguards attempts to save their lord, but too are cut down!  The pendulum of battle swings back to the Britons!

Things are now suddenly looking very bad for the Saxons.  Their army is now only generating two Saga Dice – one for the sole surviving Hearthguard on the right flank and one for the last fresh unit of Warriors.  The two other Warrior units, at two figures apiece, are too weak to generate Saga Dice.  The Britons meanwhile, with four viable units still in play, are still rolling four Saga Dice per turn and have gained a distinct command & control advantage over the Saes.

Lord Derfel’s Hearthguards move quickly to roll up the Saxon right flank – he quickly dispatches the remaining Saxon Warriors near the village and then eliminates the last Saxon Hearthguard.  The Saxons are now down to rolling a single Saga Die.  The Levy archers meanwhile move forward to engage the last formed Saxon Warrior unit.

Having at long last rolled up the Saxon right flank (which was the original plan, after all…), the Britons move in to mop up the weak Saxon Warrior unit.  The Levy archers meanwhile, take the reserve Warriors to task and launch an astonishingly accurate volley, cutting down three of the eight Saxon Warriors!

With the runic writing firmly on the wall, the Britons close in on the last Saxon Warriors, but the archers complete the task for them, eliminating three more Saxons and removing the Saxon ability to roll any Saga Dice whatsoever.  The battle is won!

All in all, an immensely fun and informative first try of Saga!  After a tentative start, the rules quickly became intuitive and straightforward once the Battle-Board was fully absorbed and understood.  We still had time for a second leisurely game after this and with experience we could easily have played three games in a four-hour club-night, which lends itself well to fast-moving campaign play.

My sincere thanks to Brettwalda Mike for ‘letting me win’!  I’m very much looking forward to more Saga.

Posted in 28mm Figures, Ancients, Games, Romano-British Wars, Saga | 2 Comments

The Saga Begins…

The calm before the storm…

Some 20 years ago or so, in one of many expensive ‘wouldn’t that be a great wargames project’ moments, I bought and painted a heap of Gripping Beast 28mm Saxons, Roman-British, Late Romans and Welsh.  This was partly because I liked the look of the armies, but mostly because I love the Arthurian Trilogy of books by Bernard Cornwell (The Winter King, Enemy of God and Excalibur).  I thought I’d use Warhammer Ancient Battles, as ‘everyone’ plays Warhammer…

Saga 2nd Edition cover

The trouble is that, despite there being a truly excellent Warhammer Ancient Battles supplement for the Age of Arthur, it remains a bloody awful set of wargame rules…  We did a few deeply unsatisfying games and even did an Arthurian participation game at Partizan, but then the troops went into a cupboard, never to see the light of day for 20 years.

However, in recent years, there has been a buzz regarding a new set of rules called ‘Saga’ (now actually into its 2nd Edition), which sounded as though they might fit the bill.  So I bit the bullet, bought the rules (and the ‘Aetius & Arthur’ supplement) and opened the crypt to release my old models.

The core of the ‘Saga’ game system is the ‘Battle Board’ (more of which later).  You can’t play a game of Saga without a Battle Board for each side and for that reason you have to buy a game supplement for your chosen period – in my case the ‘Aetius & Arthur’ supplement, which is supplied with Battle Boards for Late Romans, Romano-British, Saxons, Huns, Goths and Picts.

You will need a set of ‘Saga Sticks’, which are used for measuring all shooting, movement and command & control distances in the game.  These sticks are Large (12 inches), Medium (6 inches), Small (4 inches) and Very Small (2 inches).  You can of course use a tape-measure, but the sticks seem to make the game flow far more quickly.

Lastly, you also need two sets of ‘Saga Dice’.  These are a set of eight six-sided dice featuring national/factional symbols: One symbol appears once on each die, while a second symbol appears twice and the last symbol appears three times (I’ll refer to them as Rare, Uncommon and Common respectively).  For example, the Roman/British set has a helmet as the Common symbol, a Draco banner as the Uncommon symbol and a Chi-Ro cross as the Rare symbol.  The corresponding Saxon symbols are an axe, a horse and the Sutton Hoo helmet.  The makers of Saga seem to have cottoned on to an excellent marketing opportunity here, as they are surprisingly expensive to buy (£12 for eight dice).  However, you can make your own from blank dice or simply use ordinary dice, substituting 1, 2 & 3 for the Common symbol, 4 & 5 for the Uncommon symbol and 6 for the Rare symbol.

Saxon (green), Roman (purple) & Welsh (yellow) Saga Dice

However, being a lazy sod with possibly more money than sense, I just bought the dice (discounted!), though I have made my own Saga Sticks!

Army lists (often the bane of Ancient wargaming and certainly so with Warhammer) could not be simpler!  Very simply, each army has a Warlord (who is assumed to come with their own bodyguards and is a unit in their own right) and can spend a remarkably small number of points (6 points seems typical) on their army.  1 point buys you a unit of four Hearthguards (elite troops), eight Warriors (general rank and file) or twelve Levy (peasant rabble).  The army lists for each army then tell you if the units can be mounted, armed with missile weapons or other special abilities.  In most lists, an additional Hero can be fielded in lieu of a unit of troops.  Units may also be combined to form larger units, though this reduces the number of Saga Dice that your army generates (see below).

My 6-point Romano-British army deploys for battle: 1x 12-figure unit of Levy archers, 2x 8-figure units of Warriors, my Warlord (mounted), a four-figure unit of Hearthguards and a large, combined six-figure unit of Mounted Hearthguards. Note that the ‘Britons’ list allows me to take two Hearthguards from an appropriate unit and add them as ‘Companions’ to the Warlord’s element. So, having detached two Mounted Hearthguards as ‘Companions’, I then combined the remaining Mounted Hearthguard as a single large unit.

Saga Dice are critical to activating units, performing actions adding bonuses to combat factors.  They are generated in the following manner: The Warlord generates 1x Saga Die, as does each Hero, each unit of Hearthguards with at least 1 surviving figure, each unit of Warriors with at least 4 figures and each unit of Levies with at least 6 figures, for a maximum of eight Saga Dice.  The Saga Dice are then rolled and are then placed on the army’s Battle Board to indicate available actions.  The most basic actions are simply to enable a unit to move, fight and shoot, though others give bonuses to attack or defence, allow you to interrupt the enemy’s actions, etc, etc.  Here is the Saxon Battle Board by way of example:

Dice of the appropriate symbol are placed on the sections of the Battle Board to unlock those units or abilities.  Normally, only one die is required on each section, though sections with a ‘+’ symbol require both of the dice shown (e.g. ‘Profanation’ requires an axe OR a horse, while ‘Death is Nothing’ requires an axe AND a horse).  You can of course place several dice in one section, to allow multiple activations of the same section.

Once you’ve placed the Saga Dice, you then ‘spend’ those dice to activate as many units as the dice allow until you’ve had your fill.  You can opt to keep dice on the board for your next turn or in order to react to the enemy (if your Battle Board allows).

It goes without saying that it pays to have a good look at the Battle Board before you start to play!

Individual units can be activated multiple times in one turn, though will accumulate fatigue and will run out of steam after two or three activations in the same turn.  The enemy can also use YOUR fatigue points to increase his combat bonuses or reduce your own, so it pays not to over-exert your troops unnecessarily.

I won’t bore you with the details of the combat system, as it’s very straightforward.  The real beauty of Saga is in the innovative Saga Dice/Battle Board/activation system described above, which really does give that feel of Dark Age heroic warfare.

In the next instalment, the heroic defenders of Britannia face off against the Saesneg…

Posted in 28mm Figures, Ancients, Games, Romano-British Wars, Saga | 2 Comments

A Very British Civil War in Pembrokeshire: Armoured Reinforcements

Well I’m back from Partizan, having had a blast playing Pete Barfield’s wonderful VBCW game and seeing an array of incredible games.  The Partizan report will follow, but here are some AFVs I painted last week, after finishing off the reinforcements for the Slebech Castle Cadet Corps:

First we have a pair of Carden-Loyd Tankettes in the Vickers MMG Carrier role.  These will go to the Machine Gun Platoon of the 2nd King’s Shropshire Light Infantry (2 KSLI), who are the Regular Army core of the Royalist Pembrokeshire Division.  2 KSLI had been the Pembroke Dock Garrison Battalion at the start of the unpleasantness.

Models by Warlord Games.  The background farm is by EM4 Miniatures.

Second we have a pair of AFVs belonging to the Army of the Bishopric of St David’s: a Renault R35 Infantry Tank and a Carden-Loyd Tankette mounting an FRC 47mm anti-tank gun.

The R35 was thickly-armoured compared to other tanks of the day, though was painfully slow and inadequately armed.  The Carden-Loyd tank destroyer concept meanwhile, was developed by the Belgian Army, though was found to be hopelessly inadequate due to the lack of crew and ammunition-carrying capacity, not to mention the catastrophic effect of the gun’s recoil on the tiny vehicle’s suspension!  The gunshield also obscures the driver’s vision, so needs to be raised and employed as a ‘roof’ when driving.  Nevertheless, despite their inadequacies, these vehicles are a welcome addition to the Bishop’s long-suffering armoured corps.

Models again by Warlord games.

Posted in 28mm Figures, Painted Units, VBCW - A Very British Civil War, VBCW Anglican League, VBCW Royalist | 2 Comments

The Baroness de Loutson Marches on Newark!

The Baroness de Loutson and the Cadet Corps of Slebech Castle College For Young Ladies will this week be marching on Newark, to reinforce the Royalist forces in Pete Barfield’s ‘A Very British Civil War’ game at the ‘Partizan 2018′ show.

I can’t flippin’ wait, as it’s been about four years since my last wargames show and coincidentally about four years since I last painted some VBCW figures, so I thought I’d use the game as motivation to reduce the lead-pile somewhat!

If you missed it, I covered the Slebech Castle Cadet Corps in a previous article here: https://www.jemimafawr.co.uk/2018/04/16/a-very-british-civil-war-the-slebech-castle-cadet-corps/

Sadly, most of the Corps has lain unloved and unpainted on the lead-pile for the last few years, but that has now been rectified!

All of these figures are produced by Hinterland Miniatures in the USA, sculpted by the ubiquitous hand of Paul Hicks and painted by me.  Sadly, Hinterland’s wonderful, yet deeply esoteric range of ‘Germanic Female Victoriana’ figures is now out of production, but we can only hope that the range might eventually be picked up by another manufacturer.

Above: The Baroness herself in parade uniform and wielding a vicious-looking riding-crop.

Above: The Baroness in close-up.

Above: While the Baroness is Colonel of the Cadet Corps, the day-to-day running and tactical leadership of the Corps is exercised by Lieutenant Colonel, Lady Aisling Keir, here seen with some of her Headquarters Squadron.

Above: Lieutenant Colonel Keir’s HQ group dismounted.  Note that the Corps’ uniforms are recycled Imperial German Hussar uniforms, sourced from Baron de Loutson’s East Prussian cousin, the Freiherr von Lützen, former Commanding Officer of the German Husaren-Regiment ‘Von Lützen’.

Above: Lance-armed Cadets of the Mounted Hussar Squadron.

Above: Rifle-armed cadets of the Mounted Hussar Squadron.

Above: The Officer Commanding the Mounted Hussar Squadron, Captain, Lady Irene Gwynne-James-Davies.

Above: Cadets of the Foot Hussar Squadron and Support Squadron engage in street-fighting training.

Above: The massed mounted elements of the Corps on parade, including the Mounted Hussar Squadron, Light Armoured Squadron and elements of the Tactical Headquarters Squadron.

Above: The massed foot elements of the Corps, including the Foot Hussar Squadron, Support Squadron and elements of the Tactical Headquarters Squadron.

Above: The whole Corps on parade.

I almost forgot the Music Section…

Posted in 28mm Figures, Painted Units, Partizan (Show), VBCW - A Very British Civil War, VBCW Royalist | 4 Comments

A Very British Civil War in Pembrokeshire: The Battle of Camrose

Our quest for a good set of VBCW rules continued with another game, this time using the excellent ‘Force on Force’ ruleset by Ambush Alley Games (published by Osprey).  We’d already used these for ultra-modern games, but thought they might suffice for VBCW with very minimal modification.  We weren’t disappointed, as the game moved very swiftly and achieved a satisfactory outcome despite most of us being novices at the rules.

I wanted to see how well the rules handled disparate troop qualities, so we pegged the defending Anglican League militia at Troop Quality D6 and the attacking Royalist forces at Troop Quality D8.  Both sides had Morale D8 and reasonable levels of supply and motivation.  Both sides were approximately the same strength, being roughly a platoon of three sections plus heavy weapons, though the militia, while having the advantage of defending close terrain, were lacking in LMGs.  The attackers meanwhile had some armour support in the form of two light tanks, plus a troop of mounted infantry in reserve.

I must apologise for the poor quality of photos in this report, as my camera once again had a melt-down and refused to take close-up shots.  However, Gareth Beamish and Doug Cowie came to the rescue with some additional photos.  So my sincere apologies for the complete lack of focus… Much like my wargaming history, really…

The Battle:

At the Battle of Pelcomb Cross (see previous report), the Royalist forces had once again received a bloody nose in attempting to launch a frontal assault on the Bishop of St David’s’s fledgling army.  However, they had some success in capturing Pelcomb Farm and the Anglican counter-attacks action had sucked in most of the Bishop’s reserves, leaving the rest of the Anglican defence line stretched thin.

Lord Margam, commanding the King’s forces in Pembrokeshire, still had a card to play – he had massed a force of infantry, armour and cavalry at the village of Rudbaxton, on the A40 Haverfordwest-Fishguard road, east of the Western Cleddau River.  This force was ideally placed, if it could seize the vital bridge at Camrose, to totally outflank the Anglican League lines at Pelcomb Cross.

Reconnaissance by the Loyal Landsker Legion reported back that the bridge at Camrose was barricaded, but only lightly held by a few sentries.  However, the village of Camrose, on the high ground overlooking the bridge, was held by a unit identified as the Treffgarne & Camrose Local Defence Volunteers – a newly-raised unit with indifferent armaments and training.  The bridge had previously been held by elements of the veteran Roch Castle Fencibles and would therefore have been an impossible nut to crack, but the Battle of Pelcomb Cross caused that unit to be withdrawn in order to mount a counter-attack.  Camrose was therefore ripe for the taking.

Above: An overview of the battlefield from the Royalist lines. In the foreground is the Western Cleddau River, with its barricaded bridge and in the distance is the village of Camrose.  On the left, and on the road to the hamlet of Cuttybridge, is the ‘Olde Inn’ pub, serving a variety of quality ales and home-cooked bar-snacks.

Above: The Camrose & Treffgarne LDV begin to assemble.

Above: The main street of Camrose.

Above: The ancient landlady of the Olde Inn smokes her pipe and watches the LDV drilling. Her eyes aren’t very good these days, hence why she’s so out of focus.  Her grand-daughter does the laundry.  Note that the Olde Inn is a Welsh theme-pub, so the granddaughter wears her traditional hat.

Above: The hand-picked 1st Storm-Unit of the BUF’s ‘Sir Thomas Picton’ Cohort, investigates the playful sheep of the Western Cleddau Valley…

Above: Machine-gun and anti-tank rifle teams take up position to cover the bridge.

Above: Faced with superior numbers, the LDV  bridge sentries quickly scarper to raise the alarm as the BUF charge the bridge. One BUF section storms the bridge itself and begins dismantling the barricade to allow the tanks and cavalry to cross. The other two BUF sections swim/wade the river downstream and begin to move forward to the pub and the promise of a superior IPA or hoppy summer ale.

 

Above: The light tanks of No.3 Troop, ‘C’ Squadron, The King’s Dragoon Guards, provide overwatch as the BUF infantry advance. The Loyal Landsker Legion meanwhile, wait, mounted on their horses, for the barricade to be cleared.  A gun detachment from the 102nd Field Regiment (Pembrokeshire Yeomanry) deploys nearby, but the Detachment Commander realises to his horror that they’ve only packed armour-piercing ammunition and no HE!  He awaits the arrival of the Battery Sergeant-Major to rip him a new orifice…  In the distance, the BUF begin to skirmish with the forward elements of the LDV, much to the chagrin of a field of cows (a random event card resulted in unintended hand-to-horn combat between the Welsh Blacks and the Black Shirts).

Above: Another view of the BUF’s assault across the river.

Above: The sheep graze, oblivious to the battle starting to erupt around them.

Above: The LDV Commanding Officer and Vicar of Camrose, the Reverend Gethin Thomas, is finally dragged out of the pub by his deacon.  The Reverend Thomas staggers up the road to find his men after a particularly agreeable pint of Crown 1084.

Above: Another view from the Royalist positions.

Above: The KDG tank commanders scan the horizon for targets. In the treeline, BUF heavy weapons teams do likewise.

Above: The LDV in Camrose re-deploy to meet the BUF assault.

 

Above: At last, the barricade at the bridge is cleared and the Loyal Landsker Legion move forward to cross the bridge. Fate now played a hand as a bank of typical ‘Pembrokeshire Cawl’* fog swept in to hide this movement from the Anglican League forces (another random event card).

*’Pembrokeshire Cawl’ is like ‘London Pea Soup’, except that it’s thicker, lumpier and with things in it you’d rather not know about.

Above: On the left, the BUF storm-unit commander watches his men cross the Western Cleddau safely to the opposite bank and finally dips his own toes into the water. Was that a pike he saw?  A lamprey perhaps?!  “Er, you first, Sergeant…”

Above: As the firefight intensifies on the southern flank, the LDV men hiding among the hedgerows north of the bridge wait for the enemy to come to them.

Above: Similarly, back in Camrose, the LDV sit and wait for the enemy to appear. A St John’s Ambulance Cadet waits at the crossroads to treat the wounded.

Above: The cows are stuck in the firing-line as the battle is joined. Whichever side wins is going to be having a barbecue at the Olde Inn tonight…

Above: Having watched his Sergeant cross safely, the BUF commander is half-way across the Cleddau when a trained Anglican attack-lamprey grabs his leg and attemots to drag him under! Without hesitating, the unit standard-bearer drags the spluttering officer out of the river with only light wounds (this was actually a roll for attempting to cross dangerous terrain in ‘Force on Force’ – the officer was the only BUF soldier to fail the roll!).  In the meantime the cavalry pass over the bridge and the tanks begin to move forward.

In front of the pub, but unseen by our cameras, the LDV attempt to mount an ambush, but the ambush is spotted by the BUF and is very quickly taken under fire (perhaps they spooked the cattle?).  Suffering casualties, the Anglican League troops soon fell back and were quickly followed up by the BUF infantry.  However, as they broke cover, it was the BUF’s turn to suffer casualties as they came under Vickers MG fire from the village.  In addition, a lone, heroic Anglican soldier dashed forward with a primed grenade and lobbed it into the midst of the lead BUF section, causing mayhem.

Above: In the centre, the leading KDG tank comes under accurate and effective fire from an anti-tank rifle. The crew have a crisis of confidence and bale out.  Suitably embarrassed, they soon get back in again.  On the right, the BUF unit that had cleared the barricade moves out to sweep the fields north of the road and soon runs into an ambush.

Above: Having crossed the bridge, the horsemen of the Loyal Landsker Legion gallop through some wild and inaccurate machine gun fire and deploy to the right of the road. As they charge towards the cover of a hedge, they come under close-range fire from enemy infantry hidden there.  Suddenly a voice calls out for the Anglican troops to hold their fire!  Astonished at their luck, the horsemen dismount and prepare to return fire.

Above: “Carruthers?! Is that you?!  It’s me, Gussie!”  Such are the fortunes of war… It seems that the Anglican League unit is led by the troop commander’s old chum from India… (Yes, another random event card…) The firing stops in this corner of the battlefield, as the two old duffers open a hip-flask and reminisce about the good old days in the Raj.  Their men stand around looking embarrassed, trying to avoid eye-contact with the other side, but trying to catch the eye of the more attractive sheep.

Above: As the pair carry on chatting, the battle carries on in the distance. Half of the BUF troops are now attempting to push on up the slope into Camrose, though a hail of fire is holding them back and is starting to cause casualties in the Blackshirt ranks.  The tanks and the BUF machine gun hammer the village, inflicting more losses on the defenders.

Above: The two officers carry on, oblivious to the raging inferno around them. The BUF get impatient and move up to get the fight moving again.  “Well it’s been jolly nice seeing you again Gussie, old chap. If it’s alright with you, my chaps would like the chance to return fire.  I think that’s only fair?”

Above: Meanwhile, in the centre of the Royalist line, the BUF commander, nursing his fish-wound, wonders what the hell is happening on his right!

Above: Just as things start to heat up in the centre, the landlady’s granddaughter strides into view and discipline evaporates as the soldiers of both sides preen, whistle and generally make lewd suggestions to attract her attentions (the random events really were coming thick and fast in this game…).

Above: The BUF commander attempts to get the battle moving yet again. He sends orders, followed by threats, to the cavalry troop commander and personally urges his own troops to stop whistling and get up that bloody slope!

Above: The tanks meanwhile, oblivious and impervious to cows, fish, landlady’s granddaughters and old friends from India, continue to exchange fire with the Anglican heavy weapons teams hidden in the houses of Camrose.

Above: Encouraged by the thought of hoppy, bittersweet summer ales, the Blackshirts make reasonable progress in their attack on the Olde Inn. One Anglican League unit is forced back into the pub, while another is pinned down in the field on the forward slope. However, as a St John’s Ambulance Cadet runs over in an attempt to treat the Anglican League wounded, he is mercilessly cut down by a burst of fire from the beastly Blackshirts; a deuced shabby fascist trick!

Above: With the Blackshirts fully engaged in the fields either side of the road, a militiaman, armed with sticky-bombs, seizes his chance and makes a run on the nearest tank!

Above: The sticky-bombers efforts prove unnecessary however, as the leading KDG tank is once again engaged by the anti-tank rifle. This time a track is terminally damaged.  The crew bale out and make good their escape.

Above: Despite the neutralisation of some of the Royalist armour, the Anglican League troops are starting to suffer heavy casualties from the Royalist fire. The Anglican infantry sections are largely pinned down by fire the BUF infantry, while the heavy weapons teams hidden among the houses are being taken apart by tank and machine gun fire.  Casualties are starting to mount and the BUF finally manages to mount a successful assault on the pub!  It’s time to for the Bishop’s forces to withdraw.

Game Notes

Figures by Musketeer Miniatures, Empress Miniatures and Hinterland Miniatures.  The old lady and her granddaughter are French Revolutionary Wars figures by Eureka Miniatures.  Martin Small converted them into Welsh ladies a few years back for our ‘Fishguard 1797’ game.

Livestock by Redoubt Miniatures.

AFVs by Warlord Games with crews by Empress Miniatures.

The village buildings are pre-coloured laser-cut models by 4Ground Miniatures, though the pub was scratch-built by Martin Small, being a model of the famous Royal Oak pub in Fishguard, where the French invaders signed the surrender document in 1797.  Other terrain items were scratch-built by Al ‘Skippy’ Broughton.

The half-decent photographs are by Gareth Beamish and Doug Cowie.

Rules used are ‘Force on Force’ by Ambush Alley Games & Osprey, incorporating ‘fog of war’ cards from ‘Went The Day Well?’ by Solway Crafts & Hobbies and others picked up on the ‘Very British Civil Forum’.

The game was played at the Wargames Association of South Pembrokeshire.

 

 

 

 

 

 

 

 

 

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A Very British Civil War in Pembrokeshire: The Battle of Pelcomb Cross

With the Bishop of St David’s still struggling to return to Pembrokeshire following his reverse at Three Cocks, Lord Tenby’s Royalist Administration decided to capitalise on the Bishop’s absence.  Baron Kylsant, who had been flown back to Pembrokeshire bfrom Brecon y the RAF, was ordered to mount a reconnaissance in force against Anglican forward positions at Pelcomb Cross, a few miles northwest of Haverfordwest.

Above: Elements of the Anglican League’s Roch Castle Fencibles (victors of the actions at Crundale and Treffgarne-Owen) occupy the hamlet of Pelcomb Cross.

Above: Major General Sir Ivor Picton, on an inspection tour of the front, stops with his staff to have a pint of Buckley’s Best Bitter at the Pelcomb Inn.

Above: The sound of Lewis Gun fire from Pelcomb Farm soon has Fencibles rushing to man their positions.

Above: Led by an old campaigner, the ‘St Non’ Company takes up positions among the cottages surrounding the crossroads.

Above: A short distance to the south, a BUF scout spots the Pelcomb Inn.  With the taste of the Sun Inn’s inferior Felinfoel Double Dragon still sour in his mouth, he starts to feel a thirst coming on.

Above: On the scout’s signal, other members of the Haverfordwest BUF branch of the Campaign for Real Ale move forward.

Above: The Roch Castle Fencibles prepare to defend their pub to the last.

Above: Baron Kylsant looks on as his men advance. He couldn’t give a flying fig for the prospect of visiting a real ale pub, as his ‘personal medic’ always has a tot of medicinal Napoleon brandy somewhere on her person (and sometimes it’s dashedly difficult, but damnably enjoyable to find).

Above: Another BUF Storm-Unit moves forward as an anti-tank rifle team covers them.

Above: ‘B’ Company of 2nd KSLI starts to take effective fire from the Anglican ‘St Padarn’ Company, stationed in Pelcomb Farm. However, a supporting light tank from ‘C’ Squadron, 1st King’s Dragoon Guards manages to provide effective supporting fire and the Shropshiremen press slowly forward.

Above: In the centre, the 2nd BUF Storm-Unit is pinned down in the hedgerows as it takes fire from the hedges in front, the cottages on the left and the farm on the right. A runner is sent back to Baron Kylsant, requesting urgent tank and MG support.

Above: However, the Anglican League now has its own tank support lurking in the farmyard.

Above: The Fencibles in the farm continue to pour fire into the King’s troops, but they are starting to suffer casualties from the return fire coming from the Royalist tanks.

Above: All heads turn skywards as one of the ‘Bishop’s Wasps’ appears over the battlefield.

Above: Wing Commander ‘Taffy’ Jones DSO MC DFC & Bar MM makes a strafing run across the battlefield. ‘Taffy’ Jones was one of the highest-scoring British air aces of the Great War and is still a formidable airman.

Above: A medic seconded from Baron de Loutson’s Slebech Castle College for Young Ladies’ Cadet Corps, provides a handsome young Subaltern with a much-needed drink to steady the nerves.

Above: On the left flank, the BUF’s 1st Storm-Unit cautiously crosses the hedgerows in front of Pelcomb Cross. All seems quiet…

Above: Suddenly, a volley of fire from the cottages cuts down several Blackshirts and the advance staggers to a halt. The BUF Cohort Commander moves forward to take control of the deteriorating situation.

Above: With fire from the farm largely suppressed, the KSLI move forward again as the tank continues to spray MG fire at its loopholed walls.

Above: Suddenly, a burst of heavy MG fire from the lurking Anglican tank rattles off the KDG tank’s armour. A few rounds find their mark and a track is shattered, leaving the tank immobilised in the lane.  Unperturbed, the Dragoon Guardsmen coolly return fire, but the enemy tank has already withdrawn.

Above: As the first KDG tank takes fire, a second tank emerges from cover, along with a BUF tank-hunting team.

Above: In typical style, the Dragoon Guards officer brings a certain level of class and tone to the battlefield as he coolly scans the horizon for the enemy tank.

Above: Reinforcements arrive; a tankette crewed by two of Baron de Loutson’s young ladies and flying the colours of Baron de Loutson’s ‘English Mistery’ faction, passes the Sun Inn and advances to support the KDGs.

Above: An armoured car, also crewed by young ladies, follows the tankette past the Sun Inn.

Above: The 2nd KSLI’s Machine Gun Platoon also now deploys along a hedgerow and adds its weight to the assault on Pelcomb Farm. The Anglican Militiamen are finally driven out and fall back towards Pelcomb Cross.

Above: However, the BUF’s left flank is presently being cut to pieces and suffer heavy casualties in the fields south of the Pelcomb Inn. A ‘Wasp’ also adds to the real ale-lovers’ misery.

Above: The Blackshirt commander desperately tries to rally his men with the promise of a free round of Double Dragon at the Sun, but this was the wrong thing to say and his men rout and flee for the slim possibility of decent beer at The Swan in Littlehaven.

Above: Nevertheless, the Royalist right flank seems fairly secure and the Shropshiremen move forward to take the farm, covered by the tanks and machine gunners.

Above: An overview of the battlefield taken by the war correspondent for the Western Telegraph, Sir Aidan Catey, through a long lens from an observation balloon tethered to a the lounge bar of the Bristol Trader Inn at Haverfordwest. Note that the Anglican League tank has re-positioned itself in the farmyard and remains to be winkled out.

Above: Despite the heavy casualties suffered by the BUF (again), the Royalists remain in good spirits.

Above: However, some people always take high-spirits too far and a brief outbreak of Morris is swiftly and ruthlessly stamped out!

Game Notes:

Figures by Musketeer Miniatures, Renegade Minatures, Empress Miniatures, Hinterland Miniatures, Great War Miniatures and Woodbine Designs, painted by me.

AFVs mostly by Warlord Games, though the tankette is by Empress Miniatures.

Aircraft by Airfix, with a pilot by Copplestone Miniatures.

The farm is by EM4 Minatures, while the other buildings were scratch-built by Martin Small.  Other terrain items were built by Al ‘Skippy’ Broughton.

The good photographs are by Gareth Beamish.

Rules used are ‘Went The Day Well?’ by Solway Crafts & Hobbies.

The game was played at the Wargames Association of South Pembrokeshire.  We meet every Tuesday 6.30-11pm at 1st Pembroke Scout HQ, Pennar, Pembroke Dock.

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A Very British Civil War 1938: ‘Beating The Bishop’ – The Battle of Three Cocks

Following a string of small victories north of Haverfordwest (most notably at Crundale and Treffgarne-Owen), the Anglican League forces of the Right Reverend Islwyn Davies, Bishop of St David’s had wrested the initiative from the Crown forces in Pembrokeshire.  Volunteers were now flocking to the Bishop’s colours and most importantly, foreign military aid was now starting to arrive.

However, the Bishop was unable to rest on his laurels, as a call to arms had been received from Anglican League forces in the distant Wye Valley.  With the Bishop of Hereford having been captured and his forces driven west across the Wye, they were now in danger of collapse, as the Royalists had now established a bridgehead on the western bank of the Wye.  The Bishop of St David’s promised to send what forces he could.  After some intense negotiation under a flag of truce at Lampeter, the Bishop managed to win permission from most of the main Welsh Nationalist factions to march across their territory (in return for military aid in future operations against the King’s forces).

Leaving Major General Sir Ivor Picton to maintain the pressure on the Royalist forces in Pembrokeshire, the Bishop’s relief column, consisting of an infantry battalion (Lt Col Griffin’s City of St David’s Volunteer Fencibles), a cavalry squadron (Major Harding-Jervois’ Lord St David’s Horse), some light armour and St Justinian’s GPO Rocket Battery, was soon on the march.  Military command was exercised by the former Lord Lieutenant for Pembrokeshire, Brigadier Sir Evan Davies, though the Bishop also accompanied the column to provide moral and spiritual leadership.

Within only a few days, the column had marched up the River Teifi, through Newcastle Emlyn, Lampeter and Tregaron, before crossing the bleak moors of the Cambrian Mountains and descending into the Wye Valley at Builth Wells.  Following a brief pause at Builth to allow the tail of the column to catch up, the Bishop’s column was soon marching on once again, following the right bank of the Wye and aiming to reach Hay-on-Wye and be within striking distance of their objective within 24 hours.

The calm before the storm… The River Wye flows peacefully past the village of Three Cocks

Two hours south of Builth Wells, the leading troop of the Lord St David’s Horse reached the ‘T’ junction with the main Brecon to Hay road, just to the west of the village of Three Cocks.  Scouts reported the road clear of enemy forces and the rest of the column closed up as the scouts pushed on towards Three Cocks.

Above: At the road junction, a large farm seems peaceful.  No sign of the enemy…

Above: The Bishop’s vanguard presses on past the farm.

Above: The leading troop of Lord St David’s Horse presses on to Three Cocks.

Above: With guidon flying and trumpet blaring, the Horse add a degree of class, dash and tone to the Bishop of St David’s army…

As the Bishop approached the road junction, his armoured command vehicle breasted a rise and the magnificent sight of Lord Hereford’s Knob, marking the English border, came into view.  Caught up in the joy of the moment, the Bishop burst into the ‘Purple-Headed Mountain‘ verse of ‘All Things Bright and Beautiful’.  However, this proved too much for the high-spirited junior officers of his headquarters staff, who already highly amused by the local place-names, were now helpless with laughter…

Above: As the scouts push on toward Three Cocks, the village also seems peaceful, though it’s too quiet…

Above: Who knows what might be lurking behind this innocent-looking pillar-box?

The singing and the laughter was cut suddenly short by the distinctive rattle of a Vickers machine gun…

Above: A BUF Vickers team, concealed among the ruins of Three Cocks, opens up on the Lord S David’s Horse.

Unbeknown to the Bishop of St David’s, his march had been detected by Royalist agents almost as soon as it had begun and Viscount Tenby had immediately dispatched a flying column from Lord Kylsant’s Landsker Frontier Force, with orders to march virtually parallel to the Bishop, travelling via the Royalist enclaves of Carmarthen, Llandeilo, Llandovery and Brecon, in an effort to reach Hay-on-Wye ahead of the Bishop and intercept his march.  This effort had been partially successful and a single platoon of BUF travelling by commandeered civilian transport from Brecon, had managed to reach Three Cocks only an hour or so ahead of the Bishop of St David’s.  The rest of Lord Kylsant’s column was still marching from Brecon, but if the BUF could delay the Bishop at Three Cocks for long enough, Kylsant was now ideally placed to strike at the Bishop’s rear.

The BUF platoon-commander had chosen his positions well – a Vickers MG section and an anti-tank rifle section were hidden among the houses, while an infantry section, reinforced by anti-tank sticky-bombers, took up position in woods on each flank, ready to outflank the enemy column.  As the Anglican cavalry appeared, the MG gunner waited until he had a mass of horsemen filling his sight-picture… His first long burst was fired directly down the length of the road.  The cavalrymen, hemmed in by hedgerows on each side, were mercilessly cut down.  Almost half the troop had been lost in just the first few seconds of the ambush!

Above: The peaceful country scene suddenly erupts in horror, as the MG beaten-zone template descends and almost half of the cavalry troop is cut down in the savage burst of machine gun fire.

Above: Putting spurs to their horses, the desperate cavalrymen jump the hedgerows on their left, escaping into the fields south of the road.  However, they soon run into a second ambush and lose another of their number to BUF riflemen!

Above: BUF riflemen emerge from cover as the storm-clouds gather.

Above: Enthused by the sight of the successful ambush, the right-hand BUF section commander has a rush of blood to the head and orders his men to attack!  However, a volley of rifle and Lewis MG fire from the far hedgerows soon cools his blood and he and his men once again take cover among the scrubland on the bank of the Wye.

Despite having lost the bulk of his cavalry, Brigadier Davies remained positive and his infantry were soon working their way forward on both flanks as the rocket battery deployed to engage the nearest BUF infantry.  The P16 armoured car pressed forward along the road, replacing the cavalry as the lead element of the advance.  Once again, the BUF Vickers MG rattled out a greeting, but the bullets bounced harmlessly off the armour plate.  The armoured car responded, pumping 37mm shells into the house containing the MG section (and unbeknown to them, an anti-tank rifle team).

Above: An old campaigner leads the way through the undergrowth.

Above: The Anglican Headquarters’ armoured truck moves forward to support the infantry.

Above: The BUF MG section, its position identified by the Anglican armoured car, could only withstand so much punishment and was soon running.  However, the hidden anti-tank rifle now opened fire on the armoured car.  The first round missed, but the gunner corrected his aim and hit with his second round.  Astonishingly, the bullet penetrated the armour and must have then hit something vital, as the armoured car blew up catastrophically, killing its entire crew!

Above: As Anglican infantry move up on the right, their armour support blows sky-high!

Above: Brigadier Davies and the commander of the armoured truck have a ‘command disagreement’ as the Brigadier tries to order him forward to take on the anti-tank rifle team…

With the loss of their lead armoured car and the rest of their armour still straggling along the road from Builth, things were now starting to look grim for the Anglican League forces.  However, seizing the initiative, Major John Harding-Jervois, closely supported by a section of infantry, led his surviving cavalrymen in a desperate do-or-die charge against the left-hand BUF infantry section!  Amazingly, the alarmed BUF aimed too high and only succeeded in dropping one of the insane cavalrymen!  Dipping lances, sabres, guidon and trumpet, the Lord St David’s Horse charged home into the midst of the Blackshirts!  Two Blackshirts were cut down, but more joined the melee, two cavalrymen were cut down in turn.  The fight was close and at the last, Major Harding-Jervois found himself fighting on alone, surrounded by Blackshirts.  However, at that moment, the St David’s Fencibles charged into the melee, putting the last of the Blackshirts to flight!  Major Harding-Jervois, bloodied and clutching the tattered remnants of the troop guidon, rode back to the Fencibles’ cheers and for tea and medals with the Bishop.

Above: Major Harding-Jervois leads the last of his horsemen in a desperate charge.

Above: The Fencibles finally reach Three Cocks, but at what cost?

With the BUF troops in Three Cocks now largely on the run, the Brigadier and Bishop conferred.  They had suffered heavy losses in this effort to push past a weak force.  Did they have enough fighting strength left to push on?  Even if they did, would they have enough strength left to provide a worthwhile reinforcement to the Anglican League forces in the lower Wye Valley?

Suddenly a shout went up: A column had been spotted approaching from Brecon!  Infantry and cavalry in the lead… followed by more infantry… and tanks!

Lord Kylsant’s column had arrived.

That settled it.  The march to the Wye had failed.  The terrible sacrifice at Three Cocks had all been for naught.  They would withdraw to Builth and from there all the way back to Pembrokeshire.  Only God could possibly now help the Anglican League forces on the Wye.

Above: The experienced men of the Loyal West Carmarthenshire Greenjackets march toward Three Cocks.

Above: At the very point of the advance, the Commanding Officer of the Greenjackets, Lt Col Sir Howard ‘Honker’ Foley DSO MC DFC wields his trusty Purdey elephant gun…

 Game notes:

This game was originally planned as a training game to learn the ‘Went The Day Well’ rules prior to taking part in a big VBCW game (brilliantly titled ‘A Bridge on the River Wye’) at Hereford.  I was going to be taking my St David’s force, so had come up with a convoluted ‘historical’ justification for the Bishop of St David’s to be present in the Wye Valley (see above).  This little training game would then form part of the ‘back-story’ of the Bishop’s march and would also provide some ideas for unit quality, based on how well each unit did in this game.  However, fate in the form of my work rostering department played a hand and the outcome of the game had then to be changed, to provide an excuse as to why the Bishop didn’t turn up after all!  :)

This was our first game with ‘Went The Day Well’.  We found them interesting, fun and a lot better than ‘World in Flames’.

Terrain notes:

The farm is a truly lovely pre-painted resin model available from EM4 Miniatures for an astonishingly low price!  EM4 supremo Doug, on holiday down here in Pembrokeshire, was the BUF commander in our game.  By a sheer coincidence, he’d also booked himself onto the ‘Bridge on the River Wye’ game!

The other buildings are pre-painted laser-cut buildings by 4Ground Miniatures.

The rest of the terrain was scratch-built by Al Broughton.

Models:

The models are all my own, painted by me.  They’re mostly Musketeer Miniatures, though there is the odd Empress figure in there, as well as a Wargames Illustrated special figure (the ‘Old Campaigner’).  The armoured truck is by Musketeer Miniatures and the P16 halftrack is by Warlord Miniatures.

Doug’s account of the Battle of Three Cocks can be found on his blog here: https://velodoug.wordpress.com/2014/02/08/battle-of-three-cocks-first-steps-in-vbcw/

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Normandy 1944: Operation WINDSOR

Operation WINDSOR: The Battle for Carpiquet Airfield 4th July 1944

Report by Richard De Ferrars

Bovington 2009 saw the “Battlefront UK” group put on the demonstration game “Operation Windsor” – the assault by 3rd Canadian Infantry Division on Carpiquet Airfield on July 4th 1944. The scenario can be found here: http://www.fireandfury.com/scenarios/bloodhonourcarpiquet.pdf

Rules used were ‘Battlefront: WWII’ by Fire & Fury Games, though for this battle, which was fought in a very compact area, we used the 20mm ground-scale (1 inch to 60m instead of 1 inch to 40m) in order to give us more room for manoeuvre: http://www.fireandfury.com/products/desc_bfww2.shtml

By sheer coincidence, the game was played out exactly 65 years later to the day! At times, it seemed that fate would prevent any of us getting there but eventually seven of us managed to thwart bad luck and meet up for an excellent weekend. The weather, in stark contrast to the previous year’s storms, was wonderful. Hangovers on the Sunday were miraculously and undeservedly, absent. The game was played in very relaxed and enjoyable way – thank you to all the participants for this. Our table was in a great position and we managed, over the course of the weekend, to describe the battle and the rules to well over a hundred visitors to The Tank Museum.

Paddy Green took the lead with scenario design. Why Operation Windsor? Firstly, the terrain. The size of the game table allowed us to play with 15mm figures using the 20mm ground-scale – for us, visually, this provides the ideal combination. The airfield itself meant that a large part of the battlefield would be open ground – a novel experience for battles in Normandy. In addition, it generated endless opportunities to scratch-build terrain and buildings to provide a great-looking gaming table. The Abbaye Ardennes, on a rise north-east of the airfield, gave their artillery observers a panoramic view of the battle-field.

Secondly, the forces.: The Germans would be the 12. SS-Panzer-Division ‘Hitlerjuegend’, which suited our collection. As well as an array of Panzergrenadiers, Panthers and Panzer IV’s (Tigers…), there was also the opportunity to get 88mm Flaks in a situation where they could use long-range fire properly. With the Canadians, we had the chance to field an entire Infantry Brigade, a Sherman Regiment from 2nd Canadian Armoured Brigade and also a full selection of specialist armour (“Funnies”) from the British 79th Armoured Division and Churchill Crocodiles from the 31st Tank Brigade, plus ample RAF air support. Overall, an irresistible combination.

The basic battle plan:

The Germans were battalion strength and rated elite. They occupied a long perimeter, defending in trenches & pill-boxes behind wire and minefields. Flak 88s and Pak 40s to the rear had excellent fields of fire – some positioned at the far end of the runway, others deep in Carpiquet village north of the hangers. A small number of Panthers & Panzer IVs were, in effect, mobile AT guns. Plenty of 20mm Flaks provided defence from the inevitable “Tiffies”. Artillery was plentiful but ammunition restricted.

The Canadians were brigade strength and rated experienced. They were attacking from the west, down the long axis of the airfield. The open expanse of runway was to be avoided. The main assault (the North Shore Regiment & La Regiment de la Chaudiere with armour support from the Fort Garry Horse & 79th Armoured Division) was to attack to the north of the runway, seize the north hangers and, beyond the airfield perimeter, the village of Carpiquet/ La Motte. Once this had been secured, a third battalion was available to move forward to assault the complex of control buildings at the far end of the runway. One further battalion, the Royal Winnipeg Rifles, was to make a diversionary attack on the hangers to the south of the runway, without the benefit of any armour support. Artillery was plentiful and a “cab-rank” of Typhoons circled above the airfield.

Let the battle begin…

The Canadians were advancing behind a huge barrage and to avoid lengthy preliminaries, the game started with ‘Turn Zero’ using an optional “Accelerated Advance to Contact” rule. This meant that the Canadians moved immediately to 5” from the German positions and the barrage (and danger-close) was resolved on both sides at that point. As the 4.2” mortars fired away, Brigadier Blackader waited impatiently in his Tactical HQ for news from his Battalions.

Into turn 1 and through the smoke accompanying the end of the barrage, the Germans in their trenches and pill-boxes were greeted by the sight of scores of Shermans, Crocodiles, Flails and AVREs approaching the wire immediately in front of them. Small groups of infantry were dotted between the tanks. The Germans immediately dropped artillery on the back edge of the barrage. The honours were even in the artillery duel with disruption and a few losses each – but losses that the Canadians alone could easily afford to take. German tanks, Pak 40s and Flak 88s fired away at the numerous of targets and rapidly 2 Crocodiles and 2 Shermans were up in smoke.

The Canadians brought in the terrifying medium artillery concentrations onto the front line. Fireflies started to try and pick off the German tanks without success. But the specialised armour from 79AD moved effortlessly through the minefields and started to flatten the wire of the airfield perimeter. To the south, the Winnipegs moved to secure the village of Marcelet before contemplating an assault on the wire & pillboxes without armour support.

In turn 2, the main German artillery continued to harass the Canadians (the Werfer battalion was unavailable whilst moving to a new firing position). Casualties started to mount in the North Shore’s lead companies. The Flak 88s continued their steady reaping of allied armour but the Fireflies were able to take their first scalp (a Tiger????)

The Canadian field artillery was unavailable (reorganising after the barrage) but the brigade 4.2” mortars did their work and the first German Flak 88 position was taken out. At the wire, the Crocs and AVREs opened fire on the pill-boxes allowing A Company of the Chauds to get a foothold in the trenches. The North Shores (attacking to the north) had further to travel to reach the wire and started to fall behind their armour support.

To the south, the Winnipegs continued to consolidate their position in Marcelet. Vickers MMGs were moved into buildings about 200 yards from the wire.

In turn 3, the German artillery communication failed but several more tanks fell victim to the Flak 88s, Pak 40s and Panzer IVs. The Panzergrenadiers grimly stood fast in their trenches & pillboxes surrounded by Crocs & AVREs.

Free of the danger of flying through the barrage, the Typhoons started their regular sweeps of the airfield. But the huge volume of 20mm Flak fire kept the German armour safe. Despite efforts to screen off the Pak 88s with smoke, A Squadron of the Fort Garry Horse started to fall back. The Crocs and AVREs continued to move through the wire into the German trench & pillbox system. Panzer IVs appeared out of the north hangers and, taking up position by the control tower, started to provide support for the beleaguered defenders of the trenches & pillboxes.

To the south, the Winnipegs prepared for their assault., The Vickers and mortars tried to suppress the trench-line and put smoke down in front of the wire. Pioneer platoon, supported by a platoon from B Company, moved into the smoke to place demolitions against the wire. Carrier Platoon was deployed to exploit any breach in the wire whilst C Company moved unseen into woods a couple of hundred yards from the perimeter wire.

In turn 4, the forward move by the Winnipegs Carrier Platoon had not gone unseen by the observers in the Abbaye Ardennes and suffered under a terrifying concentration from the German artillery. The Nebelwerfer Battalion hit hard on the lead companies of the North Shores as they closed on the perimeter wire. Flak 88s continued to punch holes in the thinning ranks of Allied armour. In return, the Fireflies continued to pick off German armour as another Panzer IV and a Beobachtungspanzer III (artillery observation tank) were lost. Ominously, Panthers were seen to leave the south hangers and move past the far end of the runway to take up positions in Carpiquet village.

The Canadian medium artillery batteries were back on call and brought down a concentration around the control tower. A Panzer IV went up in flames dispelling the myth that artillery does not knock out tanks. As the Sherman squadrons hesitated in their advance, the more resilient Churchills from 79AD continued to grind their way through the German defences – Crocodiles and AVREs spitting flame and high explosive into bunkers and trenches. Amazingly the surviving Panzergrenadiers had already started to man the next line of defence around the dispersal shelters.

Having largely cleared the front-line trenches, A Company of the Chauds followed up into the smoke swirling around the control tower. In an act of outstanding bravery, Lt Stephen Uden earned the Victoria Cross; armed only with grenades and a Sten gun, he knocked out the last Panzer IV at the foot of the Control Tower.

To the south, the Winnepegs Pioneers succeeded in blowing open a breach in the wire, although the supporting platoon from B Company was virtually annihilated. Still badly shaken after the artillery barrage, only half the carriers from Carrier Platoon charged forward for the breach and even then, the Flak 88s took their toll, stopping the attack just short of the trenches beyond the blown wire.

In turn 5, the German artillery came down in strength on the recently won trenches inflicting heavy loss on B Company of the Chauds. Outside the perimeter, more artillery stalled efforts by the Sherman Squadrons to regroup. Flak 88s and Pak 40s in Carpiquet continued to pick off the Allied armour whilst the Panthers arrived alongside to bolster the deep defences.

In return, the Canadian artillery rained down on the German anti-tank defences but, deeply dug-in, they survived the onslaught to carry in their task of neutralising the Allied armour. One Sherman Squadron managed to resume its advance. The Chauds continued to consolidate their hold on the trenches and Control Tower with the north hangers now within reach. North of them, A Company of the North Shores assisted in mopping up in the trenches whilst B Company moved forward with the few surviving Crocs & AVREs towards the second German line of defence around the dispersal shelter complex.

To the south, Panzergrenadiers emerged from the south hangers to reinforce the trenches. The Winnipeg’s Carrier Platoon failed to resume their advance and it fell to the lead platoon of C Company to break cover from the woods and storm forwards through the breach in the wire into the trench complex, just getting there ahead of the German reinforcements.

In turn 6, German artillery whittled away the Canadian follow-up companies. But the hangers were finally screening the surviving Allied armour from the Flak 88s at the far end of the runway bringing a moment of respite from the highly effective long-range anti-tank fire. Typhoons again screamed down on the German positions but one crashed into the hangers close to the Flakpanzer IV that had brought it down.

The Canadian artillery, after repeatedly failing to find its mark, finally destroyed one of the Flak 88s at the far end of the runway. The surviving Shermans of the Fort Garry Horse struggled to move forwards with the follow-up companies as the men of the North Shores started to clear the Panzergrenadiers from the dispersal shelters north of the hangers.

To the south, the Winnipegs struggled to get men across the open ground to reinforce their tenuous hold in the trenches. But with large numbers of fresh infantry approaching the perimeter wire, the Canadians were poised to push the door wide open.

In turn 7, the German artillery smashed any hopes of an immediate breakthrough. To the north, Nebelwerfers screamed out the sky and one follow-up company of the North Shores ceased to be a threat. To the south, a battalion concentration shredded the remaining 2 platoons of the Winnipeg’s C Company as it was moving across the open ground to reinforce the survivors in the trenches. However the Winnipegs in the trench just managed to maintain a toe-hold after a strong counter-attack.

Canadian artillery continued to rain down on German tanks and guns in Carpiquet village, steadily weakening the defences. The Chauds A Company moved steadily down the line of the north hangers whilst the surviving armour assisted the North Shores in clearing the dispersal shelters. The Typhoons were running short of armour targets and swooped down to make a strafing run on the trench that the Winnipegs were battling to clear. Many Panzergrenadiers fell victim to its cannons but amazingly the sole surviving section from Winnipegs C Company at the end of the trench came through unscathed.

In turn 8, the German artillery continued to take its toll among the men of the North Shores. The Panthers, lurking in Carpiquet Village, picked off the final survivors of the 79 AD tanks. With both hanger complexes effectively in Canadian hands, outflanked to the north and south, the shattered remnants of III and IV (heavy weapons) Kompanies started to pull back from their positions at the end of the runway. However they were easy targets for the remaining Shermans and the Typhoons.

A Company from the Chauds was mopping up in the north hangers whilst Carrier Platoon from the North Shores mopped up around the final dispersal shelters. With the Winnepegs securing the south hangers, the western half of the airfield was secure. But…

At this point we decided to bring the game to a close. Two victory locations were in Canadian hands (north and south hangers) and three remained in German hands (Carpiquet, La Motte and the Airfield Control Buildings). Speculation if we had had longer to play? Panthers still lurked behind the wire amongst the strong-points in Carpiquet village. The follow-up companies probably could have secured Carpiquet & La Motte. But whether a fresh battalion supported by a single squadron of Shermans would have had enough punch to reach and clear the Airfield Control Buildings is doubtful.

Thanks to all who came and played!

The ‘Battlefront Wargamers UK’ will be in action again at The Tank Museum, Bovington on 14/15 July this year (after a five-year break) and will be playing another Normandy scenario, pitting Commandos and Canadians against the 12th SS: The Battle of Rots: http://www.fireandfury.com/scenarios/rots.pdf

Posted in 15mm Figures, Battlefront: WW2, Bovington Show Games, Games, Scenarios, World War 2, World War 2 - Normandy 1944 | Leave a comment

Operation Market-Garden: The Dreijenseweg and the Third Lift

This is just a short post today, as it’s getting late and my camera played up on the day, leaving me with only a few decent photos of the game!

This is another one of our ‘Big Bovvy Bash’ games, played at Bovington Tank Museum in 2012, with the scenario being the Third Lift of British/Polish Airborne forces into Arnhem and the battle along the Dreijenseweg, on the northern edge of Oosterbeek.

Richard de Ferrars again provided the terrain for this game and again, Richard joined forces with Paddy Green to provide the troops.  Once again, I did the minimum work possible and provided the Horsa and Hamilcar gliders and Dakotas.  The gliders were hand-carved from balsa by the talented Mr Small due to a complete lack of suitable models…

Needless to say, within a few months, every man and his dog had released suitable 1/100th Horsa and Hamilcar glider kits… 🙁

Our scenario for the game can be found here: http://www.fireandfury.com/scenarios/arnhemdreijenseweg.pdf

Richard de Ferrars meanwhile, had FAR more success with his camera and was able to put together an excellent after-action report here: http://www.fireandfury.com/conventions/bovington2012AAR.pdf

Here are the pitiful photos I managed to take.  Have a look at Richard’s report for a far better view of the action!

Posted in 15mm Figures, Battlefront: WW2, Bovington Show Games, Games, Scenarios, World War 2, World War 2 - Operation Market-Garden 1944 | 2 Comments