The Battle of Murfreesboro at Warfare 2021: The Game!

Regular readers of this blog will by now be thoroughly bored with all things Blue and Grey!  But fear naught, the end is nigh!  Here at last then, is the after-action report for our refight of the 2nd Battle of Murfreesboro (aka Stones River)

The game was played at the Wargames Association of Reading’s ‘Warfare 2021’ show at Ascot Racecourse over the weekend of 27/28 November 2021 and won 2nd prize for Best Demo Game. 🙂

The rules used were (Brigade) Fire & Fury 2nd Edition and the scenario was written by Troy Turner and published in the Fire & Fury 2nd Edition ‘Great Western Battles‘ scenario book. 

I did adapt the scenario slightly for 10mm figures; the larger ground-scale meant that I could fit more of the map onto a 6×8-foot table and could therefore include the small cavalry action that took place on the western flank, as well as have some of the formerly off-table Confederate reserves actually on-table.  I also added three fords that are noted on other maps of the battle, but not in the scenario; two near the northern edge of the table and one just to the south of Wayne’s Hill that was actually used by Breckenridge’s division during the battle.

The stats for the additional cavalry brigades are:

Wharton’s Confederate Cavalry Brigade (independent): 10/7/4 Exp SH (activated on Turn 1).

Zahm’s Union Cavalry Brigade (independent): 5/4/3 Grn RC (activated on Turn 3).

Above:  My expanded version of the scenario map.

Here come the photos… There are rather a lot of them… In fact I think this might even be the greatest cure for insomnia yet posted on this blog! 🙂

Above:  We were able to get into the venue on the Friday night to set up the game, so this was the first time I’d seen the terrain all set up. 🙂  I must say that I was very, very pleased with how my ‘wintry palette’ of flock colours looked.  However, the fact that we were in a badly-lit corner (tucked under the escalators) means that the contrast between the ‘Earth’ flock of the woodland areas doesn’t have high enough contrast with the ‘Burnt Grass’ and ‘Yellow Grass’ flock of the open fields to really stand out in photos.  Another problem was that the tables were rather uneven and as a consequence, the joins between boards were often disappointingly visible.

Above:  As we were in something of a rush on the Friday night, the fences were rather ‘plonked on’… I actually went around on the Saturday morning and placed them somewhat better, but then forgot to take another set of ‘overview’ photos.

Above:  I’m really pleased with how the bare trees looked on the terrain, but I could have used at least another hundred!  There are 100 of them on the board, plus around 60 trees with foliage, but it’s quite surprising how many you need and I’ll try to double the amount of trees for this game’s next outing.  There were also areas of woodland near the table edges (e.g. the strip along the table edge either side of Asbury Church) where we decided not to stick any trees, as they’d just get broken or stuck to the jumpers of players leaning in to reach the middle of the table.

Above:  The starting overview from the same orientation as the map above.

Above:  The bulk of Hardee’s Confederate Corps (McCown’s Division in the first line and Cleburne’s Division in the second line), advances against the Union right flank.

Above:  The left wing of Polk’s Confederate Corps, consisting of Cheatham’s Division, prepares to join the assault on McCook’s Corps.

Above:  The extreme right flank of McCook’s Union Corps.  Johnson’s division forms a fish-hook around the edge of woodland, while Baldwin’s Brigade is encamped well to the rear with a battery, covering the open ground on the flank.  The seemingly lost artillery limber represents a horse-team belonging to one of Johnson’s batteries, whose horses were out to pasture when the Confederate assault struck and cannot therefore move or withdraw its guns during the first turn of the scenario.

Above:  On McCook’s left, Negley’s Division of Thomas’ Corps holds the centre, with Stanley’s Brigade being dug into a very defensible limestone outcrop that would later become known as ‘The Slaughter Pen’.  Stanley’s Brigade included the 19th Illinois Zouaves (Ellsworth’s), who in the earlier part of the war wore a very fancy Zouave uniform.  By the time of this battle the uniform had been simplified though was still very colourful, consisting of a plain blue coat and red trousers of a conventional cut, topped off with a red kepi with blue trim.  By a happy coincidence, this uniform looked very much like that of the famous 15th Brooklyn Militia and I’ve already got those in my collection! 🙂

Above:  On the northern flank of the battle, Crittenden’s Union Corps had been ordered to mount its own flank attack on the Confederates and Van Cleve’s Division had already crossed over the Bull Run at McFadden’s Ford when the attack was cancelled due to the sudden crisis emerging on the opposite flank.

Above:  The target for Crittenden’s cancelled attack was Wayne’s Hill, which is defended by the entrenched Hanson’s Brigade of Breckenridge’s Division.  This division is detached from Hardee’s Corps.

Above:  Breckenridge is separated from the rest of the Confederate army by the Stone River.  South of the river, Withers’ Division of Polk’s Corps is dug in, defending the key arteries of the Nashville Turnpike, the Wilkinson Turnpike and the Nashville-Chattanooga Railroad.

Above:  Withers’ Division faces the centre of the Union army at The Slaughter Pen.

Above:  A view along the route of the Chattanooga Choo-Choo…

Above:  At the northern end of the battlefield, the Union army commander, William Rosecrans, conflabs with Crittenden, the commander of the Left Wing Corps.  Wood’s Division is formed up behind them, in column facing north, as until being halted they were originally heading for McFadden’s Ford to join Crittenden’s abortive attack.  Deployed near McFadden’s Farm is the Chicago Board of Trade Battery, which is the only ‘pure’ battery of rifled artillery on the table.  Most of the artillery on moth sides consists of obsolete smoothbore pieces, though some batteries (especially on the Union side) have a few rifles mixed in to provide some long-range hitting power.

Above:  An overview of the northern end of the battlefield.  At present it’s largely quiet in this sector as both sides wait to see what unfolds in the south, though the powerful Union artillery is quick to open fire on the few visible batteries in the Rebel entrenchments.

Above:  As dawn breaks, the men of McCook’s Corps are still cooking their breakfast when the ‘Rebel Yell’ is heard!  Willich’s Brigade, holding the ‘hook’ of the right flank, is quickly thrown out of its position and the Ohio battery, lacking horseflesh to move its guns, is captured by McCown’s jubilant men.  Kirk’s Brigade meanwhile, is utterly smashed and is soon fleeing north in complete disorder, accompanied by General Johnson.

Above:  Willich somehow manages to rally his men and forms up on the edge of woodland, on Baldwin’s left.  Nothing however, can be done to halt Kirk’s flight and the Rebels start to roll up McCook’s Corps, quickly ejecting Post’s Brigade on the right of Davis’ Division.

Above:  However, the Rebels don’t have everything their own way.  In the north, the massive superiority of Union artillery immediately smashes Breckenridge’s artillery.

Above:  Withers’ artillery is similarly destroyed in very short order and the Union guns turn their attention to the Rebel infantry.  The shallow entrenchments provide scant cover and Hanson’s and Chalmers’ Brigades are soon suffering constant attritional losses.

Above:  As Johnson’s men flee before them, Hardee’s Corps storms through the vacated Union positions.

Above:  As more of Hardee’s brigades charge home, Davis’ Division, its flank now exposed by Johnson’s withdrawal, completely disintegrates!

Above: With Davis gone, the ridge is completely overrun by Hardee’s men and it’s now Sheridan’s turn to have his flank rolled up.  The Confederates at last have sight of their initial objective; the hill between the Harding House and the Gresham House (McCook’s headquarters location – the hilltop command group with the red flag in the picture above).  The Confederates plan to form a massed battery on the high ground and then use their local artillery superiority to batter the Slaughter Pen position into submission.

Above:  Sheridan’s forward unit (Sill’s Brigade) still holds the end of the wooded ridge, but is outflanked and now has Cheatham’s Division of Polk’s Corps assaulting across the stream in front of him.  Confident of victory, the Rebel artillery follows close behind Cheatham, who personally urges on his leading brigade (Loomis’ Brigade).

Above:  Loomis is initially stalled by fire from Sill’s men, who sell their lives dearly in order to buy time for the artillery to withdraw.  However, as a second brigade moves up to support Loomis, Sills is crushed and the remnants flee north across the Wilkinson Turnpike.

Above:  Some remnants of Davis’ Division attempt to make a stand on the Gresham Lane, but are hard-pressed by Hardee’s men, who push them inexorably back toward the Gresham House (the large grey building) and the Wilkinson Turnpike.

Above:  Some of Davis’ and Johnson’s Divisions have already reached the Gresham House!

Above:  On the Union right flank, Johnson is making a stand with Baldwin’s Brigade and the 5th Indiana Light Artillery, who proceed to make life miserable for Rains’ Rebel Brigade and Wharton’s cavalry.  However, the deteriorating situation across the rest of McCook’s Corps soon results in Baldwin retreating (albeit in reasonably good order) back to the line of the Wilkinson Turnpike.

Above:  The arrival of an ambulance at McCook’s headquarters indicates that his corps has already taken heavy casualties [in game terms a permanent -1 on all Manoeuvre rolls by all brigades in the corps and also a Victory Point for the Rebels].  The shock and speed of the Rebel assault is indicated by the fact that Laiboldt’s Brigade in front of McCook’s HQ, is still deployed in column when they are struck by the seemingly unstoppable General Cleburne, at the head of L. E. Polk’s Brigade.

Above:  By some miracle, McCook, Johnson, Davis and Sheridan keep managing to rally brigades and maintain a semblance of a line south of the Wilkinson Turnpike.  They keep getting pushed back, but little by little are inflicting a steady trickle of casualties on the Rebels (every little helps…).

Above:  Instead of collapsing, Sheridan’s division has wheeled back in the face of the Rebel assaults, its left flank anchored on The Slaughter Pen and bolstered by the artillery that somehow managed to escape the earlier slaughter in the woods.  Casualties are heavy on both sides as the Bluebellies doggedly fall back in the face of ferocious attacks from Cleburne and Cheatham.

Above:  As Hardee’s Corps continues its assault past the Gresham House, Hardee orders his artillery to unlimber on the Gresham Lane, just in case…

Above:  While many of their comrades continue the fight, some of the Union troops have simply had enough…

Above:  On the extreme western flank, Zahm’s Union cavalry and Wharton’s Rebel cavalry finally encounter each other.  Zahm is outnumbered, but Wharton has already suffered 20% casualties thanks to long-range fire from Johnson’s Indiana battery.

Above:  On the Rebel left flank, some of McCown’s and Cleburne’s men are dragging their heels.

Above:  Another view of the intense battle around the Gresham House.

Above:  A short while later, the Rebels have pushed the Bluebellies back to the Wilkinson Turnpike, but they seem to have found fresh spirit and are now giving almost as good as they get!  Confederate casualties are mounting at an alarming rate and the assault is staring to stall just short of the turnpike [in scenario terms, the Wilkinson Turnpike is a key objective; as soon as a Rebel infantry brigade crosses the road, every Union brigade south of the road will attract an additional -1 Manoeuvre modifier (on top of the -1 already suffered due to heavy casualties)].

Note that some bugger has now removed the Gresham House from the table… It will soon return to play, but on the wrong side of the road… Honestly, it’s like casting pearls before swine…

Above:  Out to the west, Zahm has decided not to fight the Rebel cavalry while mounted and has instead ordered his green troopers to dismount and defend the woods on foot.  As Wharton charges, Zahm’s carbines empty a few Rebel saddles but fail to stop the charge.  Nevertheless, Wharton’s cavalry, now disordered by enemy fire, ‘Worn’ due to 25% casualties and struggling in the terrain, fail to make a great impact and only push the Union troopers back to the northern edge of the wood, where both sides take a pause to lick their wounds.

Above:  Sheridan’s Division earn their pay this day as they beat off repeated attacks by Cheatham’s Rebels (recognisable by their ‘Polk Battle Flags’, which look somewhat like the flag of Norway).  Loomis’ Brigade in particular suffers considerable casualties in the face of point-blank musketry and canister fire from at least two batteries.  Undaunted, Cheatham brings up two more brigades. 

Cleburne also has a go at Sheridan near the (temporarily absent) Gresham House, but is beaten off with heavy losses.  The veteran Brigadier S. A. M. Wood’s brigade suffers the worst of it and Wood himself suffers the loss of a loyal aide de camp, who takes a bullet meant for the general!

Above:  An overview of the battle at the end of Turn 5 (0800hrs).  In the foreground the Rebel divisions of Withers and Breckenridge continue to suffer losses from incessant Union artillery fire, but in the distance McCook’s Union Corps has been rolled all the way back to the Wilkinson Turnpike.

Above:  Negley’s Division, with their corps commander General Thomas in attendance, awaits developments at The Slaughter Pen.

Above:  Davis, having rallied part of his broken division, managed to hold the Rebels at the Gresham House for a while, but has now been pushed back once again, conceding possession of the Wilkinson Turnpike to the enemy.  Nevertheless, he once again manages to rally the shattered remnants of two brigades alongside one of Johnson’s brigades, in the woods north of the road. 

Johnson meanwhile, still has Baldwin’s strong brigade in position on the road.  Baldwin boldly extends his line to the left in an attempt to block the Rebels’ capture of the turnpike, but it all goes horribly wrong as his brigade is shot up and falls back to join the rest of McCook’s shattered corps.

Above:  Cleburne rallies the remnants of L. E. Polk’s Brigade, but they are now totally Spent thanks to the fruitless assaults against Roberts’ Union Brigade on the north slope of the hill.  S. A. M. Wood manages to rally his brigade, but they are now worn and perhaps only have one charge left in them.  Cheatham’s division continues to batter itself against Roberts, but to no avail. 

It is at this point that Hardee rides over and attempts to lead Loomis’ Brigade in one more charge against Roberts, only to be shot out of the saddle by a Union sharpshooter!  It really served him right for attempting to add his leadership bonuses to a formation that wasn’t even his…

Above:  The heroic last-ditch Union defence of the Wilkinson Turnpike finally crumbles and the Rebels surge forward once again to take this objective.  McCown’s Division is the first to cross the road, smashing one of Davis’ rallied brigades as he does so.  In the foreground, Zahm’s cavalry have remounted and fallen back across the Wilkinson Turnpike in some disorder.

Above:  McCown’s Rebels may have taken the Turnpike, but the leading brigade has suffered terrible losses and soon becomes the target for Baldwin’s rallied brigade.  However, McCown’s boys are made of stern stuff and repulse Baldwin.

Above:  The central battle of attrition continues and the bodies are really starting to pile up; particularly on the Rebel side, as Cheatham struggles to make headway against Roberts’ fanatical defence, which is aided by three batteries.  However, a mass of Rebel artillery has deployed on the high ground and immediately opens up with canister on Roberts’ supporting gunners.

Above:  As the damaged Union batteries pull back past the Blanton House, Cheatham renews his assault.  With the Wilkinson Turnpike now cut by Rebel infantry and his right flank being shredded by canister, Roberts at last withdraws. 

Above:  With all of Cheatham’s Rebels sucked into the battle with Sheridan’s Division, Negley’s Division at The Slaughter Pen (which will now surely have to find a different name?) still haven’t fired a shot!  Nevertheless, Stanley’s Zouaves extend their line in order to refuse their right flank.  Just in case…

Above:  At long last, the rest of the Union army is on the move.  Rousseau’s veteran division, which had been held in reserve, is now on the march to stabilise the collapsing right wing.

Above:  And not a moment to soon, as the landscape in front of Rousseau is filled with fugitives from McCook’s Corps.

Above:  Meanwhile. back at the Chattanooga Choo-Choo, Chalmers’ Rebel Brigade has been steadily whittled down by incessant fire from four Union batteries deployed between the Slaughter Pen and the railroad.  Chalmers’ entrenchments provide very little protection and the mounting casualties cause his men to waver.  The Bluebellies seize their moment and three brigades (Cruft and Hazen from Palmer’s Division and Wagner from Wood’s Division) charge across No-Man’s Land , closely followed by the 6th Ohio Battery.

Above:  Chalmers’ battered command doesn’t stand a chance and is completely smashed by the Union onslaught!

Above:  As the jubilant Union troops overrun the entrenchments and deploy their artillery to enfilade Hanson’s entrenchments to the north, the shocked Confederate General Withers redeploys his division to face this new threat.

Above:  The time is now 1000hrs (Turn 9).  McCook’s Corps has suffered horrific casualties, but elements are still holding out against the Confederate assault, which is now starting to stagnate.  On the left of the picture, McCook and Johnson rally some of the shattered remnants behind Baldwin’s Brigade, which is still managing to make a good show of things.  In the woods to their left, Davis has once again managed to rally some of his survivors and form yet another rough line.  Opposite them, Generals McCown and Cleburne of the late General Hardee’s Corps exhort their men to advance once again, but the ‘Rebel Yell’ is now starting to sound a little thin.

Above:  Two of Cleburne’s brigades (next to the Gresham House) are now completely spent, but the other two are still reasonably fresh and Cleburne pushes them on, to finally smash Davis and break through to the Nashville Turnpike!

Above:  With casualties rapidly mounting, Sheridan (with the red flag) has finally pulled the remnants of his division back to the north side of the Wilkinson Turnpike, but there is no let-up from the Confederate bombardment.

Above:  On the extreme western flank, Zahm’s cavalry suffer a crisis of confidence and head to the rear, broken!  Now is the ideal time for Wharton’s Confederate cavalry to make their long-awaited strike on the flank of the Union infantry…

Above:  Oh dear, never mind… It seems that Wharton has also found urgent business to attend to in the rear…

Above:  Rousseau has now arrived to shore up the right flank.  Rosecrans has also ridden over to assess the situation for himself.

Above:  Over on the Union left flank, Crittenden’s Corps is also on the move as T. Wood’s Division heads south.  His guns continue to conduct a long-range bombardment of Breckenridge’s Rebels.

Above:  Aside from losing Cobb’s Battery in the very early stages of the battle, as well as a few attritional losses to Hanson’s Brigade atop Wayne’s Hill, Breckenridge’s Division is still fresh and unengaged (there are another two brigades and a battery still off-table).  However, Breckenridge remains stationary and dark rumours begin to circulate, suggesting that Breckenridge himself is rascally drunk in a Murfreesboro tavern!  

[In scenario terms, Breckenridge is stuck in place until Turn 14 (we’re on Turn 10) or until Union forces come within 6 inches of the white building in the woods (Point A on the map)] 

Above:  Van Cleve’s Division doesn’t seem to be too inclined to get stuck into Breckenridge at the moment.

Above:  As Sheridan pulls back over the Wilkinson Turnpike, some reinforcement columns arrive at his rear; Beatty’s Brigade from Rousseau’s Division and Grose’s Brigade from Palmer’s Division.  However, they are already taking fire from the powerful Confederate battery on the high ground south of the Turnpike.

Above:  Back at the entrenchments, Withers is organising a counter-attack with his two reserve brigades (Stewart’s and Donelson’s) on the Union incursion into his entrenchments.  Carnes’ Battery (deployed on the Turnpike) is already doing damage to Hazen’s Brigade, while musketry from Anderson’s Brigade, in the entrenchments to the left, is discomfiting Cruft, whose men are already starting to waver.

Above:  Sheridan makes his last stand at the Blanton House (which some bounder has removed from the table)!  Closely observed by his corps commander, Cheatham throws everything he can into this final, desperate assault, including the seemingly unkillable Loomis!  In addition to Roberts’ remarkable brigade, Sheridan has managed to rally the remnants of Sills’ Brigade, who form up on Roberts’ right, but they are now taken in the flank by Cleburne’s Rebels.

Above:  Seeing Zahm’s cavalry fleeing to the rear, the army commander and his entourage ride over to steady them.

Above:  As McCook attempts to rally the fleeing remnants of his corps, Rousseau deploys his division behind the crumbling right flank.

Above:  Sheridan’s Division has been thrown back from the (missing) Blanton House and Cheatham urges his troops onward.  However, Beatty and Grose have now deployed their brigades along the edge of the woodland and now open fire on the approaching Rebels.  The supporting Rebel gunners do what they can, but Rebel brigades are now starting to intrude into the danger zone, forcing the gunners to cease fire or switch to a different target.

Above:  Once again the gallant General Davis rallies his troops and once again is charged by Cleburne…

Above:  By some miracle, Johnson is also still in the fight!  He stands with the last remnants of Baldwin’s Brigade as McCown’s Rebels come on in the same old way.

Above:  Over on the opposite flank, things are finally moving, as Van Cleve carefully exploits a flaw in the scenario design…

Above:  Morton’s Independent Pioneer Brigade, recognisable by their blue & white headquarters flag, is also on the move, aiming to cross the ford in front of Breckenridge’s entrenchments and join Van Cleve’s assault.

Above:  On the other side of the railroad, General Palmer has withdrawn Cruft’s and Hazen’s Brigades from the captured entrenchments.  However, Wagner’s Brigade (from T. Wood’s Division) refuses to withdraw and becomes the target for Withers’ counter-attack!

Above:  Outnumbered by odds of 2:1, Wagner is utterly smashed and Donelson’s Brigade breaks through to attack the Ohio battery beyond!

Above:  The Union gunners stand no chance and are overwhelmed as Withers’ Division retake their entrenchments.  Withers may have lost a brigade (one which was already heavily-damaged by artillery) to the Union raid, but this episode has cost the Union side the loss of a previously-fresh brigade and an artillery battery.

Above:  There are however, still an awful lot of Bluebellies in front of Withers and presented with fresh targets, the Union guns once again open fire…

Above:  As the Union line folds back, The Slaughter Pen becomes the corner bastion of the Union defence.  Although The Slaughter Pen hasn’t yet been assaulted, it is now at last under Rebel artillery fire and Cheatham has kept his most powerful brigade fresh, in reserve and in position to mount an immediate assault on the rocks, should the opportunity arise.

Above:  At long last, Cheatham pulls Loomis’ battered brigade out of the line.  But what’s this?  An ambulance has just arrived at Polk’s headquarters to signify that Polk’s Corps (Cheatham’s and Withers’ Divisions) has reached its Heavy Casualties threshold! 

Above:  At long last, every one of McCook’s brigades are either destroyed, broken or spent and all his artillery has been destroyed or captured!

Above:  With the pressure in front at last eased, Cleburne’s Division pushes on in pursuit of the defeated Bluebellies!

Above:  However, on Cleburne’s right, the battle at the Blanton House bogs down into a battle of attrition.  The two Union brigades are stronger and they’re fresh, while Cheatham’s men are worn and demoralised.

Above:  The Rebel artillery continues to hammer away at the enemy while Cheatham’s last reserve prepares to assault the Slaughter Pen.

Above:  As Davis’ and Johnson’s Divisions evaporate, the exhausted but jubilant Rebels pursue them to the far edge of the wood… where they find Rousseau’s two fresh, veteran brigades, supported by two batteries, waiting for them…

Above:  Sheridan, with the spent remnants of Roberts’ Brigade, withdraws behind Beatty’s Brigade, duty done.

Above:  Much to everyone’s surprise, T. Wood’s Division of Crittenden’s Corps, instead of continuing on to counter-attack on the right, turns left at the crossroads to join the attack on Withers and Breckenridge.

The time was now 1200hrs (Turn 13) and sadly that was where we had to leave it.  The Confederates had made a valiant attack and in the initial stages, managed to go through McCook’s Corps like a hot knife through butter.  However, once they’d overcome their initial surprise the Union army managed to perform an unexpectedly dogged fighting withdrawal. inflicting a constant trickle of attritional losses on the attacking Rebs.

At the close of play, it seemed reasonably unlikely that the combined remnants of McCown’s and Cleburne’s Divisions had sufficient combat-power to defeat Rousseaus’ two veteran brigades, particularly given that they had two batteries in close support, as well as a potential morale-boost due to Rosecrans’s presence. 

It also seemed unlikely that Cheatham would be able to defeat the two brigades in front of him and there was nothing stopping Negley from bringing Miller’s Brigade into the fight from the other side of the Slaughter Pen.  Cheatham’s only real hope was for his artillery to quickly damage and disorder the defenders of the Slaughter Pen and then throw his last fresh brigade in (perhaps with assistance from Withers) to take that bastion from the Union.

Nevertheless, it seemed unlikely that the Rebels would be able to carry the day.  Polk’s Corps had reached its Heavy Casualties threshold and the late General Hardee’s Corps was only one casualty away from achieving that same milestone, thereby handing two Victory Points to the Union.  On the Union side, McCook’s Corps had reached its Heavy Casualties threshold and the Union army as a whole had taken far more casualties than the Rebels, thereby handing two Victory Points to the Rebels.  However, they still held possession of the Round Forest and the Nashville Turnpike, so retained the deciding Victory Point.  Inflicting Heavy Casualties on Thomas’ and Crittenden’s Corps would have given a further Victory Point to the Rebels (for each corps), but neither corps was anywhere near that point.

So all things considered, the Second Battle of Murfreesboro was a victory for the Union!  Hurrah!

My thanks once again to Mark, Paddy, Dave, Mike, Richard and Richard for an excellent game and for giving people the impression that I have friends.

Posted in 10mm Figures, American Civil War, Fire & Fury (Brigade), Games, Warfare (Show) | 19 Comments

The Battle of Murfreesboro at Warfare 2021: We Wuz Robbed!

This is just a quick post, as I’ve arrived home from Warfare just in time to head off again for three days for a funeral in Derbyshire! Thanks to Mark, Paddy, Dave, Mike, Richard L and Richard de F for their excellent company and gentlemanly conduct during the game (none of which was apparent during the game of ‘Coup’ in the pub on the Saturday night)!

Thanks also to all those who visited us over the weekend and especially those who came to say that they’re daft enough to follow this blog.  It was great to put faces (masked or otherwise) to names!

Thanks also to the Wargames Association of Reading for organising a fantastic show and a great return to post-pandemic wargaming.

Lastly, congratulations to the ex-Royal Marine gentleman (sorry I didn’t catch his name) who deservedly beat us into second place with his truly beautiful game!

There will be a full report next time, but here’s a taster:

Posted in 10mm Figures, American Civil War, Fire & Fury (Brigade), Games, Scenery, Warfare (Show) | 12 Comments

Demo Game Progress… The Battle of Murfreesboro at Warfare 2021 (Part 7)

First my apologies for posting nothing over the past month!  The month started well with a week’s holiday in the Peak District, but then went rapidly downhill with a family bereavement, my dad having another (thankfully minor) stroke and crashing his car, and then to top it all, a bloody awful cold/cough (completely unrelated to covid) that I’m only now shaking off! 🙁

I did plan to play another Seven Years War refight with Phil to further test the ‘Tricorn’ rules, but that was binned due to my lurg.  Thankfully however, I did manage to finish off all that needed to for the Murfreesboro game and it’s all now packed in my car, ready for the off tomorrow!  I was concerned that my cold might trash all my plans, but all that early work, building the terrain literally while the sun shone, paid dividends.  My painting schedule was already a week ahead of The Plan when I got ill, so I’ve now managed to finish all the Confederate generals and brigade command stands, six objective markers, four ambulances and stretcher-parties (heavy casualty markers) nine metres of MDF fencing, 22 telegraph poles, some more artillery and small-arms range-sticks, impaled 100 tree-armatures onto hot needles and painted a load of extra disorder and damaged battery markers!

It was a close-run thing, but my cough finally seems to have gone and fully armed with fresh negative covid test results, I’m all good to go! 🙂

Above:  Photos of painted models rarely get more exciting than this!

I should say at this point that I have received messages from friends and family concerned that I might be spiraling into… <gulp>… railway modelling… and want to know why I can’t do something more socially acceptable, such as sniffing bicycle seats…

Thank you all for your kind concern, but I’m ok.  So I bought 10 metres of ‘N’ Gauge track (far more than I needed for this project), a load of telegraph poles, a packet of miniature track-ballast and a shitload of model railway scenery items, but I know what I’m doing.  I can handle it… Can’t I…?

Above:  The two Confederate corps commanders; namely Leonidas Polk (on the left) and William J Hardee (on the right).  At this point of the war in the Western Theatre (the Army of Tennesse and the Army of Mississippi), there were a number of different HQ flag-designs in use, which were also then used as the basis for regimental flags for those units under that formation’s command.  The various designs are detailed in this excellent article (linked).  Polk designed the elaborate ‘starry cross’ design, while Hardee went for a very simple white oval on a blue field.

Above:  The divisional commanders and brigade command stands for Polk’s Corps.  General Jones M Withers‘ Division is on the left and Benjamin F Cheatham‘s Division is on the right.  When Withers’ division was absorbed into Polk’s Corps, at least one brigade (possibly the whole division) adopted their own version of the Polk Battle Flag, though without the red starry cross.  Although at least one of Withers’ brigades was definitely using the Polk Battle Flag, I arbitrarily decided to use the same flag for the whole division, even though it’s probably unhistorical, as it does make it easier for players to identify chain of command at a glance.

Above:  The divisional commanders and brigade command stands for Hardee’s Corps.  General Patrick R Cleburne‘s Division is on the left, using the Hardee Battle Flag.  General John P McCown‘s Division is in the centre, with its own distinct battle flag displaying the Cross of St Andrew (some regiments used a variant with red corners instead of the white border).  On the right is General John C Breckenridge‘s Division, again with its own style of red starry cross.  It’s worth noting that I painted all these troops in the same shade of grey, purely in order to save time.  They’re going to be mixed in with lots of troops in random shades of grey and ‘butternut’, so the uniformity of these bases will instantly disappear.

Above:  Some Union ‘Objective Markers’.  These markers served as a visual reminder of which side presently has control of the game’s geographical objectives, which in most cases grant a Victory Point or a morale penalty on the opponent (or both).

Above:  Some Confederate Objective Markers.  The markers each consist of a 40mm MDF disc, with a broken cannon, two casualties from the opposite side and six attacking troops, including a standard bearer.

Above:  I forgot to get some decent photographs of the rest of the newly-painted/made stuff before I packed them away in the car, but here’s three metres of rail-fencing (I’ve also done six metres of snake-fencing), six Damaged Battery markers, fourteen Disorder markers (seven for each side, including one cavalryman for each side and a Zouave for the Union) and four Heavy Casualty markers (two for each side). 

The Heavy Casualty markers serve as a visual reminder of when a corps has reached its heavy casualty threshold and must therefore suffer a permanent morale penalty.  They each consist of a horse-drawn ambulance and a stretcher-party, based on a 40mm MDF disc.  The Pendraken ambulance actually comes with two horses (to be harnessed one behind the other), but I left one off, in order to fit it onto the 40mm disc.

There was no universally-recognised sign such as the Red Cross for medical services at this time, so both sides made up their own unofficial signs and these often changed from one theatre of war to another.  However, neither side made much effort in telling the opposition what these signs meant!  Green cap-bands and green diagonal arm-stripes did become widespread across the Union Army, so I’ve painted those.  Rosecrans also dictated that ambulances belonging to the Army of the Cumberland would have a yellow flag (with a green ‘H’ added for field hospitals).  The Confederates are recorded as sometimes using red arm-bands, hat-bands and flags for the same purpose, which again I’ve painted on the figures.  However, I decided not to add flags, as they wouldn’t then fit in the trays I use to store my ACW collection.

Anyway, it’s all now done!  This time tomorrow night the game will be all set up for the first time and ready for battle to commence on Saturday!  I can’t wait! 🙂 

Please do come and introduce yourself if you’re at Warfare.

Posted in 10mm Figures, American Civil War, Fire & Fury (Brigade), Games, Painted Units, Scenery, Warfare (Show) | 6 Comments

Demo Game Progress… The Battle of Murfreesboro at Warfare 2021 (Part 6)

It’s now just one month to go until Warfare 2021 and the terrain boards for my Battle of Murfreesboro demo-game are now finished, packed in bubble-wrap and ready for transport!

The last phase of the terrain-building was the addition of weeds and bushes to the riverbanks, for which I used more leftover scraps of Woodland Scenics ‘Foliage Clusters’ and ‘Undergrowth’.  You can compare the pictures below to the pictures in Part 5 to see the difference.

I’m now in the process of building the ‘stick-on’ terrain, starting with these fences from Pendraken.  This is three packs’-worth and another nine packs have just arrived in the post!  I’ve also got 20-odd telegraph poles for the railway line and then I have to stick hot needles into 114 tree-trunks! 🙁

With the Union troops finished, I’ve moved on to the last of the Confederate troops and in two weeks have painted over 100 infantry and 20 cavalry, plus the dismounted option for the cavalry.  In the past I’ve found that the Rebs take around twice as long to paint, compared to the Bluebellies, but these came together surprisingly quickly.  I did however, reduce my palette of greys and butternuts from around fifteen shades to eight or nine, so that probably speeded things up a bit.  As usual, these figures are all by Pendraken.

As mentioned before, I’m using the order of battle for Gettysburg as my painting ‘to do’ list, so this is actually Anderson’s Division from A.P. Hill’s III Corps and actually completes that corps.  I’ve now ‘just’ got one division left to do from Ewell’s II Corps and all of Longstreet’s I Corps. 

For Murfreesboro I’ll be ditching all the Confederate ‘Battle-Flag’ command stands as shown above, and will instead use specific command stands for the Western Theatre, with their distinctive formation-specific flag designs.  I’ve therefore got two corps commanders, five divisional commanders and twenty infantry command stands to paint, but they shouldn’t take too long to do (about four days’ work).  I have posted this before, but here’s the flag sheet I’ve knocked up for the job:

Using 10mm figures and an increased ground-scale has enabled me to expand the map by 20%, compared to Troy Turner’s original scenario map and I’m therefore able to include the small cavalry clash that took place on the battle’s western flank.  I’ve already got more than enough Union cavalry, but my only painted Confederate cavalry until now is the 1st Virginia Regiment, with their rather distinctive blue-grey uniforms, black hats, black facings and hussar-style lacing.  I need something a bit more ‘Rebellious’ for the Western Theatre…

I’ve therefore done these fellas in a variety of grey and ‘butternut’ shades, like the infantry, with a few sporting the regulation yellow cavalry facings.  I’ve mixed in a few Union cavalry figures, just for a bit of variety and for the colour provided by their forage caps, which are either painted plain grey with a yellow band or in the full regulation yellow with a dark blue band.  For the officer I’ve used the Pendraken J.E.B. Stuart personality figure, with his very fashionable feathered hat and buttoned-back yellow plastron lapels.  I do like these. 🙂

‘Dragoon Tactics’, i.e. dismounting to skirmish, became increasingly common during the Civil War, so painting the ‘dismounted option’ is somewhat essential.  However, Confederate cavalry, often armed with pre-war muzzle-loading carbines or simply shotguns, pistols and hunting rifles, were frequently out-gunned by their Union opponents who were increasingly being supplied with modern breech-loading rifles and even repeating rifles.  In game terms using Fire & Fury rules, every fourth cavalry stands becomes a horse-holder stand when cavalry dismount, so the ten-stand cavalry unit becomes eight dismounted cavalry stands and two horse-holder stands.

Anyway, I’m now off on holiday for a week, so my apologies if I’m a little slow in approving comments!  🙂  Phil and I have a SYW game lined up for when I return, so there should soon be something other than ACW on here!

Posted in 10mm Figures, American Civil War, American Civil War Confederate Army, Fire & Fury (Brigade), Painted Units, Scenery, Warfare (Show) | 6 Comments

Demo Game Progress… The Battle of Murfreesboro at Warfare 2021 (Part 5: Flock Like A Beast!)

Sorry if ACW isn’t your bag, but this is yet another report on the progress of my demo-game for Warfare 2021 (Ascot Racecourse, 27/28 November).  There will eventually be non-ACW-related stuff on this blog!  If you haven’t been paying attention, this is a 10mm refight of the Battle of Murfreesboro or Stones River, which was fought on the 31st December 1862 and was the bloodiest (in terms of the percentage of participants who became casualties) of the entire war. We’re using Fire & Fury 2nd Edition and a slightly adapted version of Troy Turner’s Murfreesboro scenario from the Fire & Fury Great Western Battles 2nd Edition scenario book.

In the last thrilling instalment, your hero had painted all the terrain boards, varnished the rivers, laid the railway-track and marked out the wooded areas with suitable-coloured flock and undergrowth.  The sun was shining, so I also managed to lay them all out for a few photos (below).

This week I’ve been flocking like a belt-fed wombat and have flocked all the grassland and farmland areas of the boards.  Sadly, the weather hasn’t been as good, so I haven’t been able to get them all out again, but I did set two up, complete with some troops  and (Summer) trees…

Above:  The Rebs man the barricades!  In the actual game the trees will be mostly bare (Woodland Scenics tree armatures painted, but without foliage), with the odd green one dotted throughout for a bit of colour (and to make up the numbers – we’re going to need a lot of trees!).

Above:  For the grassland I again painted the area with PVA glue and then sprinkled on a few bits of Woodland Scenics ‘Undergrowth’ in olive green shade.  That was followed by some irregular patches of Woodland Scenics fine-grade ‘Yellow Grass’ flock and the whole lot was then covered in fine-grade ‘Burnt Grass’ flock.

Above:  Veteran flockers will know that you must ALWAYS tap off the excess when the flock has dried, as at least 50% of it (probably more) will be sitting loose on the top and can then be recycled.  You can sieve out the bits of undergrowth and bush that also fall off.

Above:  A bird’s-eye view.  I’m really pleased with how the two shades of grass have worked together and I think it does look suitably dead and wintry.  I wasn’t brave enough to make it all with Yellow Grass, which is probably how it looked in the dead of winter (as in the painting above), but the yellow patches do tone down the green tone of the Burnt Grass.

Above:  I’m also really pleased with how the railway looks in the landscape.  I thought that the brown ballast looked too red, but it’s actually blended into the terrain really.  It looks suitably rusty and actually looks just the same colour as the railway line outside my house.

Above:  The very last of the Union troops!  I had previously miscounted the number I needed to paint for the game, but they’re finally done.  As discussed last time, I’m actually working my way through the order of battle for Gettysburg and have now finished the Union I, II, III, XI ad XII Corps apart from two Zouave units, the US Sharp-Shooters and the generals for II & III Corps.  The ‘Italian’ flag on the right is that of the 39th New York Infantry (‘Garibaldi Guard’), though they didn’t fight at Murfreesboro, so won’t be seen in this game!

I’m now cracking on with the Rebels, which amounts to around 30 bases of infantry, 10 bases of cavalry, matching dismounted cavalry and horse-holder stands and a massive heap of Army of Tennessee-specific generals and brigade command stands with the appropriate flags.  Once those are done I should have enough time left to paint six objective markers (i.e. small vignettes showing troops storming a position – three for each side), five casualty markers (i.e. ambulances and attendant stretcher-bearers) and some more game markers (disorder, low ammo, wrecked battery, etc, as shown here).

Anyway, back to work… The next job is to add weeds and bushes to the riverbanks and some weathering to the railway level-crossings.  The boards will then be FINISHED! 🙂 

Posted in 10mm Figures, American Civil War, Fire & Fury (Brigade), Games, Scenery, Warfare (Show) | 3 Comments

Demo Game Progress… The Battle of Murfreesboro at Warfare 2021 (Part 4.1)

Just after I’d posted Part 4 in this series, the sun came out and the lawn dried off, so I took the opportunity to lay all the boards out (something I lack the space to do in the house) and take some more photos.  So here’s a better look at the boards.  Seeing it all laid out actually enabled me to spot a couple of mistakes where wood-edges didn’t match up across board-edges and even a whole missing piece of woodland, so those have since been corrected.

Also an apology: I’ve mentioned a few times that the Fire & Fury scenario for the Battle of Murfreesboro  was written by Rich Hasenauer, the author of Fire & Fury rules.  However, the scenario, as published in the Great Western Battles 2nd Edition scenario book, was actually written by Troy Turner.  Sorry Troy and thanks for writing a superb scenario.

Above:  The view from the south, looking north (the same orientation as the scenario map).  As mentioned last time, the bare earth looks much paler in photographs than it does in reality.

Above:  The view from the east, behind Confederate lines, looking west.

Above:  The view from the north, looking south across the railway.

Above:  The view from the west, behind Union lines, looking east.

Above:  The view along the railway line.  Unfortunately, a short section in the middle is slightly wonky, but isn’t that obvious unless you look along the line from this angle.  It’s also in the middle of the ‘Round Forest’, so should be hidden by trees when the game is set up.

Above:  The ‘Slaughter Pen’.  I noticed that I’d actually missed a strip of woodland along the road beyond the rocks, so that’s now been added.

Above  The overhead view.

Right, back to the flocking…

Posted in 10mm Figures, American Civil War, Fire & Fury (Brigade), Games, Scenery, Warfare (Show) | 5 Comments

Demo Game Progress… The Battle of Murfreesboro at Warfare 2021 (Part 4)

I’m pleased to report that once again, prep work for my 10mm ACW demo game of the Battle of Murfreesboro or Stones River is progressing well and the twelve terrain boards are now almost complete.  In my last progress report I’d assembled the terrain and it was awaiting painting.

Above:  I’ve now painted and dry-brushed the boards and have added the base flock for the woodland areas.  These areas were painted with PVA glue and then had Woodland Scenics ‘Undergrowth’ in olive green scattered over it, along with odd scraps of Woodland Scenics ‘Foliage Clusters’ in various shades of green.  This was then covered with Woodland Scenics fine-grade flock in ‘Earth Mix’, to resemble wintry woodland floor covered in dead leaves. 

When the game is set up, these woodland areas will then be covered in bare winter trees, with the occasional dark green cedar tree.  I still need to stick needles into the trunks of over 100 Woodland Scenics tree armatures.  Once done, the trees can then be stabbed into the polystyrene terrain boards without damaging them, which looks a lot better than based trees.

The undergrowth might prove to be a complete pain in the arse when manoeuvring troops through the woodland, so the players will have my standing permission to rip it off the board and move it aside, so the figure-bases sit flat on the board! 🙂

Above:  The railway is second-hand ‘N’ Gauge flexible model railway track, which I got from an online shop selling second-hand model railway stuff for next to nothing.  The chap very kindly cut it into 12-inch lengths for me, to make it easier and cheaper to post.  It was originally very shiny metal with black plastic sleepers.  In reality, rails and sleepers are always covered in rust and iron ‘brake-dust’, so I painted them with brick-red enamel.  When the paint was dry I gave the rail-head a quick polish with fine sandpaper.

The track-bed was first painted with a thick later of PVA and the track was then pressed down into it, before being sprinkled liberally with Woodland Scenics’ brown ‘Railway Ballast’.  I then finished it off with a few weeds, using more olive green ‘Undergrowth’.

The rivers were painted with Ronseal interior gloss acrylic varnish in ‘walnut’. In all I did about six or seven coats, but it probably only needed three!  Once I’ve added all the grassland flock, I’ll add bushes and weeds along the riverbanks.

Above:  The earth colour actually looks a lot lighter in the photographs than it does in real life!  I used an interior emulsion colour from B&Q called ‘Caracas’, which is basically beige.  Then I dry-brushed it with Sandtex ‘Oatmeal’.  Happily, it goes quite well with the colour of the grit I used for the breastworks.

For the railway level crossings I used matchsticks for the planking, which were then painted dark brown, along with the matchsticks on the breastworks.  I then used more PVA and ‘ballast’ to build up the road-ramps on each side of the crossings and the roadway was then painted and dry-brushed to match the surrounding terrain.  I’m going to tone the pale colour down a bit with more rust, plus some black where trains would have dropped oil and soot when passing.

Above:  The ‘Slaughter Pen’ looks pretty good now it’s starting to merge into the scenery.  I’m going to add some bushes and flock, especially where it meets the road.

Above:  Lastly, I’ve done some more Union troops.  I thought that these were the last, but it seems I’d miscounted and I still need to do another dozen or so bases! 🙁  The sharp-eyed will notice the green flag of one of the Irish Brigade regiments; I’m still largely using the order of battle for Gettysburg as my painting ‘To Do’ list and I’ve been churning my way through the II, III & XII Corps for that battle, so this is actually Caldwell’s Division of II Corps, plus the III Corps Artillery Brigade.  I won’t be using the Irish Brigade flag for Murfreesboro, as they weren’t present at that battle.

Back to the flocking…

Posted in 10mm Figures, American Civil War, American Civil War Union Army, Fire & Fury (Brigade), Painted Units, Scenery, Warfare (Show) | 8 Comments

Demo Game Progress… The Battle of Murfreesboro at Warfare 2021 (Part 3)

Preparation work for Murfreesboro is proceeding well here at Fawr Towers!  In the last thrilling instalment I’d built the basic terrain boards and was waiting for the PVA glue to dry.  With that done, I sanded down the slopes a little more to lessen the ‘step’ and started modelling the Confederate fieldworks covering the frontage of Hanson’s, Anderson’s and Chalmers’ brigades, as per the scenario map:

The fieldworks are described as ‘hasty’ and were probably little more than piled fence-rails, tree-trunks and rocks, so I’ve used twigs, matchsticks, MDF offcuts and horticultural grit, braced with a line of fenceposts made from half-matchsticks. all secured with a liberal amount of PVA glue and seasoned with builder’s sharp-sand:

In addition to the fieldworks, I needed to model the pivotal rocky outcrop known afterwards as ‘The Slaughter Pen’.  This is a classic piece of exposed ‘Limestone Pavement’ as we might see on the western Brecon Beacons, Derbyshire Peaks or Yorkshire Dales, so being very familiar with such geology, I considered accurately modelling such a geological feature…

…for all of ten seconds before opting instead for a random pile of rocks, albeit hand-selected by artisan foragers and placed upon a jus of PVA, garnished with horticultural grit and again seasoned with the finest builder’s sharp-sand:

I was also going to model the railway at this point, but then realised that I really need to do that after painting the boards, otherwise the rails will get covered in the main earth colour.  Much as it pains me to say it, lest I be accused of <gasp!> railway modelling… I’ve bought a bag of miniature railway ballast…

With the rocks and fieldworks firmly fixed, I liberally painted the boards with yet more PVA and liberally sanded them to create some texture.  I find that a coat of PVA and sand also serves to stiffen and toughen the boards (though probably triples the weight).

These days I use supermarket play-pit sand.  I can get very fine sand from the lovely beach sand-dunes hereabouts, but it contains a lot of salt which can leach out to leave a deposit on water-based paints.  Pembrokeshire County Council also tends to take a dim view of people stealing the beach, even if it is just one bag at a time…  I picked up my last sack of play-sand at Tesco in 2015 for about £5 and it’s served to cover three demo-games and every figure and tree-base I’ve made since, so it’s good value!  And there’s still plenty left.

As for the figures, the painting is already well ahead of schedule, so all being well, I should be able to paint some ‘extras’ such as ambulances, objective markers and the like.  As discussed in Part 1 of this series, I’ve been researching the headquarters flags of Rosecrans’ Army of the Cumberland and at the time of the Battle of Murfreesboro, the three wings of the army were simply described as the Centre, Right and Left Wings and probably didn’t use headquarters flags.  However, only one week after the battle they formally became the XIV, XX and XXI Corps and adopted headquarters flags shortly afterwards.  Although they’re anachronistic for this battle, I thought I may as well create some commanders for the three new corps, as they’ll come in handy for a future refight of the Battle of Chickamauga.

I described the various known flags last time, but got one key fact wrong: the headquarters flag for McCook’s XX Corps (shown above) was apparently red, not blue.  The headquarters flag for XIV Corps was apparently identical, though with a blue field and the number ’14’.  The divisional headquarters for XIV Corps carried blue flags with stars indicating the number of the division and it’s therefore probably that XX Corps went with a similar scheme, except using red as the flag colour.

I’ve therefore knocked up this flag-sheet as a ‘best guess’.  The bright blue flags with black stars are for XIV Corps from January to August 1863, while the dark blue flags with white stars are post-August 1863 and are apparently the type carried at Chickamauga.  The red flags are my hypothetical flags for XX Corps (the eagles aren’t quite right (the shield should be of the field colour, with the corps number), but they’re in the right pose and are ‘near enough’ for 10mm…). 

PLEASE let me know if you have better information, as these flags are very easy to remove and replace with more accurate versions! 🙂

Rosecrans

Above:  General William Rosecrans‘ headquarters.  Army commanders are not normally represented in Fire & Fury, but in this instance Rosecrans’ personal example was a consistent motivating factor, so he features in the scenario as a ‘roving positive modifier’. 

An escorting cavalry trooper carries the headquarters standard, which to be honest, was probably adopted after the Battle of Murfreesboro.  The standard was based on the Stars & Stripes, though was superimposed with an eagle and had ‘DC’ within a circle with stars, indicating the Department of the Cumberland.

Above:  ‘Old Rosie’ has attracted some admirers from the local civilian population.

Above:  A young staff officer salutes a ‘Southern Belle’…

Above:  “Oh God, on second thoughts…”

George H Thomas

Above:  General George Henry Thomas, commanding the Centre (later the XIV Corps). 

As mentioned above, the flags shown are those carried at Chickamauga in September 1863.  An order from Rosecrans issued in early August 1863 dictated that the old flags, being bright blue with black stars, were to be replaced with new flags of dark blue with white stars.  The number of stars indicated the number of the division.  The stars were arranged vertically near the hoist (1 placed centrally, 2 placed top and bottom and 3 placed equally spaced), though when XIV Corps formed a fourth division, the fourth star was placed alongside the central star of the column of three stars.

For reasons unknown, XIV Corps changed its pattern of flags twice again during the course of the war, eventually settling upon an acorn as its corps badge.

Above:  Thomas’ divisional commanders: Rousseau (1st Division) and Negley (2nd Division).  Fry‘s 3rd Division was largely absent, though elements intervened in the latter stages of the battle.

Alexander McCook

Above:  The headquarters of General Alexander McDowell McCook’s Right Wing (which later became XX Corps).

As mentioned above, these flags are speculative, based on a single mention of the XX Corps headquarters flag at Chickamauga being red and of an identical design to that of XIV Corps.

Following the horrific casualties suffered by XX Corps at Chickamauga, the remnants of the corps were absorbed into a new IV Corps and a brand-new XX Corps was formed under General Hooker from the remnants of XII Corps and part of XI Corps, transferred in from the Army of the Potomac.  The new XX Corps adopted the five-pointed star badge and the system of flags already used by the old XII Corps.  Any attempt at research into the flags of XX Corps consequently always throws up the flags of the ‘new’ XX Corps.

Above:  McCook’s divisional commanders: Davis (1st Division), Johnson (2nd Division) and Sheridan (3rd Division).

Thomas L Crittenden

Above:  The headquarters of General Thomas L Crittenden‘s Left Wing (which became XXI Corps).

Thankfully the headquarters flags of XXI Corps are rather better recorded than the other flags of the Army of the Cumberland.  They seem to have stayed the same throughout 1863, being striped red, white and blue, with black stars indicating the divisional number.

XXI Corps suffered horrific casualties during the Battle of Chickamauga and was amalgamated with the remnants of XX Corps, to become the new IV Corps.

Above:  Crittenden’s divisional commanders: Wood (1st Division), Palmer (2nd Division) and Van Cleve (3rd Division).  Van Cleve had a particularly striking ‘badger’ beard, which was fun to replicate. 

Above:  I’ve also painted some more Union artillery.  God I hate painting limbers…

Above:  And I’ve also painted three more brigades of Union infantry.  I’ve still got another four guns and sixteen bases of infantry left to fo for the Union side, but should have those finished by this time next week.  Then I’ve got about thirty bases of Confederate infantry to paint, plus a load of Western-specific infantry command stands and mounted commanders.

Right, I’m off to slap some paint on the terrain boards…

Posted in 10mm Figures, American Civil War, American Civil War Union Army, Fire & Fury (Brigade), Games, Painted Units, Scenery, Warfare (Show) | 5 Comments

Demo Game Progress… The Battle of Murfreesboro at Warfare 2021 (Part 2)

As discussed last month, I’m booked in to put on a demo game at the Wargames Association of Reading’s ‘Warfare 2021’ show over the weekend of 27/28 November. 

At the last ‘Warfare’ in 2019 I won the trophy for the Best Demo Game with my Cassinga Raid game and this time I’m doing a refight of the American Civil War Battle of Murfreesboro (also known as Stones River), using Pendraken 10mm figures and Fire & Fury 2nd Edition rules, with a slightly expanded version of Rich Hassenauer’s scenario from his Great Western Battles 2nd Edition scenario book for Fire & Fury. 

Here’s my version of the scenario map.  As I’m using 10mm figures with an increased ground-scale, I’m able to bring the small flanking action between Zahm’s Union cavalry and Wharton’s Confederate cavalry onto the table, as well as part of Breckenridge’s Confederate division that starts the game off-table in Rich’s original scenario.

To build the terrain, I’m using 2’x2′ high-density polystyrene boards (the product is called MD-FRA) which I get from a manufacturer in the UK by the name of Eccleston & Hart, who provide an excellent product, very cheaply and very quickly.  They also put a few extra boards in the pack to act as ‘buffers’ against damage in transit, which can also then be used to make scenery. 🙂

The boards arrived in the form of a ‘Black Monolith’…

I’m using two thicknesses of polystyrene board; the base-boards are 20mm thick and the top-layer is 10mm thick.  I cut the rivers out of the 10mm boards and then glue them onto the baseboards using PVA glue:

It needs to be emphasised at this point that this is a job that requires a lot of space and can get VERY messy!  Thankfully we’ve had a long period of unseasonably dry and warm weather here in normally-soggy Wales, so I was able to do it all in the garden.  Mrs Fawr very unkindly took some photos of me in action and clearly photoshopped out my hair (obviously)…

Oh and I had ‘help’…

After ungluing the dog, the next stage was to mark out the position of roads, railway and hills:

Then the messiest stage of all; cutting out the hills, smoothing them off with a sanding-block, gluing them on to the boards and then using the sanding-block to carve out the roads and fords:

The next stage will be some terrain-detailing in the form a rocky outcrop (the ‘Slaughter Pen’) in the centre of the table and some hasty Confederate breastworks.  Once those are done I’ll paint the whole board with PVA and coat it in fine sand for a bit of texture (I find that it also adds toughness and rigidity to the boards) before painting and flocking.

In the meantime I’ve also been making good progress on the figure-painting front, with three Union infantry brigades completed:

Lastly, I’ve painted a command base for Morton’s special Pioneer Brigade (posed here with some of the infantry from the last photo).  This brigade was formed from the massed regimental pioneers from all the regiments of the Army of the Cumberland.  The Pioneers didn’t carry regimental colours, but a flag (probably the brigade headquarters flag) is recorded for them later in the war and that’s good enough for me…

With the glorious weather now starting to break, I’m very pleased to report that the biggest terrain jobs are now complete.  As the weather gets colder and wetter I can do all the painting and flocking indoors, one board at a time.  However, the initial cutting, carving and gluing phase always needs a lot of space in order to lay out the full map and check the alignment of roads and rivers, but that’s now done! 🙂

Posted in 10mm Figures, American Civil War, Fire & Fury (Brigade), Games, Scenery, Warfare (Show) | 16 Comments

‘Hannover Siegt, Der Franzmann Liegt’: My 15mm SYW Hanoverian & German Allied Army (Part 2)

As discussed last time, I’m booked to put on a 10mm American Civil War game at Warfare 2021 in November, so I’ll have to put my 15mm Seven Years War project on hold for the moment while I paint a load more Blue & Grey and build the scenery.  However, I did this week manage to finish off all the Hanoverian infantry in my lead-pile before moving on to the ACW.  Once Warfare is out of the way I’ll come back to this army to do the cavalry, artillery and generals and with luck I’ll be able to play a French v Allied SYW game in early 2022.

In Part 1 of this series, I mentioned that I’m building a ‘Western Allied’ army for the Seven Years War.  This British-funded army was mainly Hanoverian, though also included contingents from Great Britain, Brunswick, Hessen-Kassel, Schaumburg-Lippe and Prussia.  I’m using the order of battle for the Battle of Minden as my immediate ‘to do’ list and have already completed the British infantry contingent for that battle (i.e. Von Spörcken’s 3rd Column, shown above), as well as the Hanoverian Foot Guards, the Sachsen-Gotha Regiment and Von Scheele’s Hanoverian Brigade from the Prince of Anhalt’s 4th Column.

Above:  I’ve now completed the three battalions of Wissembach’s Brigade, which formed the second line of the Prince of Anhalt’s 4th Column at Minden, so here’s the whole formation in all its glory.  Scheele’s Brigade (which I covered in Part 1) forms the first line, while Wissembach’s Brigade forms the second line.

Above:  Prince Carl Leopold of Anhalt-Bernburg is commonly referred to as the ‘Prince of Anhalt’ in most English language accounts, which leads to all sorts of confusion, as there were seemingly dozens of princes of various branches of the Anhalt family (the House of Ascania), including one who at Minden was commanding a brigade on the French side!  Prince Carl Leopold of Anhalt was also known by his family name of von Bährnfeld.

On the eve of the Battle of Minden, Prince Carl Leopold was commanding the 4th Column of the Allied army, consisting of the brigades of Scheele and Wissembach.  However, the Prince proved to be derelict in his duty as General of the Day, when he failed to adequately establish a picquet-line in front of the Allied army.  Consequently, the French were able to form up completely unobserved in the early hours of the morning and even a warning from a group of French deserters failed to stir the Prince into action until it was too late! 

The Commanding General, Prince Ferdinand of Brunswick, later alleged that the Prince of Anhalt had failed to execute his orders to attack.  However, in the Prince of Anhalt’s defence it would seem that no such orders were ever issued by Prince Ferdinand.  Nevertheless, Carl Leopold undoubtedly failed to act on his own initiative and allowed the French to occupy key terrain.  In exasperation at Carl Leopold’s inaction, Ferdinand eventually ordered General Scheele to take command of the Prince of Anhalt’s division and it was therefore Scheele, not the Prince of Anhalt who led the counter-attack to relieve Spörcken’s beleaguered command.

Above:  Prince Carl Leopold of Anhalt-Bernburg held a commission in the Army of Hessen-Kassel and was Chef of the Hessen-Kassel ‘Prinz von Anhalt’ Infantry Regiment.  There was no prescribed uniform for Hessian general officers, so he wears the uniform of his regiment, namely a dark blue coat with red facings and silver lace edging to the lapels, cuffs, cuff-flaps and hat.  As in the Prussian Army, general officers probably had white ostritch feathers along the upper edge of the hat. 

This is a 15mm Prussian general officer figure by Blue Moon (Old Glory).

Above:  Wissembach’s Brigade.  This consisted of three single-battalion infantry regiments; the Hanoverian ‘Stolzenberg’ Regiment, the Hanoverian ‘Estorff’ Regiment and the Hessen-Kassel ‘Erbprinz‘ Regiment.

Above:  The Hanoverian ‘Stolzenberg’ Regiment changed hands several times over the course of the Seven Years War.  From 1756 to 1759 the inhaber was Friedrich Ludwig von Stolzenberg, though shortly after the Battle of Minden, Stolzenberg retired and the title passed to Carl Detlev von Marschalk.  However, Marschalk died in October 1760 and the title changed again to Georg Christian von Craushaar.  Some time after the Seven Years War the regiment was given the designation 4-B.  As discussed last time, many histories of the Seven Years War refer to these post-war regimental numbers (as well as the post-war Prussian and Austrian regimental numbers), even though they were not in use at the time, as it enables the reader to more easily keep track of regiments whose titles kept changing.

Above:  The ‘Stolzenberg’ Regiment had black facings (lapels and cuffs) with white buttons and lace (silver for officers).  However, like the other black-faced regiments of the Hanoverian Army (such as the ‘Reden’ Regiment discussed last time), the waistcoat, coat-linings and flags were of a different colour, which in this case was straw.  Hat pom-poms were red-over-black.

These are Eureka Miniatures 18mm British infantry figures.  I discussed the generic details of Hanoverian infantry uniforms and the differences with British uniforms in part 1.  The flags are by Maverick Models.

Above:  The ‘Stolzenberg’ Regiment had three lace buttonholes on each tail-pocket.  The Regimental Colour was straw-coloured, matching the colour of the regiment’s waistcoats and coat-linings, which are here visible as tail-turnbacks.  The Colour had an intricately-painted scene, showing the seated Greek goddess Athena offering a laurel wreath to an armoured knight on foot, all contained within a large blue laurel-wreath.

Above:  The ‘Stolzenberg’ Regiment’s grenadiers had the usual mitre caps, though these differed slightly from the normal pattern, in that the ‘face’ of the cap was red, rather than the the facing colour (black).  Instead the false ‘flap’ was coloured black and was decorated with the ‘GR’ cypher in white, along with other white lace decoration.  The face of the cap was decorated with more white lace and a large electoral crest badge in white metal.  This was all topped off with a white tuft.

Above:  The rear of the ‘Stolzenberg’ Regiment’s grenadier caps were also non-standard, having a red band instead of the usual facing-coloured band.  This was however, decorated in the standard manner, with white piping and a white metal grenade badge.

Above:  The Hanoverian ‘Estorff’ Regiment actually started the war as the ‘Brunck’ Regiment, having Heinrich Joachim von Brunck as its inhaber.  However, he retired in 1759 and the title passed to Ludolph von Estorff.  The regiment was later assigned the number 12-B.

Above:  The ‘Estorff’ Regiment had grass green as its facing colour and the regiment’s waistcoats and coat-linings were coloured the same, as was the Regimental Colour.  Buttons and lace were white (silver for officers).

These again are Eureka Miniatures 18mm British infantry figures and the flags are again by Maverick Models.  Note that Maverick Models usually refer to the initial name of the regiment, so this one is listed as ‘Brunck’.

Above:  The ‘Estorff Regiment’ had two lace buttonholes decorating each tail pocket.  The Regimental Colour was again decorated with an elaborate painted scene, showing a rocky island in a blue sea, being struck by bolts of lightning coming from grey clouds in an otherwise white sky.  This was then surrounded by a green palm wreath and topped with a blue scroll and crown.  The corners were decorated with crowned ‘GR’ cyphers.

Above:  The grenadiers of the ‘Estorff’ Regiment had mitre caps with the front face, ‘flap’ and headband in the facing colour.  The face was decorated with a large white metal electoral crest, while the flap featured the running horse of Hanover; probably embroidered in white.  The back of the cap was red with white piping and the whole lot was topped off with a white-over-red tuft.

Above:  The Hessen-Kassel ‘Erbprinz‘ Regiment.  The regimental Chef was Prince Frederick, the Hereditary Prince (Erbprinz) of Hessen-Kassel.  In 1760 the Prince succeeded his father Landgraf William VIII of Hessen-Kassel to become Landgraf Frederick II and the regimental title was changed to the 4th Guard (Vierte Garde) Regiment.

Landgraf Frederick II of Hessen-Kassel

Hessian infantry regiments were initially single large battalions, each of ten companies totaling 950 men at full strength.  This therefore translates as a large unit of 16 figures for ‘Shako/Tricorn’ (like the Hanoverians).  Each company included a corps of eight grenadiers, which on campaign would be formed into a detached grenadier company of 80 men and grouped with other such companies to form ad hoc grenadier battalions of variable strength. 

However, in 1760 the new Landgraf Frederick II (who also happened to be a serving Prussian general) reorganised the army along Prussian lines, splitting each infantry regiment into two small battalions of five companies apiece.  The grenadier component was expanded to two full companies.  In wartime the two grenadier companies would now be paired at the start of a campaign with the grenadiers from another regiment, forming one of six permanent, Prussian-style grenadier battalions.

In theory the infantry regiments were each expanded in 1760 by an additional 200 men, but in reality this strength-increase was totally absorbed by the massively-expanded grenadier component and the infantry battalions remained weak.  There was therefore absolutely no tactical advantage gained from splitting the regiments into two battalions and Ferdinand of Brunswick actually commented that it made absolutely no difference if the Hessian regiments fielded one or two battalions.  In wargame terms, I’m therefore happy fielding the pre-1760 16-figure battalions to represent Hessian regiments right through the whole war and don’t plan to paint a separate late-war Hessian army.  I will however, need to add extra grenadiers for the post-1760 army (though I haven’t yet painted any Hessian grenadiers).

Above:  The Erbprinz‘ Regiment initially had dark blue coats with lemon yellow lapels, cuffs, collar, turnbacks and hat pom-poms, with white metal buttons and white lace edging around the lapels, collar and hat.  There were also three pairs of lace buttonholes on each lapel, three buttonholes below each lapel, four buttonholes on each sleeve, three buttonholes on each tail-pocket and two buttonholes wither side of the small of the back.  Waistcoats were lemon yellow, neck-stocks were red and belts were white.  In common with other Hessian regiments, breeches were initially dark blue with white stockings visible above the gaiters (which were black on campaign and white on parade).  At some point during the late 1750s, the breeches changed to lemon yellow, though I’m going with the dark blue ‘look’ for all my Hessian regiments.

These are Eureka Miniatures 18mm Prussian infantry figures and the flags are again by Maverick Models.  Not much is known about Hessian flags of the period, but they didn’t adopt the ‘Prussian’ style (carried during the American War of Independence) until well after the 1760 reorganisations and in most cases, probably not until well after the end of the Seven Years War.  Maverick’s reconstruction of the flags features the cypher of Landgraf William VIII.

Above:  A rear view of the ‘Erbprinz’ Regiment.  Some sources suggest that the turnbacks may have been red rather than yellow.  Hessian drummers are known to have worn reversed colours during the 1740s and early 1750s, but by the time of the Seven Years War had changed to the standard blue regimental coat, with the addition of red and white lace.

With the reorganisation of 1760, the regiment adopted a new uniform to go with the new title.  The facing colour was changed from yellow to rose-pink, the lace edging was removed from the collar and lapels and the number of lace buttonholes was reduced (three pairs on each lapel, a pair below each lapel, a pair on each sleeve and one either side of the back).  The waistcoat and breeches became white.

Ab0ve:  Wersabé’s Hanoverian Grenadier Battalion (shown on the right) forms up alongside Maxwell’s British Grenadier Battalion (shown on the left).  As discussed in my article on the British Army, the Allied grenadiers at Minden were all massed into a single brigade as part of Wangenheim’s Corps and the Hanoverian grenadiers were all massed in a single battalion under the command of one Lt Col Wersabé.  I’ve not found any information on the composition of this battalion, but it was known to be an ad hoc unit, simply formed from whatever grenadier companies were present, apart from those of the Fuβgarde, who were always used as headquarters guards.

Above:  Hanoverian Grenadier Battalion ‘Wersabé’.  As mentioned previously, Hanoverian grenadiers battalions of the first half of the war were ad hoc affairs, formed from whatever was available on a given day.  They were therefore of extremely variable strength and composition and this is therefore a conjectural wargames unit, comprising a figure from each of the six line regiments painted thus far, plus another six selected at random from the nine other regiments present at Minden.  It’s possible that all fifteen regiments were represented and a large 16-figure unit might therefore be more appropriate, but I’ve kept it as a conservative 12-figure unit.

Above:  Hanoverian Grenadier Battalion ‘Wersabé’.  From 1759, the Hanoverians formed three permanent Grenadier Battalions at the start of each campaign, though these proved to be rather weak (roughly half the strength of a line infantry battalion), so in 1760 the strength was fixed at 500 men per battalion.  In 1762 a massive increase in the strength of each regiment’s grenadier company enabled an increase to six grenadier battalions.

Above:  A rear view of Hanoverian Grenadier Battalion ‘Wersabé’.

Above:  The military-minded Count William of Schaumburg-Lippe was nobody’s fool and knew that if his tiny country were to go to war, it would always be as part of a coalition and there was therefore no point in building a balanced army of all arms.  The core of the Army of Schaumburg-Lippe was therefore built around a small though excellent Artillery Corps, serving guns designed by the Count himself. 

Count William of Schaumburg-Lippe

Supporting the guns was a single battalion-sized infantry regiment, titled the ‘Schaumburg-Lippe-Bückeburg’ Infantry Regiment.  This regiment consisted of seven companies, with a theoretical full strength of 800 men, though in reality fielding 675 men (this discrepancy may be due to infantrymen being detached to serve the guns).  At Minden the regiment was tasked as artillery guards, though it fought as infantry in the line of battle at a number of other engagements.

Some sources state that the regiment included two companies of grenadiers, wearing Prussian-style Füsilier caps.  While the Grenadiers certainly existed, they were actually completely separate units, being deployed as headquarters guards and in support of the Schaumburg-Lippe Carabiniercorps engaged in the petit guerre.

Above:  The Schaumburg-Lippe-Bückeburg Regiment had a relatively simple uniform consisting of an unlaced dark blue coat with red Swedish cuffs, turnbacks and collar and white metal buttons.  The hat had white lace edging and red-over-white pompoms with a black cockade (silver lace for officers).  Neck-stocks were red, smallclothes and belts were white and gaiters were black.

These are Eureka Miniatures 18mm Prussian infantry figures.

Above:  By sheer luck, just as I was painting the Schaumburg-Lippe-Bückeburg Regiment, two gentlemen, Boris Brink and Volker Scholz posted their reconstruction of the regiment’s flags on the excellent Kronsokaf website and I was able to adapt their superb drawings into a set of flags that I could print on my laser-printer… Then they changed their designs, so I printed them off again and stuck them on my figures… And now they’ve changed the design again, in line with their latest research! 🙂 

But never mind, I’ll leave these flags as they are! 🙂

Anyway, that’s it for now!  Back to the ACW…

Posted in 15mm Figures, Eighteenth Century, Painted Units, Seven Years War & War of Austrian Succession, Seven Years War British & Hanoverian Armies, Seven Years War Minor German States, Shako Rules, Tricorn (18th Century Shako Rules) | 7 Comments